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C++ CTexture::setName方法代码示例

本文整理汇总了C++中CTexture::setName方法的典型用法代码示例。如果您正苦于以下问题:C++ CTexture::setName方法的具体用法?C++ CTexture::setName怎么用?C++ CTexture::setName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTexture的用法示例。


在下文中一共展示了CTexture::setName方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: newTextureFromPatch

/* TextureXPanel::newTextureFromPatch
 * Creates a new texture called [name] from [patch]. The new texture
 * will be set to the dimensions of the patch, with the patch added
 * at 0,0
 *******************************************************************/
CTexture* TextureXPanel::newTextureFromPatch(string name, string patch)
{
	// Create new texture
	CTexture* tex = new CTexture();
	tex->setName(name);
	tex->setState(2);

	// Setup texture scale
	if (texturex.getFormat() == TXF_TEXTURES)
	{
		tex->setScale(1, 1);
		tex->setExtended(true);
	}
	else
		tex->setScale(0, 0);

	// Add patch
	tex->addPatch(patch, 0, 0);

	// Load patch image (to determine dimensions)
	SImage image;
	tex->loadPatchImage(0, image);

	// Set dimensions
	tex->setWidth(image.getWidth());
	tex->setHeight(image.getHeight());

	// Update variables
	modified = true;

	// Return the new texture
	return tex;
}
开发者ID:Blzut3,项目名称:SLADE,代码行数:38,代码来源:TextureXPanel.cpp

示例2: newTexture

// -----------------------------------------------------------------------------
// Creates a new, empty texture
// -----------------------------------------------------------------------------
void TextureXPanel::newTexture()
{
	// Prompt for new texture name
	string name = wxGetTextFromUser("Enter a texture name:", "New Texture");

	// Do nothing if no name entered
	if (name.IsEmpty())
		return;

	// Process name
	if (!TxListIsTextures(texturex_))
	{
		name = name.Upper().Truncate(8);
	}

	// Create new texture
	CTexture* tex = new CTexture();
	tex->setName(name);
	tex->setState(2);

	// Default size = 64x128
	tex->setWidth(64);
	tex->setHeight(128);

	// Setup texture scale
	if (TxListIsTextures(texturex_))
	{
		tex->setScale(1, 1);
		tex->setExtended(true);
	}
	else
		tex->setScale(0, 0);

	// Add it after the last selected item
	int selected = list_textures_->getItemIndex(list_textures_->getLastSelected());
	if (selected == -1)
		selected = texturex_.nTextures() - 1; // Add to end of the list if nothing selected
	texturex_.addTexture(tex, selected + 1);

	// Record undo level
	undo_manager_->beginRecord("New Texture");
	undo_manager_->recordUndoStep(new TextureCreateDeleteUS(this, tex, true));
	undo_manager_->endRecord(true);

	// Update texture list
	list_textures_->updateList();

	// Select the new texture
	list_textures_->clearSelection();
	list_textures_->selectItem(selected + 1);
	list_textures_->EnsureVisible(selected + 1);

	// Update variables
	modified_ = true;
}
开发者ID:Talon1024,项目名称:SLADE,代码行数:58,代码来源:TextureXPanel.cpp

示例3:

IResource* createObjFromName<CTexture>(const std::string& name) {
	CTexture* texture = new CTexture;
	//TODO: find locale texture
	//auto p = name.find_last_of(".");
	//if (p == std::string::npos) {
	//	return nullptr;
	//}
	//std::string name_locale = name + GameController->GetLanguage();
	//if (!texture->load(name_locale.c_str())) {
	if (!texture->load(name.c_str())) {
		dbg("Can't load texture %s. Will try placeholder...\n", name.c_str());
		delete texture;
		// try to load a placeholder...
		texture = new CTexture;
		if (!texture->load("textures/missing.dds")) {
			fatal("Can't load texture %s\n", name.c_str());
			delete texture;
			texture = nullptr;
		}
	}
	//}
	if (texture) texture->setName(name.c_str());
	return texture;
}
开发者ID:DopaminaInTheVein,项目名称:ItLightens,代码行数:24,代码来源:texture.cpp


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