本文整理汇总了C++中CGameClient::OpenPixelStream方法的典型用法代码示例。如果您正苦于以下问题:C++ CGameClient::OpenPixelStream方法的具体用法?C++ CGameClient::OpenPixelStream怎么用?C++ CGameClient::OpenPixelStream使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类CGameClient
的用法示例。
在下文中一共展示了CGameClient::OpenPixelStream方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: cb_open_pixel_stream
int CGameClient::cb_open_pixel_stream(void* kodiInstance, GAME_PIXEL_FORMAT format, unsigned int width, unsigned int height, GAME_VIDEO_ROTATION rotation)
{
CGameClient *gameClient = static_cast<CGameClient*>(kodiInstance);
if (!gameClient)
return -1;
return gameClient->OpenPixelStream(format, width, height, rotation) ? 0 : -1;
}
示例2: OpenPixelStream
int CAddonCallbacksGame::OpenPixelStream(void* addonData, GAME_PIXEL_FORMAT format, unsigned int width, unsigned int height, GAME_VIDEO_ROTATION rotation)
{
CGameClient* gameClient = GetGameClient(addonData, __FUNCTION__);
if (!gameClient)
return -1;
return gameClient->OpenPixelStream(format, width, height, rotation) ? 0 : -1;
}