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C++ CreaturePointer::GetUInt32Value方法代码示例

本文整理汇总了C++中CreaturePointer::GetUInt32Value方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::GetUInt32Value方法的具体用法?C++ CreaturePointer::GetUInt32Value怎么用?C++ CreaturePointer::GetUInt32Value使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CreaturePointer的用法示例。


在下文中一共展示了CreaturePointer::GetUInt32Value方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleItemCommand

bool ChatHandler::HandleItemCommand(const char* args, WorldSession *m_session)
{
	char* pitem = strtok((char*)args, " ");
	if (!pitem)
		return false;

	uint64 guid = m_session->GetPlayer()->GetSelection();
	if (guid == 0)
	{
		SystemMessage(m_session, "No selection.");
		return true;
	}

	CreaturePointer pCreature = m_session->GetPlayer()->GetMapMgr()->GetCreature(GET_LOWGUID_PART(guid));
	if(!pCreature)
	{
		SystemMessage(m_session, "You should select a creature.");
		return true;
	}

	uint32 item = atoi(pitem);
	int amount = -1;

	char* pamount = strtok(NULL, " ");
	if (pamount)
		amount = atoi(pamount);

	ItemPrototype* tmpItem = ItemPrototypeStorage.LookupEntry(item);

	std::stringstream sstext;
	if(tmpItem)
	{
		std::stringstream ss;
		ss << "INSERT INTO vendors VALUES ('" << pCreature->GetUInt32Value(OBJECT_FIELD_ENTRY) << "', '" << item << "', '" << amount << "', 0, 0, 0 )" << '\0';
		WorldDatabase.Execute( ss.str().c_str() );

		pCreature->AddVendorItem(item, amount);

		sstext << "Item '" << item << "' '" << tmpItem->Name1 << "' Added to list" << '\0';
	}
	else
	{
		sstext << "Item '" << item << "' Not Found in Database." << '\0';
	}

	sGMLog.writefromsession(m_session, "added item %u to vendor %u", item, pCreature->GetEntry());
	SystemMessage(m_session,  sstext.str().c_str());

	return true;
}
开发者ID:CadeLaRen,项目名称:Xeon-MMORPG-Emulator,代码行数:50,代码来源:Level2.cpp


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