本文整理汇总了C++中CTexture::LoadFromFileInternal方法的典型用法代码示例。如果您正苦于以下问题:C++ CTexture::LoadFromFileInternal方法的具体用法?C++ CTexture::LoadFromFileInternal怎么用?C++ CTexture::LoadFromFileInternal使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CTexture
的用法示例。
在下文中一共展示了CTexture::LoadFromFileInternal方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: url
CBaseTexture *CBaseTexture::LoadFromFile(const CStdString& texturePath, unsigned int idealWidth, unsigned int idealHeight, bool autoRotate)
{
#if defined(TARGET_ANDROID)
CURL url(texturePath);
if (url.GetProtocol() == "androidapp")
{
XFILE::CFileAndroidApp file;
if (file.Open(url))
{
unsigned int imgsize = (unsigned int)file.GetLength();
unsigned char* inputBuff = new unsigned char[imgsize];
unsigned int inputBuffSize = file.Read(inputBuff, imgsize);
file.Close();
if (inputBuffSize != imgsize)
{
delete [] inputBuff;
return NULL;
}
CTexture *texture = new CTexture();
unsigned int width = file.GetIconWidth();
unsigned int height = file.GetIconHeight();
texture->LoadFromMemory(width, height, width*4, XB_FMT_RGBA8, true, inputBuff);
delete [] inputBuff;
return texture;
}
}
#endif
CTexture *texture = new CTexture();
if (texture->LoadFromFileInternal(texturePath, idealWidth, idealHeight, autoRotate))
return texture;
delete texture;
return NULL;
}
示例2: url
CBaseTexture *CBaseTexture::LoadFromFile(const std::string& texturePath, unsigned int idealWidth, unsigned int idealHeight, bool requirePixels, const std::string& strMimeType)
{
#if defined(TARGET_ANDROID)
CURL url(texturePath);
if (url.IsProtocol("androidapp"))
{
XFILE::CFileAndroidApp file;
if (file.Open(url))
{
unsigned char* inputBuff;
unsigned int width;
unsigned int height;
unsigned int inputBuffSize = file.ReadIcon(&inputBuff, &width, &height);
file.Close();
if (!inputBuffSize)
return NULL;
CTexture *texture = new CTexture();
texture->LoadFromMemory(width, height, width*4, XB_FMT_RGBA8, true, inputBuff);
delete [] inputBuff;
return texture;
}
}
#endif
CTexture *texture = new CTexture();
if (texture->LoadFromFileInternal(texturePath, idealWidth, idealHeight, requirePixels, strMimeType))
return texture;
delete texture;
return NULL;
}