本文整理汇总了C++中Asset::deref方法的典型用法代码示例。如果您正苦于以下问题:C++ Asset::deref方法的具体用法?C++ Asset::deref怎么用?C++ Asset::deref使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Asset
的用法示例。
在下文中一共展示了Asset::deref方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setRenderTargetMaterial
void CameraControllerComponent::setRenderTargetMaterial( GluonGraphics::MaterialInstance* material )
{
if( d->material )
{
d->material->deref();
Asset* materialAsset = qobject_cast<Asset*>( d->material->parent() );
if( materialAsset )
materialAsset->deref();
}
d->material = material;
if( d->material )
{
d->material->ref();
Asset* materialAsset = qobject_cast<Asset*>( d->material->parent() );
if( materialAsset )
materialAsset->ref();
}
GluonGraphics::RenderTarget* target = GluonGraphics::Engine::instance()->mainRenderTarget();
if( target )
{
if( material )
{
target->setMaterialInstance( material );
}
else
{
target->setMaterialInstance( GluonGraphics::Engine::instance()->material( "default" )->createInstance( fullyQualifiedName() ) );
}
}
}
示例2:
CameraControllerComponent::~CameraControllerComponent()
{
if( d->material )
{
d->material->deref();
Asset* materialAsset = qobject_cast<Asset*>( d->material->parent() );
if( materialAsset )
materialAsset->deref();
}
delete d;
}
示例3:
void BeamRendererComponent::Private::acquireReleaseMaterial( GluonGraphics::MaterialInstance* acquire, GluonGraphics::MaterialInstance* release )
{
if( release )
{
release->deref();
Asset* materialAsset = qobject_cast<Asset*>( release->parent() );
if( materialAsset )
materialAsset->deref();
}
if( acquire )
{
acquire->ref();
Asset* materialAsset = qobject_cast<Asset*>( acquire->parent() );
if( materialAsset )
materialAsset->ref();
}
}