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C++ CVehicle::GetVehicleId方法代码示例

本文整理汇总了C++中CVehicle::GetVehicleId方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetVehicleId方法的具体用法?C++ CVehicle::GetVehicleId怎么用?C++ CVehicle::GetVehicleId使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetVehicleId方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: VehicleDeath

void CServerRPCHandler::VehicleDeath(CBitStream * pBitStream, CPlayerSocket * pSenderSocket)
{
	// Ensure we have a valid bit stream
	if(!pBitStream)
		return;

	EntityId vehicleId;
	pBitStream->Read(vehicleId);

	CVehicle * pVehicle = g_pVehicleManager->GetAt(vehicleId);
	if(!pVehicle)
		return;

	if(pVehicle->GetDeathTime() != 0)
		return;

	CSquirrelArguments pArguments;
	pArguments.push(vehicleId);
	g_pEvents->Call("vehicleDeath",&pArguments);

	if(g_pEvents->Call("vehicleRespawn", &pArguments).GetInteger() == 1)
	{
		// Sure that we have no player in vehicle(otherwise crash >.<)
		if(pVehicle->GetDriver())
		{
			EntityId playerId = pVehicle->GetDriver()->GetPlayerId();
			CBitStream bsSend;
			bsSend.Write(playerId);
			bsSend.Write0();
			g_pNetworkManager->RPC(RPC_ScriptingRemovePlayerFromVehicle,&bsSend,PRIORITY_HIGH, RELIABILITY_RELIABLE_ORDERED, playerId, false);
		}
		// Loop trough all players
		for(EntityId i = 0; i < MAX_PLAYERS; i++)
		{
			if(g_pPlayerManager->DoesExist(i))
			{
				if(!g_pPlayerManager->GetAt(i)->IsOnFoot())
				{
					if(g_pPlayerManager->GetAt(i)->GetVehicle()->GetVehicleId() == pVehicle->GetVehicleId())
					{
						CBitStream bsSend;
						bsSend.Write(i);
						bsSend.Write0();
						g_pNetworkManager->RPC(RPC_ScriptingRemovePlayerFromVehicle,&bsSend,PRIORITY_HIGH, RELIABILITY_RELIABLE_ORDERED, i, false);
					}
				}
			}
		}
		pVehicle->SetDeathTime(SharedUtility::GetTime());
	}
}
开发者ID:JamesConway69,项目名称:ivmultiplayer,代码行数:51,代码来源:CServerRPCHandler.cpp


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