本文整理汇总了C++中CreaturePointer::Emote方法的典型用法代码示例。如果您正苦于以下问题:C++ CreaturePointer::Emote方法的具体用法?C++ CreaturePointer::Emote怎么用?C++ CreaturePointer::Emote使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CreaturePointer
的用法示例。
在下文中一共展示了CreaturePointer::Emote方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnDied
void OnDied(UnitPointer mKiller)
{
if( mKiller == NULL || mKiller->GetMapMgr() == NULL || mKiller->GetMapMgr()->GetInterface() == NULL )
return;
float SSX = mKiller->GetPositionX();
float SSY = mKiller->GetPositionY();
float SSZ = mKiller->GetPositionZ();
CreaturePointer doctor = mKiller->GetMapMgr()->GetInterface()->GetCreatureNearestCoords(SSX, SSY, SSZ, 1449);
if(doctor)
doctor->Emote(EMOTE_ONESHOT_CHEER);
}
示例2: EatenRecently
bool EatenRecently(uint32 i, AuraPointer pAura, bool apply)
{
if ( pAura == NULL || pAura->GetUnitCaster() == NULL || pAura->GetUnitCaster()->IsPlayer() )
return true;
CreaturePointer NetherDrake = TO_CREATURE( pAura->GetUnitCaster() );
if (NetherDrake == NULL)
return true;
if ( apply )
{
NetherDrake->GetAIInterface()->SetAllowedToEnterCombat(false);
NetherDrake->Emote(EMOTE_ONESHOT_EAT);
}
else
{
NetherDrake->GetAIInterface()->SetAllowedToEnterCombat(true);
NetherDrake->GetAIInterface()->m_moveFly = true;
NetherDrake->GetAIInterface()->MoveTo(NetherDrake->GetSpawnX(), NetherDrake->GetSpawnY(), NetherDrake->GetSpawnZ(), NetherDrake->GetSpawnO());
}
return true;
}