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C++ Animation::Clear方法代码示例

本文整理汇总了C++中Animation::Clear方法的典型用法代码示例。如果您正苦于以下问题:C++ Animation::Clear方法的具体用法?C++ Animation::Clear怎么用?C++ Animation::Clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Animation的用法示例。


在下文中一共展示了Animation::Clear方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: UtcDaliBubbleEmitterRestore

int UtcDaliBubbleEmitterRestore(void)
{
  ToolkitTestApplication application;
  tet_infoline( " UtcDaliBubbleEmitterRestore " );

  Image shapeImage = CreateSolidColorImage( application, Color::GREEN, 5, 5 );
  BubbleEmitter emitter = BubbleEmitter::New( Vector2(50.f,50.f),shapeImage, 90, Vector2( 5.f, 10.f ));
  Actor root = emitter.GetRootActor();
  Stage::GetCurrent().Add( root );
  root.SetPosition( Vector3::ZERO );
  root.SetParentOrigin( ParentOrigin::CENTER );
  root.SetAnchorPoint( AnchorPoint::CENTER );

  Actor bubbleMesh = root.GetChildAt( 0 );
  Renderer renderer = bubbleMesh.GetRendererAt( 0 );
  DALI_TEST_CHECK( renderer );

  TestGlAbstraction& gl = application.GetGlAbstraction();

  float percentageValue;
  Vector4 startEndPosValue;

  Animation animation = Animation::New( 0.5f );
  emitter.EmitBubble( animation, Vector2(40.f,40.f), Vector2(-5.f,-5.f), Vector2(30.f,30.f) );

  Wait(application);

  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
  DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );

  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
  DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
  DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );

  animation.Play();
  Wait(application, 200);
  animation.Clear();

  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
  DALI_TEST_CHECK( percentageValue < 0.5f && percentageValue >= 0.4);

  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
  DALI_TEST_EQUALS( startEndPosValue.x, 40.f, TEST_LOCATION );
  DALI_TEST_EQUALS( startEndPosValue.y, 40.f, TEST_LOCATION );

  emitter.Restore();
  application.SendNotification();
  application.Render();

  DALI_TEST_CHECK( gl.GetUniformValue<float>( "uPercentage[0]", percentageValue ) );
  DALI_TEST_EQUALS( percentageValue, 0.f, TEST_LOCATION );

  DALI_TEST_CHECK( gl.GetUniformValue<Vector4>( "uStartEndPosition[0]", startEndPosValue ) );
  DALI_TEST_EQUALS( startEndPosValue,  Vector4::ZERO, TEST_LOCATION );

  END_TEST;
}
开发者ID:mettalla,项目名称:dali,代码行数:57,代码来源:utc-Dali-BubbleEmitter.cpp

示例2: OnAnimationFinished

 /**
  * Invoked whenever the animation finishes (every 60 seconds)
  * @param[in] animation The animation
  */
 void OnAnimationFinished( Animation& animation )
 {
   animation.FinishedSignal().Disconnect(this, &ExampleController::OnAnimationFinished);
   animation.Clear();
   ContinueAnimation();
 }
开发者ID:tizenorg,项目名称:platform.core.uifw.dali-demo,代码行数:10,代码来源:magnifier-example.cpp


注:本文中的Animation::Clear方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。