本文整理汇总了C++中Battlefield::GetAttackerTeam方法的典型用法代码示例。如果您正苦于以下问题:C++ Battlefield::GetAttackerTeam方法的具体用法?C++ Battlefield::GetAttackerTeam怎么用?C++ Battlefield::GetAttackerTeam使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Battlefield
的用法示例。
在下文中一共展示了Battlefield::GetAttackerTeam方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OnGossipHello
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
Battlefield* wintergrasp = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG);
if (!wintergrasp)
return true;
if (creature->isQuestGiver())
{
QuestRelationBounds objectQR = sObjectMgr->GetCreatureQuestRelationBounds(creature->GetEntry());
QuestRelationBounds objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelationBounds(creature->GetEntry());
QuestMenu& qm = player->PlayerTalkClass->GetQuestMenu();
qm.ClearMenu();
for (QuestRelations::const_iterator i = objectQIR.first; i != objectQIR.second; ++i)
{
uint32 questId = i->second;
QuestStatus status = player->GetQuestStatus(questId);
if (status == QUEST_STATUS_COMPLETE)
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_INCOMPLETE)
qm.AddMenuItem(questId, 4);
//else if (status == QUEST_STATUS_AVAILABLE)
// qm.AddMenuItem(quest_id, 2);
}
for (QuestRelations::const_iterator i = objectQR.first; i != objectQR.second; ++i)
{
uint32 questId = i->second;
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
if (!quest)
continue;
switch (questId)
{
// Horde attacker
case QUEST_BONES_AND_ARROWS_HORDE_ATT:
case QUEST_JINXING_THE_WALLS_HORDE_ATT:
case QUEST_SLAY_THEM_ALL_HORDE_ATT:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_ATT:
case QUEST_HEALING_WITH_ROSES_HORDE_ATT:
case QUEST_DEFEND_THE_SIEGE_HORDE_ATT:
if (wintergrasp->GetAttackerTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Horde defender
case QUEST_BONES_AND_ARROWS_HORDE_DEF:
case QUEST_WARDING_THE_WALLS_HORDE_DEF:
case QUEST_SLAY_THEM_ALL_HORDE_DEF:
case QUEST_FUELING_THE_DEMOLISHERS_HORDE_DEF:
case QUEST_HEALING_WITH_ROSES_HORDE_DEF:
case QUEST_TOPPLING_THE_TOWERS_HORDE_DEF:
case QUEST_STOP_THE_SIEGE_HORDE_DEF:
if (wintergrasp->GetDefenderTeam() == TEAM_HORDE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Alliance attacker
case QUEST_BONES_AND_ARROWS_ALLIANCE_ATT:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_ATT:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_ATT:
case QUEST_DEFEND_THE_SIEGE_ALLIANCE_ATT:
case QUEST_A_RARE_HERB_ALLIANCE_ATT:
if (wintergrasp->GetAttackerTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(questId);
if (quest->IsAutoComplete() && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 4);
else if (status == QUEST_STATUS_NONE && player->CanTakeQuest(quest, false))
qm.AddMenuItem(questId, 2);
}
break;
// Alliance defender
case QUEST_BONES_AND_ARROWS_ALLIANCE_DEF:
case QUEST_WARDING_THE_WARRIORS_ALLIANCE_DEF:
case QUEST_NO_MERCY_FOR_THE_MERCILESS_ALLIANCE_DEF:
case QUEST_SHOUTHERN_SABOTAGE_ALLIANCE_DEF:
case QUEST_STOP_THE_SIEGE_ALLIANCE_DEF:
case QUEST_A_RARE_HERB_ALLIANCE_DEF:
if (wintergrasp->GetDefenderTeam() == TEAM_ALLIANCE)
{
QuestStatus status = player->GetQuestStatus(questId);
//.........这里部分代码省略.........