本文整理汇总了C++中CVehicle::AddVehicleUpgrade方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::AddVehicleUpgrade方法的具体用法?C++ CVehicle::AddVehicleUpgrade怎么用?C++ CVehicle::AddVehicleUpgrade使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CVehicle
的用法示例。
在下文中一共展示了CVehicle::AddVehicleUpgrade方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: ForceAddUpgrade
void CVehicleUpgrades::ForceAddUpgrade ( unsigned short usUpgrade )
{
unsigned char ucSlot;
if ( GetSlotFromUpgrade ( usUpgrade, ucSlot ) )
{
CVehicle* pVehicle = m_pVehicle->GetGameVehicle ();
if ( pVehicle )
{
// Grab the upgrade model
CModelInfo* pModelInfo = g_pGame->GetModelInfo ( usUpgrade );
if ( pModelInfo )
{
if ( !g_pGame->IsASyncLoadingEnabled () || !pModelInfo->IsLoaded () )
{
// Request and load now
pModelInfo->RequestVehicleUpgrade ();
g_pGame->GetStreaming()->LoadAllRequestedModels ();
}
// Add the upgrade
pVehicle->AddVehicleUpgrade ( usUpgrade );
}
}
// Add it to the slot
m_SlotStates [ ucSlot ] = usUpgrade;
}
}
示例2: cheat_panic
//.........这里部分代码省略.........
// m0d's menu
pstate_generic_menu = cheat_state->_generic.menu;
cheat_state->_generic.menu = 0;
// remove "Extra actor invincibility" patch
pstate_actor_hp_nSP = patch_actor_hp_extraInv.installed;
patcher_remove( &patch_actor_hp_extraInv );
pstate_actor_hp_SP = patch_actor_hp.installed;
patcher_remove( &patch_actor_hp );
// remove vehicle hp patch
pstate_vehicle_hp = patch_vehicle_hp.installed;
patcher_remove( &patch_vehicle_hp );
// just call with null vehicle info to disable
cheat_handle_vehicle_fly( NULL, 0.0f );
for ( i = 0; i < INI_PATCHES_MAX; i++ )
{
// added to not remove volatile patches
if ( !set.patch[i].has_volatile )
{
pstate_ini[i] = set.patch[i].installed;
patcher_remove( &set.patch[i] );
}
}
// turn off kill & chat
if ( g_DeathList != NULL )
{
pstate_deathlist = g_DeathList->iEnabled;
g_DeathList->iEnabled = 1;
}
if ( g_Chat != NULL )
{
pstate_chat = g_Chat->iChatWindowMode;
g_Chat->iChatWindowMode = 2;
}
}
else
{
// restore infinite NOS
if ( pstate_infnos )
{
cheat_state->vehicle.infNOS_toggle_on = true;
patcher_install( &patch_vehicle_inf_NOS );
}
// vehicle stuff
CPed *pPedSelf = pPools->GetPedFromRef( CPOOLS_PED_SELF_REF );
if ( pPedSelf->GetVehicle() )
{
CVehicle *pVehicleSelf = pPedSelf->GetVehicle();
// restore inf NOS
if ( pstate_infnos )
{
pVehicleSelf->AddVehicleUpgrade( 1010 );
}
}
// restore "Extra actor invincibility" patch
if ( pstate_actor_hp_nSP )
patcher_install( &patch_actor_hp_extraInv );
if ( pstate_actor_hp_SP )
patcher_install( &patch_actor_hp );
// restore vehicle hp patch
if ( pstate_vehicle_hp )
patcher_install( &patch_vehicle_hp );
// restore some cheat_states
set.d3dtext_hud = pstate_d3dtext_hud;
cheat_state->_generic.map = pstate_map;
cheat_state->_generic.menu = pstate_generic_menu;
// restore patches
for ( i = 0; i < INI_PATCHES_MAX; i++ )
{
if ( pstate_ini[i] )
patcher_install( &set.patch[i] );
}
// restore kill & chat
if ( g_DeathList != NULL )
{
g_DeathList->iEnabled = pstate_deathlist;
}
if ( g_Chat != NULL )
{
g_Chat->iChatWindowMode = pstate_chat;
}
// clear cheat state text
cheat_state_text( NULL );
}
}
return cheat_state->_generic.cheat_panic_enabled;
}