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C++ CVehicle::GetHexHead方法代码示例

本文整理汇总了C++中CVehicle::GetHexHead方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetHexHead方法的具体用法?C++ CVehicle::GetHexHead怎么用?C++ CVehicle::GetHexHead使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetHexHead方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SetDestination

//
// set the destination of this unit to that
// of the passed building
//
void CAIUnit::SetDestination( CAIUnit *pCAIBldg )
{
	ASSERT_VALID( this );

	EnterCriticalSection (&cs);

	// BUGBUG get current location of the unit for which
	// the destination is being set to make sure the unit
	// is not being requested to go to its current location
	CHexCoord hexVeh;
	CVehicle *pVehicle = 
		pGameData->GetVehicleData( m_iOwner, m_dwID );
	if( pVehicle != NULL )
		hexVeh = pVehicle->GetHexHead();

	CBuilding *pBldg = 
		pGameData->GetBuildingData( 
		pCAIBldg->GetOwner(), pCAIBldg->GetID() );
	if( pBldg != NULL )
	{
		// this should be the entrance to the building?
		//CHexCoord hex = pBldg->GetHex();
		CHexCoord hex = pBldg->GetExitHex();

		//CMsgVehSetDest (DWORD dwID, CHexCoord const & hex, int iMode);
		//pMsg = new CMsgVehSetDest( m_dwID, hex, CVehicle::_goto );
		CMsgVehSetDest msg( m_dwID, hex, CVehicle::moving );
		LeaveCriticalSection (&cs);

		// don't bother if current location is the same as destination
		if( hex == hexVeh )
			return;

#ifdef _LOGOUT

	logPrintf(LOG_PRI_ALWAYS, LOG_AI_MISC, 
	"\nCAIUnit::SetDestination() player %d unit %ld going to %d,%d \n", 
		m_iOwner, m_dwID, hex.X(), hex.Y() );
#endif
		theGame.PostToServer( (CNetCmd *)&msg, sizeof(CMsgVehSetDest) );
		return;
	}

	LeaveCriticalSection (&cs);
}
开发者ID:Marenz,项目名称:EnemyNations,代码行数:49,代码来源:caiunit.cpp


注:本文中的CVehicle::GetHexHead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。