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C++ CVehicle::GetAttachToID方法代码示例

本文整理汇总了C++中CVehicle::GetAttachToID方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetAttachToID方法的具体用法?C++ CVehicle::GetAttachToID怎么用?C++ CVehicle::GetAttachToID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetAttachToID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LinkupElements

void CMapManager::LinkupElements ( void )
{
    // * Link up all the attaching elements
    list < CVehicle* > ::const_iterator iterVehicles = m_pVehicleManager->IterBegin ();
    for ( ; iterVehicles != m_pVehicleManager->IterEnd (); iterVehicles++ )
    {
        CVehicle* pVehicle = *iterVehicles;

        char* szAttachToID = pVehicle->GetAttachToID ();
        if ( szAttachToID [ 0 ] )
        {
            CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
            if ( pElement )
                pVehicle->AttachTo ( pElement );
        }
    }

    list < CPlayer* > ::const_iterator iterPlayers = m_pPlayerManager->IterBegin ();
    for ( ; iterPlayers != m_pPlayerManager->IterEnd (); iterPlayers++ )
    {
        CPlayer* pPlayer = *iterPlayers;
        // Link up all the attaching elements
        char* szAttachToID = pPlayer->GetAttachToID ();
        if ( szAttachToID [ 0 ] )
        {
            CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
            if ( pElement )
                pPlayer->AttachTo ( pElement );
        }
    }

    CObjectListType::const_iterator iterObjects = m_pObjectManager->IterBegin ();
    for ( ; iterObjects != m_pObjectManager->IterEnd (); iterObjects++ )
    {
        CObject* pObject = *iterObjects;
        // Link up all the attaching elements
        char* szAttachToID = pObject->GetAttachToID ();
        if ( szAttachToID [ 0 ] )
        {
            CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
            if ( pElement )
                pObject->AttachTo ( pElement );
        }
    }

    list < CBlip* > ::const_iterator iterBlips = m_pBlipManager->IterBegin ();
    for ( ; iterBlips != m_pBlipManager->IterEnd (); iterBlips++ )
    {
        CBlip* pBlip = *iterBlips;
        // Link up all the attaching elements
        char* szAttachToID = pBlip->GetAttachToID ();
        if ( szAttachToID [ 0 ] )
        {
            CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
            if ( pElement )
                pBlip->AttachTo ( pElement );
        }
    }
}
开发者ID:EagleShen,项目名称:MTA,代码行数:59,代码来源:CMapManager.cpp


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