本文整理汇总了C++中CVehicle::GetVehicleId方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetVehicleId方法的具体用法?C++ CVehicle::GetVehicleId怎么用?C++ CVehicle::GetVehicleId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CVehicle
的用法示例。
在下文中一共展示了CVehicle::GetVehicleId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: VehicleDeath
void CServerRPCHandler::VehicleDeath(CBitStream * pBitStream, CPlayerSocket * pSenderSocket)
{
// Ensure we have a valid bit stream
if(!pBitStream)
return;
EntityId vehicleId;
pBitStream->Read(vehicleId);
CVehicle * pVehicle = g_pVehicleManager->GetAt(vehicleId);
if(!pVehicle)
return;
if(pVehicle->GetDeathTime() != 0)
return;
CSquirrelArguments pArguments;
pArguments.push(vehicleId);
g_pEvents->Call("vehicleDeath",&pArguments);
if(g_pEvents->Call("vehicleRespawn", &pArguments).GetInteger() == 1)
{
// Sure that we have no player in vehicle(otherwise crash >.<)
if(pVehicle->GetDriver())
{
EntityId playerId = pVehicle->GetDriver()->GetPlayerId();
CBitStream bsSend;
bsSend.Write(playerId);
bsSend.Write0();
g_pNetworkManager->RPC(RPC_ScriptingRemovePlayerFromVehicle,&bsSend,PRIORITY_HIGH, RELIABILITY_RELIABLE_ORDERED, playerId, false);
}
// Loop trough all players
for(EntityId i = 0; i < MAX_PLAYERS; i++)
{
if(g_pPlayerManager->DoesExist(i))
{
if(!g_pPlayerManager->GetAt(i)->IsOnFoot())
{
if(g_pPlayerManager->GetAt(i)->GetVehicle()->GetVehicleId() == pVehicle->GetVehicleId())
{
CBitStream bsSend;
bsSend.Write(i);
bsSend.Write0();
g_pNetworkManager->RPC(RPC_ScriptingRemovePlayerFromVehicle,&bsSend,PRIORITY_HIGH, RELIABILITY_RELIABLE_ORDERED, i, false);
}
}
}
}
pVehicle->SetDeathTime(SharedUtility::GetTime());
}
}