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C++ CBaseCombatWeapon::GetItem方法代码示例

本文整理汇总了C++中CBaseCombatWeapon::GetItem方法的典型用法代码示例。如果您正苦于以下问题:C++ CBaseCombatWeapon::GetItem方法的具体用法?C++ CBaseCombatWeapon::GetItem怎么用?C++ CBaseCombatWeapon::GetItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在CBaseCombatWeapon的用法示例。


在下文中一共展示了CBaseCombatWeapon::GetItem方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: RestartGesture

void CTFPlayerAnimState::RestartGesture( int iGestureSlot, Activity iGestureActivity, bool bAutoKill )
{
	CBaseCombatWeapon *pWeapon = m_pTFPlayer->GetActiveWeapon();

	if ( pWeapon )
	{
		iGestureActivity = pWeapon->GetItem()->GetActivityOverride( m_pTFPlayer->GetTeamNumber(), iGestureActivity );
	}

	BaseClass::RestartGesture( iGestureSlot, iGestureActivity, bAutoKill );
}
开发者ID:TenmaPL,项目名称:TF2Classic,代码行数:11,代码来源:tf_playeranimstate.cpp

示例2: TranslateActivity

//-----------------------------------------------------------------------------
// Purpose: 
// Input  : actDesired - 
// Output : Activity
//-----------------------------------------------------------------------------
Activity CTFPlayerAnimState::TranslateActivity( Activity actDesired )
{
	Activity translateActivity = BaseClass::TranslateActivity( actDesired );

	if ( GetTFPlayer()->m_Shared.IsLoser() )
	{
		int actCount = ARRAYSIZE( m_acttableLoserState );
		for ( int i = 0; i < actCount; i++ )
		{
			const acttable_t& act = m_acttableLoserState[i];
			if ( actDesired == act.baseAct)
				return (Activity)act.weaponAct;
		}
	}
	else if ( GetTFPlayer()->m_Shared.IsCarryingObject() )
	{
		int actCount = ARRAYSIZE( m_acttableBuildingDeployed );
		for ( int i = 0; i < actCount; i++ )
		{
			const acttable_t& act = m_acttableBuildingDeployed[i];
			if ( actDesired == act.baseAct )
				return (Activity)act.weaponAct;
		}
	}

	CBaseCombatWeapon *pWeapon = GetTFPlayer()->GetActiveWeapon();
	if ( pWeapon )
	{
		translateActivity = GetTFPlayer()->GetActiveWeapon()->ActivityOverride( translateActivity, false );

		// Live TF2 does this but is doing this after the above call correct?
		translateActivity = pWeapon->GetItem()->GetActivityOverride( GetTFPlayer()->GetTeamNumber(), translateActivity );
	}

	return translateActivity;
}
开发者ID:TenmaPL,项目名称:TF2Classic,代码行数:41,代码来源:tf_playeranimstate.cpp


注:本文中的CBaseCombatWeapon::GetItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。