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C++ CVehicle::GetRespawnPosition方法代码示例

本文整理汇总了C++中CVehicle::GetRespawnPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ CVehicle::GetRespawnPosition方法的具体用法?C++ CVehicle::GetRespawnPosition怎么用?C++ CVehicle::GetRespawnPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CVehicle的用法示例。


在下文中一共展示了CVehicle::GetRespawnPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoVehicleRespawning

void CMapManager::DoVehicleRespawning ( void )
{
    CVehicleSpawnPacket VehicleSpawnPacket;

    // Loop through all vehicles with respawn enabled
    list < CVehicle* >& respawnEnabledList = m_pVehicleManager->GetRespawnEnabledVehicles ( );

    list < CVehicle* > ::const_iterator iter = respawnEnabledList.begin ( );
    for ( ; iter != respawnEnabledList.end ( ); ++iter )
    {
        CVehicle* pVehicle = *iter;

        // No need to respawn vehicles if they're being deleted anyway
        if ( pVehicle->IsBeingDeleted ( ) )
            continue;

        // Did we get deserted?
        bool bDeserted = ( !pVehicle->GetFirstOccupant ( ) );
        bool bRespawn = false;
        bool bExploded = false;

        if ( bDeserted )
        {
            // If moved, or idle timer not running, restart idle timer
            if ( !pVehicle->IsStationary ( ) || !pVehicle->IsIdleTimerRunning ( ) )
                pVehicle->RestartIdleTimer ( );
        }
        else
        {
            // Stop idle timer if car is occupied
            pVehicle->StopIdleTimer ( );
        }


        // Been blown long enough?
        if ( pVehicle->IsBlowTimerFinished ( ) )
        {
            bRespawn = true;
            bExploded = true;
        }

        // Been deserted long enough?
        else if ( bDeserted && pVehicle->IsIdleTimerFinished ( ) )
        {
            // Check is far enough away from respawn point (Ignore first 20 units on z)
            CVector vecDif = pVehicle->GetRespawnPosition ( ) - pVehicle->GetPosition ( );
            vecDif.fZ = Max ( 0.f, fabsf ( vecDif.fZ ) - 20.f );
            if ( vecDif.LengthSquared ( ) > 2 * 2 )
                bRespawn = true;
            pVehicle->StopIdleTimer ( );
        }

        // Need to respawn?
        if ( bRespawn )
        {
            // Respawn it and add it to the packet
            pVehicle->Respawn ( );
            VehicleSpawnPacket.Add ( pVehicle );

            // Call the respawn event
            CLuaArguments Arguments;
            Arguments.PushBoolean ( bExploded );
            pVehicle->CallEvent ( "onVehicleRespawn", Arguments );
        }
    }

    // Send it
    m_pPlayerManager->BroadcastOnlyJoined ( VehicleSpawnPacket );
}
开发者ID:AdiBoy,项目名称:mtasa-blue,代码行数:69,代码来源:CMapManager.cpp


注:本文中的CVehicle::GetRespawnPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。