本文整理汇总了C++中Asset::ConditionalFinalizeLoad方法的典型用法代码示例。如果您正苦于以下问题:C++ Asset::ConditionalFinalizeLoad方法的具体用法?C++ Asset::ConditionalFinalizeLoad怎么用?C++ Asset::ConditionalFinalizeLoad使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Asset
的用法示例。
在下文中一共展示了Asset::ConditionalFinalizeLoad方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: TickCacheLoad
/// Tick the async loading of binary serialized data from the object cache for the given load request.
///
/// @param[in] pRequest Load request.
///
/// @return True if the cache load process has completed, false if it still requires processing.
bool CachePackageLoader::TickCacheLoad( LoadRequest* pRequest )
{
HELIUM_ASSERT( pRequest );
HELIUM_ASSERT( !( pRequest->flags & LOAD_FLAG_PRELOADED ) );
AsyncLoader* pAsyncLoader = AsyncLoader::GetInstance();
HELIUM_ASSERT( pAsyncLoader );
size_t bytesRead = 0;
if( !pAsyncLoader->TrySyncRequest( pRequest->asyncLoadId, bytesRead ) )
{
return false;
}
SetInvalid( pRequest->asyncLoadId );
if( bytesRead == 0 || IsInvalid( bytesRead ) )
{
HELIUM_ASSERT( pRequest->pEntry );
HELIUM_TRACE(
TraceLevels::Error,
"CachePackageLoader: Failed to read cache data for object \"%s\".\n",
*pRequest->pEntry->path.ToString() );
}
else
{
uint8_t* pBufferEnd = pRequest->pAsyncLoadBuffer + bytesRead;
pRequest->pPropertyDataEnd = pBufferEnd;
pRequest->pPersistentResourceDataEnd = pBufferEnd;
if( ReadCacheData( pRequest ) )
{
return true;
}
}
// An error occurred attempting to load the property data, so mark any existing object as fully loaded (nothing
// else will be done with the object itself from here on out).
DefaultAllocator().Free( pRequest->pAsyncLoadBuffer );
pRequest->pAsyncLoadBuffer = NULL;
Asset* pObject = pRequest->spObject;
if( pObject )
{
pObject->SetFlags( Asset::FLAG_PRELOADED | Asset::FLAG_LINKED );
pObject->ConditionalFinalizeLoad();
}
pRequest->flags |= LOAD_FLAG_PRELOADED | LOAD_FLAG_ERROR;
return true;
}
示例2: TickFinalizeLoad
/// Update loading finalization for the given object load request.
///
/// @param[in] pRequest Load request to update.
///
/// @return True if load finalization has completed, false if not.
bool AssetLoader::TickFinalizeLoad( LoadRequest* pRequest )
{
HELIUM_ASSERT( pRequest );
Asset* pObject = pRequest->spObject;
if( pObject )
{
pObject->ConditionalFinalizeLoad();
}
// Loading now complete.
OnLoadComplete( pRequest->path, pObject, pRequest->pPackageLoader );
AtomicOrRelease( pRequest->stateFlags, LOAD_FLAG_LOADED );
return true;
}
示例3: TickDeserialize
/// Update processing of object property preloading for a given load request.
///
/// @param[in] pRequest Load request to process.
///
/// @return True if object property preloading for the given load request has completed, false if not.
bool LoosePackageLoader::TickDeserialize( LoadRequest* pRequest )
{
HELIUM_ASSERT( pRequest );
HELIUM_ASSERT( !( pRequest->flags & LOAD_FLAG_PROPERTY_PRELOADED ) );
Asset* pObject = pRequest->spObject;
HELIUM_ASSERT( pRequest->index < m_objects.GetSize() );
SerializedObjectData& rObjectData = m_objects[ pRequest->index ];
// Wait for the template and owner objects to load.
