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C++ CVehicle::GetRespawnTime方法代码示例

本文整理汇总了C++中CVehicle::GetRespawnTime方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetRespawnTime方法的具体用法?C++ CVehicle::GetRespawnTime怎么用?C++ CVehicle::GetRespawnTime使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetRespawnTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoVehicleRespawning

void CMapManager::DoVehicleRespawning ( void )
{
    // TODO: needs speeding up (no good looping through thousands of vehicles each frame)

    CVehicleSpawnPacket VehicleSpawnPacket;
    CVehicle* pVehicle = NULL;

    // Grab the current time
    unsigned long ulTime = GetTime ();

    bool bRespawn, bExploded;
    unsigned long ulBlowTime, ulIdleTime;
    // Loop through all the vehicles
    list < CVehicle* > ::const_iterator iter = m_pVehicleManager->IterBegin ();
    for ( ; iter != m_pVehicleManager->IterEnd (); iter++ )
    {
        pVehicle = *iter;
        bRespawn = false, bExploded = false;

        // It's been set to respawn
        if ( pVehicle->GetRespawnEnabled () )
        {
            // Did we get deserted?
            bool bDeserted = ( !pVehicle->GetFirstOccupant () );

            // Grab when it blew and when it was last not touched
            ulBlowTime = pVehicle->GetBlowTime ();
            ulIdleTime = pVehicle->GetIdleTime ();

            // Been blown long enough?
            if ( ulBlowTime != 0 && ulTime >= ( ulBlowTime + pVehicle->GetRespawnTime () ) )
            {
                bRespawn = true;
                bExploded = true;
            }

            // Been deserted long enough?
            else if ( bDeserted && ulIdleTime != 0 &&
                      ulTime >= ( ulIdleTime + pVehicle->GetIdleRespawnTime () ) )
            {
                bRespawn = true;
            }
        }

        // Need to respawn?
        if ( bRespawn )
        {
            // Respawn it and add it to the packet
            pVehicle->Respawn ();
            VehicleSpawnPacket.Add ( pVehicle );

            // Call the respawn event
            CLuaArguments Arguments;
            Arguments.PushBoolean ( bExploded );
            pVehicle->CallEvent ( "onVehicleRespawn", Arguments );
        }
    }

    // Send it
    m_pPlayerManager->BroadcastOnlyJoined ( VehicleSpawnPacket );
}
开发者ID:EagleShen,项目名称:MTA,代码行数:61,代码来源:CMapManager.cpp


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