本文整理汇总了C++中Animation::addFrameLine方法的典型用法代码示例。如果您正苦于以下问题:C++ Animation::addFrameLine方法的具体用法?C++ Animation::addFrameLine怎么用?C++ Animation::addFrameLine使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animation
的用法示例。
在下文中一共展示了Animation::addFrameLine方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: updateMoveAnimation
void NPC::updateMoveAnimation(sf::Time dt)
{
Animation walkingAnimationDown;
walkingAnimationDown.setSpriteSheet(mTexture);
walkingAnimationDown.addFrameLine(4, 4, 0);
Animation walkingAnimationLeft;
walkingAnimationLeft.setSpriteSheet(mTexture);
walkingAnimationLeft.addFrameLine(4, 4, 1);
Animation walkingAnimationRight;
walkingAnimationRight.setSpriteSheet(mTexture);
walkingAnimationRight.addFrameLine(4, 4, 2);
Animation walkingAnimationUp;
walkingAnimationUp.setSpriteSheet(mTexture);
walkingAnimationUp.addFrameLine(4, 4, 3);
mCurrentAnimation = &walkingAnimationLeft;
sf::Vector2f movement(0.f, 0.f);
int i = updateMovementPattern(dt);
switch (i)
{
case 1:
mCurrentAnimation = &walkingAnimationUp;
movement.y -= Table[mType].speed;
break;
case 2:
mCurrentAnimation = &walkingAnimationDown;
movement.y += Table[mType].speed;
break;
case 3:
mCurrentAnimation = &walkingAnimationLeft;
movement.x -= Table[mType].speed;
break;
case 4:
mCurrentAnimation = &walkingAnimationRight;
movement.x += Table[mType].speed;
break;
default:
break;
}
mAnimatedSprite.play(*mCurrentAnimation);
mAnimatedSprite.move(movement * dt.asSeconds());
mAnimatedSprite.update(dt);
}