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C++ Asset::IsPackage方法代码示例

本文整理汇总了C++中Asset::IsPackage方法的典型用法代码示例。如果您正苦于以下问题:C++ Asset::IsPackage方法的具体用法?C++ Asset::IsPackage怎么用?C++ Asset::IsPackage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Asset的用法示例。


在下文中一共展示了Asset::IsPackage方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: GetChildren

unsigned int ProjectViewModel::GetChildren( const wxDataViewItem& item, wxDataViewItemArray& items ) const
{
	int count = 0;
	Asset *pAsset = NULL;

	if (!item.IsOk())
	{
		ForciblyFullyLoadedPackageManager::GetStaticInstance()->ForceFullyLoadRootPackages();
		pAsset = Asset::GetFirstTopLevelAsset();
	}
	else
	{
		Asset* pParentAsset = static_cast< Asset* >( item.GetID() );

		if ( pParentAsset->IsPackage() )
		{
			ForciblyFullyLoadedPackageManager::GetStaticInstance()->ForceFullyLoadPackage( pParentAsset->GetPath() );
		}

		pAsset = pParentAsset->GetFirstChild();
	}

	while (pAsset)
	{
		//if ( m_AssetsInTree.Insert( pAsset ).Second() )
		{
			items.Add( wxDataViewItem( pAsset ) );
			++count;
		}

		pAsset = pAsset->GetNextSibling();
	}

	return count;
}
开发者ID:KETMGaming,项目名称:Helium,代码行数:35,代码来源:ProjectViewModel.cpp

示例2: GetAttr

bool ProjectViewModel::GetAttr( const wxDataViewItem& item, unsigned int column, wxDataViewItemAttr& attr ) const
{
	if ( !item.IsOk() )
	{
		return false;
	}

	Asset *node = static_cast< Asset* >( item.GetID() );
	HELIUM_ASSERT( node );

	// bold the entry if the node is active
	attr.SetBold( node->IsPackage() );

	
	if ( node->GetAllFlagsSet( Asset::FLAG_EDITOR_FORCIBLY_LOADED ) )
	{
		attr.SetColour( *wxBLACK );
	}
	else
	{
		attr.SetColour( *wxLIGHT_GREY );
	}
	

	// italicize the entry if it is modified
	attr.SetItalic( node->GetAllFlagsSet( Asset::FLAG_CHANGED_SINCE_LOADED ) );

	if ( node->GetAllFlagsSet( Asset::FLAG_CHANGED_SINCE_LOADED ) )
	{
		attr.SetColour( *wxRED );
	}

	return true;
}
开发者ID:KETMGaming,项目名称:Helium,代码行数:34,代码来源:ProjectViewModel.cpp

示例3: OnLoadForEdit

void ProjectPanel::OnLoadForEdit( wxCommandEvent& event )
{
    wxDataViewItemArray selection;
    int numSelected = m_DataViewCtrl->GetSelections( selection );

    for (int i = 0; i < numSelected; ++i)
    {
        Asset *pAsset = static_cast<Asset *>( selection[i].GetID() );

        if (pAsset && pAsset->IsPackage())
        {
            ForciblyFullyLoadedPackageManager::GetStaticInstance()->ForceFullyLoadPackage(pAsset->GetPath());
        }
    }
}
开发者ID:pmatyja,项目名称:Helium,代码行数:15,代码来源:ProjectPanel.cpp

示例4: TryFinishLoadObject

/// @copydoc PackageLoader::TryFinishLoadObject()
bool CachePackageLoader::TryFinishLoadObject( size_t requestId, AssetPtr& rspObject )
{
	HELIUM_ASSERT( requestId < m_loadRequests.GetSize() );
	HELIUM_ASSERT( m_loadRequests.IsElementValid( requestId ) );

	LoadRequest* pRequest = m_loadRequests[ requestId ];
	HELIUM_ASSERT( pRequest );
	if( !( pRequest->flags & LOAD_FLAG_PRELOADED ) )
	{
		return false;
	}

	// Sync on template and owner dependencies.
	AssetLoader* pAssetLoader = AssetLoader::GetInstance();
	HELIUM_ASSERT( pAssetLoader );

	if( IsValid( pRequest->ownerLoadIndex ) )
	{
		size_t linkLoadId = pRequest->ownerLoadIndex;
		if( IsValid( linkLoadId ) && !pAssetLoader->TryFinishLoad( linkLoadId, pRequest->spOwner ) )
		{
			return false;
		}

		SetInvalid( pRequest->ownerLoadIndex );
	}

	rspObject = pRequest->spObject;
	Asset* pObject = rspObject;
	if( pObject && ( pRequest->flags & LOAD_FLAG_ERROR ) )
	{
		pObject->SetFlags( Asset::FLAG_BROKEN );
	}

	if ( pObject->IsPackage() )
	{
		Package *pPackage = Reflect::AssertCast<Package>( pObject );
		pPackage->SetLoader( this );
	}

	pRequest->spObject.Release();

