本文整理汇总了C++中CVehicle::AddProjectile方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::AddProjectile方法的具体用法?C++ CVehicle::AddProjectile怎么用?C++ CVehicle::AddProjectile使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CVehicle
的用法示例。
在下文中一共展示了CVehicle::AddProjectile方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Create
CClientProjectile* CClientProjectileManager::Create(CClientEntity* pCreator, eWeaponType eWeapon, CVector& vecOrigin, float fForce, CVector* target,
CClientEntity* pTargetEntity)
{
m_bCreating = true;
m_pLastCreated = NULL;
CEntity* pGameCreator = pCreator->GetGameEntity();
CEntity* pGameTargetEntity = NULL;
if (pTargetEntity)
pGameTargetEntity = pTargetEntity->GetGameEntity();
if (pGameCreator)
{
// Peds and players
if (pCreator->GetType() == CCLIENTPED || pCreator->GetType() == CCLIENTPLAYER)
{
CPed* pPed = dynamic_cast<CPed*>(pGameCreator);
if (pPed)
pPed->AddProjectile(eWeapon, vecOrigin, fForce, target, pGameTargetEntity);
}
// Vehicles
else if (pCreator->GetType() == CCLIENTVEHICLE)
{
CVehicle* pVehicle = dynamic_cast<CVehicle*>(pGameCreator);
if (pVehicle)
pVehicle->AddProjectile(eWeapon, vecOrigin, fForce, target, pGameTargetEntity);
}
}
m_bCreating = false;
return m_pLastCreated;
}