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C++ CVehicle::GetPaintjob方法代码示例

本文整理汇总了C++中CVehicle::GetPaintjob方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetPaintjob方法的具体用法?C++ CVehicle::GetPaintjob怎么用?C++ CVehicle::GetPaintjob使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetPaintjob方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: Write


//.........这里部分代码省略.........
                    SRotationDegreesSync rotationDegrees ( false );
                    pVehicle->GetRotationDegrees ( rotationDegrees.data.vecRotation );

                    // Write it
                    BitStream.Write ( &position );
                    BitStream.Write ( &rotationDegrees );

                    // Vehicle id as a char
                    // I'm assuming the "-400" is for adjustment so that all car values can
                    // fit into a char?  Why doesn't someone document this?
                    //
                    // --slush
                    BitStream.Write ( static_cast < unsigned char > ( pVehicle->GetModel () - 400 ) );

                    // Health
                    SVehicleHealthSync health;
                    health.data.fValue = pVehicle->GetHealth ();
                    BitStream.Write ( &health );

                    // Color
                    CVehicleColor& vehColor = pVehicle->GetColor ();
                    uchar ucNumColors = vehColor.GetNumColorsUsed () - 1;
                    BitStream.WriteBits ( &ucNumColors, 2 );
                    for ( uint i = 0 ; i <= ucNumColors ; i++ )
                    {
                        SColor RGBColor = vehColor.GetRGBColor ( i );
                        BitStream.Write ( RGBColor.R );
                        BitStream.Write ( RGBColor.G );
                        BitStream.Write ( RGBColor.B );
                    }

                    // Paintjob
                    SPaintjobSync paintjob;
                    paintjob.data.ucPaintjob = pVehicle->GetPaintjob ();
                    BitStream.Write ( &paintjob );

                    // Write the damage model
                    SVehicleDamageSync damage ( true, true, true, true, false );
                    memcpy ( damage.data.ucDoorStates,  pVehicle->m_ucDoorStates,  MAX_DOORS );
                    memcpy ( damage.data.ucWheelStates, pVehicle->m_ucWheelStates, MAX_WHEELS );
                    memcpy ( damage.data.ucPanelStates, pVehicle->m_ucPanelStates, MAX_PANELS );
                    memcpy ( damage.data.ucLightStates, pVehicle->m_ucLightStates, MAX_LIGHTS );
                    BitStream.Write ( &damage );

                    // If the vehicle has a turret, send its position too
                    unsigned short usModel = pVehicle->GetModel ();
                    if ( CVehicleManager::HasTurret ( usModel ) )
                    {
                        SVehicleTurretSync specific;
                        specific.data.fTurretX = pVehicle->GetTurretPositionX ();
                        specific.data.fTurretY = pVehicle->GetTurretPositionY ();
                        BitStream.Write ( &specific );
                    }

                    // If the vehicle has an adjustable property send its value
                    if ( CVehicleManager::HasAdjustableProperty ( usModel ) )
                    {
                        BitStream.WriteCompressed ( pVehicle->GetAdjustableProperty () );
                    }

                    // If the vehicle has doors, sync their open angle ratios.
                    if ( CVehicleManager::HasDoors ( usModel ) )
                    {
                        SDoorOpenRatioSync door;
                        for ( unsigned char i = 0; i < 6; ++i )
                        {
开发者ID:qaisjp,项目名称:green-candy,代码行数:67,代码来源:CEntityAddPacket.cpp


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