	HELIUM_ASSERT( IsInvalid( pRequest->asyncLoadId ) );
	HELIUM_ASSERT( !pRequest->pAsyncLoadBuffer );

	//pRequest->spTemplate.Release();
	pRequest->spOwner.Release();

	HELIUM_ASSERT( IsInvalid( pRequest->ownerLoadIndex ) );
	//HELIUM_ASSERT( IsInvalid( pRequest->templateLoadIndex ) );

	HELIUM_ASSERT( pObject || pRequest->pEntry );
	HELIUM_TRACE(
		TraceLevels::Debug,
		"CachePackageLoader::TryFinishLoadObject(): Load request for \"%s\" (ID: %" PRIuSZ ") synced.\n",
		*( pObject ? pObject->GetPath() : pRequest->pEntry->path ).ToString(),
		requestId );

	m_loadRequests.Remove( requestId );
	m_loadRequestPool.Release( pRequest );

	return true;
}
开发者ID:HeliumProject,项目名称:Helium,代码行数:64,代码来源:CachePackageLoader.cpp

示例5: Rename

/// Modify the name, owner, or instance index of this object.
///
/// @param[in] rParameters  Object rename parameters.
///
/// @return  True if this object was renamed successfully, false if not.
///
/// @see GetName(), GetOwner(), GetInstanceIndex()
bool Asset::Rename( const RenameParameters& rParameters )
{
	Name name = rParameters.name;
	Asset* pOwner = rParameters.spOwner;
	uint32_t instanceIndex = rParameters.instanceIndex;

	HELIUM_TRACE(
		TraceLevels::Debug,
		TXT("Asset::Rename(): Renaming object \"%s\" to \"%s\" (Old Owner: \"%s\". New Owner: \"%s\".)\n"),
		*m_name,
		*rParameters.name,
		m_spOwner.ReferencesObject() ? *m_spOwner->GetPath().ToString() : TXT("[none]"),
		rParameters.spOwner.ReferencesObject() ? *rParameters.spOwner->GetPath().ToString() : TXT("[none]"));

	// Only allow setting an empty name if no owner or instance index are given and this object has no children.
	if( name.IsEmpty() )
	{
		HELIUM_ASSERT( !pOwner );
		HELIUM_ASSERT( IsInvalid( instanceIndex ) );
		if( pOwner || IsValid( instanceIndex ) )
		{
			HELIUM_TRACE(
				TraceLevels::Error,
				( TXT( "Asset::Rename(): Objects cannot have name information cleared if being assigned an " )
				  TXT( "owner or instance index.\n" ) ) );

			return false;
		}

		HELIUM_ASSERT( !m_wpFirstChild );
		if( m_wpFirstChild )
		{
			HELIUM_TRACE(
				TraceLevels::Error,
				TXT( "Asset::Rename(): Cannot clear name information for objects with children.\n" ) );

			return false;
		}
	}

	// Don't allow setting the owner to ourself.
	if( pOwner == this )
	{
		HELIUM_TRACE( TraceLevels::Error, TXT( "Asset::Rename(): Cannot set the owner of an object to itself.\n" ) );

		return false;
	}

	// Don't allow setting the owner to an object with no name information.
	if( pOwner && pOwner->m_name.IsEmpty() )
	{
		HELIUM_TRACE(
			TraceLevels::Error,
			TXT( "Asset::Rename(): Cannot set the owner of an object to an object with no path information.\n" ) );

		return false;
	}

	if( IsPackage() )
	{
		// Don't allow package objects to be children of non-package objects.
		if( pOwner && !pOwner->IsPackage() )
		{
			HELIUM_TRACE(
				TraceLevels::Error,
				TXT( "Asset::Rename(): Cannot set a non-package as the owner of a package.\n" ) );

			return false;
		}

		// Don't allow instance indexing for packages.
		if( IsValid( instanceIndex ) )
		{
			HELIUM_TRACE(
				TraceLevels::Error,
				TXT( "Asset::Rename(): Instance indexing not supported for packages.\n" ) );

			return false;
		}
	}

	// Don't need to do anything if the name, owner, and instance index are not changing.
	if( name == m_name &&
		pOwner == m_spOwner &&
		( instanceIndex == m_instanceIndex || ( instanceIndex == INSTANCE_INDEX_AUTO && IsValid( m_instanceIndex ) ) ) )
	{
		return true;
	}

	// Hold onto a reference to the current owner until we return from this function.  This is done in case this object
	// has the last strong reference to it, in which case we would encounter a deadlock if clearing its reference while
	// we still have a write lock on the object list (object destruction also requires acquiring a write lock).
	AssetPtr spOldOwner = m_spOwner;
//.........这里部分代码省略.........
开发者ID:Fantasticer,项目名称:Helium,代码行数:101,代码来源:Asset.cpp


注:本文中的Asset::IsPackage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。