AssetLoader* pAssetLoader = AssetLoader::GetStaticInstance();
HELIUM_ASSERT( pAssetLoader );
if( !rObjectData.templatePath.IsEmpty() )
{
if( IsValid( pRequest->templateLoadId ) )
{
if( !pAssetLoader->TryFinishLoad( pRequest->templateLoadId, pRequest->spTemplate ) )
{
return false;
}
SetInvalid( pRequest->templateLoadId );
}
if( !pRequest->spTemplate )
{
HELIUM_TRACE(
TraceLevels::Error,
TXT( "LoosePackageLoader: Failed to load template object for \"%s\".\n" ),
*rObjectData.objectPath.ToString() );
if( pObject )
{
pObject->SetFlags( Asset::FLAG_PRELOADED | Asset::FLAG_LINKED );
pObject->ConditionalFinalizeLoad();
}
pRequest->flags |= LOAD_FLAG_PRELOADED | LOAD_FLAG_ERROR;
return true;
}
}
HELIUM_ASSERT( IsInvalid( pRequest->templateLoadId ) );
Asset* pTemplate = pRequest->spTemplate;
AssetPath ownerPath = rObjectData.objectPath.GetParent();
if( !ownerPath.IsEmpty() )
{
if( IsValid( pRequest->ownerLoadId ) )
{
if( !pAssetLoader->TryFinishLoad( pRequest->ownerLoadId, pRequest->spOwner ) )
{
return false;
}
SetInvalid( pRequest->ownerLoadId );
}
if( !pRequest->spOwner )
{
HELIUM_TRACE(
TraceLevels::Error,
TXT( "LoosePackageLoader: Failed to load owner object for \"%s\".\n" ),
*rObjectData.objectPath.ToString() );
if( pObject )
{
pObject->SetFlags( Asset::FLAG_PRELOADED | Asset::FLAG_LINKED );
pObject->ConditionalFinalizeLoad();
}
pRequest->flags |= LOAD_FLAG_PRELOADED | LOAD_FLAG_ERROR;
return true;
}
}
HELIUM_ASSERT( IsInvalid( pRequest->ownerLoadId ) );
Asset* pOwner = pRequest->spOwner;
AssetType* pType = pRequest->spType;
HELIUM_ASSERT( pType );
HELIUM_ASSERT( !pOwner || pOwner->IsFullyLoaded() );
HELIUM_ASSERT( !pTemplate || pTemplate->IsFullyLoaded() );
AsyncLoader& rAsyncLoader = AsyncLoader::GetStaticInstance();
FilePath object_file_path = m_packageDirPath + *rObjectData.objectPath.GetName() + TXT( "." ) + Persist::ArchiveExtensions[ Persist::ArchiveTypes::Json ];
bool load_properties_from_file = true;
size_t object_file_size = 0;
if ( !IsValid( pRequest->asyncFileLoadId ) )
//.........这里部分代码省略.........
示例4: TickDeserialize
/// Tick the object deserialization process for the given object load request.
///
/// @param[in] pRequest Load request.
///
/// @return True if the deserialization process has completed, false if it still needs time to process.
bool CachePackageLoader::TickDeserialize( LoadRequest* pRequest )
{
HELIUM_ASSERT( pRequest );
HELIUM_ASSERT( !( pRequest->flags & LOAD_FLAG_PRELOADED ) );
HELIUM_ASSERT( !pRequest->spObject );
const Cache::Entry* pCacheEntry = pRequest->pEntry;
HELIUM_ASSERT( pCacheEntry );
// Wait for the template and owner objects to load.
AssetLoader* pAssetLoader = AssetLoader::GetInstance();
HELIUM_ASSERT( pAssetLoader );
if( IsValid( pRequest->ownerLoadIndex ) )
{
size_t ownerLoadId = pRequest->ownerLoadIndex;
if( IsValid( ownerLoadId ) && !pAssetLoader->TryFinishLoad( ownerLoadId, pRequest->spOwner ) )
{
return false;
}
SetInvalid( pRequest->ownerLoadIndex );
if( !pRequest->spOwner )
{
HELIUM_TRACE(
TraceLevels::Error,
"CachePackageLoader: Failed to load owner object for \"%s\".\n",
*pCacheEntry->path.ToString() );
DefaultAllocator().Free( pRequest->pAsyncLoadBuffer );
pRequest->pAsyncLoadBuffer = NULL;
pRequest->flags |= LOAD_FLAG_PRELOADED | LOAD_FLAG_ERROR;
return true;
}
}
Asset* pOwner = pRequest->spOwner;
HELIUM_ASSERT( !pOwner || pOwner->IsFullyLoaded() );
Reflect::ObjectPtr cached_object = Cache::ReadCacheObjectFromBuffer(
pRequest->pPropertyDataBegin,
0,
pRequest->pPropertyDataEnd - pRequest->pPropertyDataBegin,
pRequest->pResolver);
AssetPtr assetPtr = Reflect::AssertCast<Asset>(cached_object);
Asset::RenameParameters params;
params.instanceIndex = -1;
params.name = pCacheEntry->path.GetName();
params.spOwner = pRequest->spOwner;
assetPtr->Rename(params);
pRequest->spObject = assetPtr;
Asset *pObject = assetPtr;
HELIUM_ASSERT( pObject );
if (!cached_object.ReferencesObject())
{
HELIUM_TRACE(
TraceLevels::Error,
"CachePackageLoader: Failed to deserialize object \"%s\".\n",
*pCacheEntry->path.ToString() );
pObject->SetFlags( Asset::FLAG_LINKED );
pObject->ConditionalFinalizeLoad();
pRequest->flags |= LOAD_FLAG_ERROR;
}
else
{
//cached_object->CopyTo(pObject);
if( !pObject->IsDefaultTemplate() )
{
// Load persistent resource data.
Resource* pResource = Reflect::SafeCast< Resource >( pObject );
if( pResource )
{
Reflect::ObjectPtr cached_prd = Cache::ReadCacheObjectFromBuffer(
pRequest->pPersistentResourceDataBegin,
0,
(pRequest->pPersistentResourceDataEnd - pRequest->pPersistentResourceDataBegin),
pRequest->pResolver);
if (!cached_prd.ReferencesObject())
{
HELIUM_TRACE(
TraceLevels::Error,
//.........这里部分代码省略.........