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C++ CTexture::setFiltering方法代码示例

本文整理汇总了C++中CTexture::setFiltering方法的典型用法代码示例。如果您正苦于以下问题:C++ CTexture::setFiltering方法的具体用法?C++ CTexture::setFiltering怎么用?C++ CTexture::setFiltering使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CTexture的用法示例。


在下文中一共展示了CTexture::setFiltering方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: build


//.........这里部分代码省略.........
        for(ushort i = 0; i < nNumIndices; i+=3)
        {
          GLushort tmp = indices[i+1];
          indices[i+1] = indices[i+2];
          indices[i+2] = tmp;
        }
      }
      
      if(mTextureScale != 1.0f)
      {
        for(size_t i = 0; i < nNumVertices; ++i)
          texcoords[i] = texcoords[i] / mTextureScale;
      }
      
      ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
      
      CObject* pObject = new CObject;
      pObject->mNumVertices = nNumVertices;
      pObject->mNumIndices  = nNumIndices;
      
      pObject->setDrawStrategy(mDrawStrategy == nullptr ? new CDrawStrategy : mDrawStrategy);
      
      ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
      
      { // shapes
        CShape* pShape = new CShape;
        pShape->setVertexBufferRange(0, pObject->mNumVertices, GL_FLOAT);
        pShape->setIndexBufferRange(0, pObject->mNumIndices, GL_UNSIGNED_SHORT);
        
        CMaterial* pMaterial = new CMaterial;
        CDdsTextureBuilder* pTextureBuilder = new CDdsTextureBuilder;
        pTextureBuilder->setFile("notfound.dds");
        CTexture* pTexture = pTextureBuilder->build();
        pTexture->setFiltering(CTexture::EFiltering::TRILINEAR);
        delete pTextureBuilder;
        
        pMaterial->setTexture(CTexture::EScope::DIFFUSE, pTexture);
        pShape->setMaterial(pMaterial);
        
        pObject->addShape(pShape);
      }
      
      ////////////////////////////////////////////////////////////////////////////////////////////////////////////////
      
      pObject->mBuffers.resize(5);
      
      glGenVertexArrays(1, &(pObject->mVAO));
      glBindVertexArray(pObject->mVAO);
      
      // indices
      glGenBuffers(1, &(pObject->mBuffers[INDEX_BUFFER_INDEX]));
      glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, pObject->mBuffers[INDEX_BUFFER_INDEX]);
      glBufferData(GL_ELEMENT_ARRAY_BUFFER, nNumIndices * sizeof(GLushort), indices, GL_STATIC_DRAW);
      
      // positions
      glGenBuffers(1, &(pObject->mBuffers[POSITION_BUFFER_INDEX]));
      glBindBuffer(GL_ARRAY_BUFFER, pObject->mBuffers[POSITION_BUFFER_INDEX]);
      glBufferData(GL_ARRAY_BUFFER, nNumVertices * sizeof(math::vec3), positions, GL_STATIC_DRAW);
      
      glVertexAttribPointer(POSITION_ATTRIBUTE, 3, GL_FLOAT, GL_FALSE, sizeof(math::vec3),  (const GLvoid*)(0));
      glEnableVertexAttribArray(POSITION_ATTRIBUTE); // positions
      
      // texcoords
      glGenBuffers(1, &(pObject->mBuffers[TEXCOORD_BUFFER_INDEX]));
      glBindBuffer(GL_ARRAY_BUFFER, pObject->mBuffers[TEXCOORD_BUFFER_INDEX]);
      glBufferData(GL_ARRAY_BUFFER, nNumVertices * sizeof(math::vec2), texcoords, GL_STATIC_DRAW);
开发者ID:raduionita,项目名称:project-morpheus,代码行数:67,代码来源:CBoxObjectBuilder.hpp


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