本文整理汇总了C++中CVehicle::GetAttachToID方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetAttachToID方法的具体用法?C++ CVehicle::GetAttachToID怎么用?C++ CVehicle::GetAttachToID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CVehicle
的用法示例。
在下文中一共展示了CVehicle::GetAttachToID方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LinkupElements
void CMapManager::LinkupElements ( void )
{
// * Link up all the attaching elements
list < CVehicle* > ::const_iterator iterVehicles = m_pVehicleManager->IterBegin ();
for ( ; iterVehicles != m_pVehicleManager->IterEnd (); iterVehicles++ )
{
CVehicle* pVehicle = *iterVehicles;
char* szAttachToID = pVehicle->GetAttachToID ();
if ( szAttachToID [ 0 ] )
{
CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
if ( pElement )
pVehicle->AttachTo ( pElement );
}
}
list < CPlayer* > ::const_iterator iterPlayers = m_pPlayerManager->IterBegin ();
for ( ; iterPlayers != m_pPlayerManager->IterEnd (); iterPlayers++ )
{
CPlayer* pPlayer = *iterPlayers;
// Link up all the attaching elements
char* szAttachToID = pPlayer->GetAttachToID ();
if ( szAttachToID [ 0 ] )
{
CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
if ( pElement )
pPlayer->AttachTo ( pElement );
}
}
CObjectListType::const_iterator iterObjects = m_pObjectManager->IterBegin ();
for ( ; iterObjects != m_pObjectManager->IterEnd (); iterObjects++ )
{
CObject* pObject = *iterObjects;
// Link up all the attaching elements
char* szAttachToID = pObject->GetAttachToID ();
if ( szAttachToID [ 0 ] )
{
CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
if ( pElement )
pObject->AttachTo ( pElement );
}
}
list < CBlip* > ::const_iterator iterBlips = m_pBlipManager->IterBegin ();
for ( ; iterBlips != m_pBlipManager->IterEnd (); iterBlips++ )
{
CBlip* pBlip = *iterBlips;
// Link up all the attaching elements
char* szAttachToID = pBlip->GetAttachToID ();
if ( szAttachToID [ 0 ] )
{
CElement* pElement = g_pGame->GetMapManager ()->GetRootElement ()->FindChild ( szAttachToID, 0, true );
if ( pElement )
pBlip->AttachTo ( pElement );
}
}
}