本文整理汇总了C++中CVehicle::GetObjectKind方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetObjectKind方法的具体用法?C++ CVehicle::GetObjectKind怎么用?C++ CVehicle::GetObjectKind使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CVehicle
的用法示例。
在下文中一共展示了CVehicle::GetObjectKind方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ExcuteAction
//.........这里部分代码省略.........
else if( DungeonMGR->IsDungeonEntranceNpc( pNpc->GetNpcJob() ) )
{
cMapMoveDialog* const pDlg = GAMEIN->GetMapMoveDlg() ;
if( pDlg )
{
pDlg->SetUseCase(eDungeon, pNpc->GetID()) ;
if( pDlg->GetMapListCount() > 0 )
{
pDlg->SetActive(TRUE) ;
}
else
{
pDlg->SetActive(FALSE) ;
WINDOWMGR->MsgBox( MBI_NOTICE, MBT_OK, CHATMGR->GetChatMsg(2297) );
}
}
break;
}
// 080822 LYW --- CAction : 소환 된 npc인지 확인한다.
NPC_TOTALINFO* pTotalInfo = NULL ;
pTotalInfo = pNpc->GetNpcTotalInfo() ;
if( pTotalInfo )
{
if( NPCRECALLMGR->Check_RecallNpc(pTotalInfo->dwRecallNpcIdx) )
{
pNpc->OnClicked() ;
break;
}
}
// 090227 ShinJS --- 이동NPC인 경우 이동전 준비중인지 확인한다
if( pNpc->IsReadyToMove() )
{
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg( 1907 ), pNpc->GetObjectName() );
break;
}
MSG_DWORD2 msg;
msg.Category = MP_NPC;
msg.Protocol = MP_NPC_SPEECH_SYN;
msg.dwObjectID = HERO->GetID();
msg.dwData1 = m_ActionTarget.GetTargetID(); //NPC Idx
msg.dwData2 = pNpc->GetNpcUniqueIdx();
OBJECTSTATEMGR->StartObjectState(HERO, eObjectState_Deal);
NETWORK->Send(&msg, sizeof(msg));
pNpc->OnClicked();
}
break;
case eActionKind_TalkToOwner:
//노점기능 정상화 될때까지 패치올리자.
// CHATMGR->AddMsg( CTC_SYSMSG, "노점상 기능이 일시적으로 중단되었습니다. 이용에 불편을 드려 죄송합니다." );
STREETSTALLMGR->EnterStreetStall( m_ActionTarget.GetTargetID() );
break;
case eActionKind_Move:
MOVEMGR->SetHeroTarget( m_ActionTarget.GetTargetPosition(), TRUE);
break;
case eActionKind_EquipItem:
{
CItem* pItem = ITEMMGR->GetItem((DWORD)m_pActionInfo);
if(pItem == NULL)
break;
GAMEIN->GetInventoryDialog()->UseItem(pItem);
}
break;
case eActionKind_VehicleGetOn:
{
CVehicle* pVehicle = (CVehicle*)OBJECTMGR->GetSelectedObject();
if( !pVehicle || pVehicle->GetObjectKind() != eObjectKind_Vehicle )
{
// 잘못된 데이터가 선택된경우 팝업창을 닫는다
CRidePopupMenuDlg* pDlg = GAMEIN->GetRidePopupMenuDlg();
if( pDlg )
pDlg->SetActive( FALSE );
break;
}
else if(0 == pVehicle->CanGetOn(HERO))
{
break;
}
MSG_DWORD2 message;
ZeroMemory( &message, sizeof( message ) );
message.Category = MP_VEHICLE;
message.Protocol = MP_VEHICLE_MOUNT_ASK_SYN;
message.dwObjectID = HEROID;
message.dwData1 = pVehicle->GetID();
NETWORK->Send( &message, sizeof( message ) );
}
default:
ASSERT(0);
break;
}
return TRUE;
}
示例2: ApplyShowdown
void CShowdownManager::ApplyShowdown()
{
if( BATTLESYSTEM->GetBattle()->GetBattleKind() != eBATTLE_KIND_NONE || m_bIsShowdown )
{
//ºñ¹«¸¦ ÇÒ ¼ö ¾ø´Â »óÅÂÀÔ´Ï´Ù. confirm
return;
}
if( HERO->IsPKMode() )
{
// 070215 LYW --- ShowdownManager : Modified message number.
//CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(370) );
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(417) );
return;
}
if( HERO->GetState() != eObjectState_None && HERO->GetState() != eObjectState_Move &&
HERO->GetState() != eObjectState_Immortal )
{
// 070215 LYW --- ShowdownManager : Modified message number.
//CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(370) );
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(417) );
return;
}
CObject* pOpPlayer = OBJECTMGR->GetSelectedObject();
if( pOpPlayer == NULL || pOpPlayer == HERO )
{
// 070215 LYW --- ShowdownManager : Modified message number.
//CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(380) );
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(427) );
return;
}
if( pOpPlayer->GetObjectKind() != eObjectKind_Player )
{
// 070215 LYW --- ShowdownManager : Modified message number.
//CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(380) );
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(427) );
return;
}
if( pOpPlayer->GetState() == eObjectState_Die || pOpPlayer->GetState() == eObjectState_Fishing)
{
// 070215 LYW --- ShowdownManager : Modified message number.
//CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(368) );
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg(415) );
return;
}
CPlayer* pTargetPlayer = (CPlayer*)pOpPlayer;
// 090424 ShinJS --- 고정형 탈것에 탑승중인경우 실행하지 않는다(결투신청자)
if( HERO->IsGetOnVehicle() )
{
CVehicle* pVehicle = (CVehicle*)OBJECTMGR->GetObject( HERO->GetVehicleID() );
// 탑승중인 탈것이 고정형인 경우
if( pVehicle &&
pVehicle->GetObjectKind() == eObjectKind_Vehicle &&
pVehicle->DoGetMoveSpeed() <= 0.0f )
{
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg( 1839 ) );
return;
}
}
// 090424 ShinJS --- 고정형 탈것에 탑승중인경우 실행하지 않는다(결투대상자)
if( pTargetPlayer->IsGetOnVehicle() )
{
CVehicle* pVehicle = (CVehicle*)OBJECTMGR->GetObject( pTargetPlayer->GetVehicleID() );
// 탑승중인 탈것이 고정형인 경우
if( pVehicle &&
pVehicle->GetObjectKind() == eObjectKind_Vehicle &&
pVehicle->DoGetMoveSpeed() <= 0.0f )
{
CHATMGR->AddMsg( CTC_SYSMSG, CHATMGR->GetChatMsg( 1839 ) );
return;
}
}
SetShowdown( TRUE );
HERO->DisableAutoAttack(); //°ø°Ý Ãë¼Ò
HERO->SetNextAction(NULL); //½ºÅ³ Ãë¼Ò
MOVEMGR->HeroMoveStop();
// HERO->SetState( eObjectState_BattleReady );
OBJECTSTATEMGR->StartObjectState(HERO, eObjectState_BattleReady);
//---NETWORK MSG
MSG_DWORD msg;
msg.Category = MP_BATTLE;
msg.Protocol = MP_BATTLE_SHOWDOWN_APPLY_SYN;
msg.dwObjectID = gHeroID;
msg.dwData = pOpPlayer->GetID();
NETWORK->Send( &msg, sizeof(MSG_DWORD) );
}