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C++ Battlefield::AskToLeaveQueue方法代码示例

本文整理汇总了C++中Battlefield::AskToLeaveQueue方法的典型用法代码示例。如果您正苦于以下问题:C++ Battlefield::AskToLeaveQueue方法的具体用法?C++ Battlefield::AskToLeaveQueue怎么用?C++ Battlefield::AskToLeaveQueue使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Battlefield的用法示例。


在下文中一共展示了Battlefield::AskToLeaveQueue方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandleBfExitRequest

/**
 * @fn void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
 *
 * @brief Send by client when exited battlefield
 */
void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
{
    ObjectGuid guid;

    guid[2] = recvData.ReadBit();
    guid[0] = recvData.ReadBit();
    guid[3] = recvData.ReadBit();
    guid[7] = recvData.ReadBit();
    guid[4] = recvData.ReadBit();
    guid[5] = recvData.ReadBit();
    guid[6] = recvData.ReadBit();
    guid[1] = recvData.ReadBit();

    recvData.ReadByteSeq(guid[5]);
    recvData.ReadByteSeq(guid[2]);
    recvData.ReadByteSeq(guid[0]);
    recvData.ReadByteSeq(guid[1]);
    recvData.ReadByteSeq(guid[4]);
    recvData.ReadByteSeq(guid[3]);
    recvData.ReadByteSeq(guid[7]);
    recvData.ReadByteSeq(guid[6]);

    TC_LOG_ERROR("misc", "HandleBfExitRequest: GUID: %s", guid.ToString().c_str());

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByGUID(guid);
    if (!bf)
        return;

    bf->AskToLeaveQueue(_player);
}
开发者ID:beyourself,项目名称:DeathCore_6.x,代码行数:35,代码来源:BattlefieldHandler.cpp

示例2: HandleBfQueueExitRequest

/**
 * @fn void WorldSession::HandleBfExitRequest(WorldPackets::Battlefield::BFMgrQueueExitRequest& bfMgrQueueExitRequest)
 *
 * @brief Send by client when exited battlefield
 */
void WorldSession::HandleBfQueueExitRequest(WorldPackets::Battlefield::BFMgrQueueExitRequest& bfMgrQueueExitRequest)
{
    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByQueueId(bfMgrQueueExitRequest.QueueID);
    if (!bf)
        return;

    bf->AskToLeaveQueue(_player);
}
开发者ID:Carbenium,项目名称:TrinityCore,代码行数:13,代码来源:BattlefieldHandler.cpp

示例3: HandleBfExitRequest

void WorldSession::HandleBfExitRequest(WorldPacket & recv_data)
{
    uint32 BattleId;

    recv_data >> BattleId;
    sLog->outError("HandleBfExitRequest: BattleID:%u ", BattleId);
    Battlefield* Bf = sBattlefieldMgr.GetBattlefieldByBattleId(BattleId);
    if (!Bf)
        return;

    Bf->AskToLeaveQueue(_player);
}
开发者ID:wowlove,项目名称:ArkCORE2,代码行数:12,代码来源:BattlefieldHandler.cpp

示例4: HandleBfExitRequest

void WorldSession::HandleBfExitRequest(WorldPacket & recv_data)
{
    uint32 BattleId;

    recv_data >> BattleId;
    sLog->outDebug(LOG_FILTER_BATTLEFIELD, "HandleBfExitRequest: BattleID:%u ", BattleId);
    Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
    if (!Bf)
        return;

    Bf->AskToLeaveQueue(_player);
}
开发者ID:DaShutok,项目名称:TrinityCore,代码行数:12,代码来源:BattlefieldHandler.cpp

示例5: HandleBfExitRequest

void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
{
    uint32 BattleId;

    recvData >> BattleId;
    TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
    Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
    if (!Bf)
        return;

    Bf->AskToLeaveQueue(_player);
}
开发者ID:mynew2,项目名称:trinitycore-1,代码行数:12,代码来源:BattlefieldHandler.cpp

示例6: HandleBfExitRequest

/**
 * @fn void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
 *
 * @brief Send by client when exited battlefield
 */
void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
{
    uint32 battleId;

    recvData >> battleId;

    TC_LOG_DEBUG("misc", "HandleBfExitRequest: battleId: %u ", battleId);

    Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
    if (!bf)
        return;

    bf->AskToLeaveQueue(_player);
}
开发者ID:kemlg,项目名称:trinitycore-conciens,代码行数:19,代码来源:BattlefieldHandler.cpp


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