本文整理汇总了C++中Animation::IsPlaying方法的典型用法代码示例。如果您正苦于以下问题:C++ Animation::IsPlaying方法的具体用法?C++ Animation::IsPlaying怎么用?C++ Animation::IsPlaying使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Animation
的用法示例。
在下文中一共展示了Animation::IsPlaying方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
/* static */ nsTArray<RefPtr<dom::Animation>>
EffectCompositor::GetAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty)
{
nsTArray<RefPtr<dom::Animation>> result;
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are "
"disabled");
AnimationUtils::LogAsyncAnimationFailure(message);
}
return result;
}
if (aFrame->RefusedAsyncAnimation()) {
return result;
}
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
if (!effects) {
return result;
}
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect && effect->GetAnimation());
Animation* animation = effect->GetAnimation();
if (!animation->IsPlaying()) {
continue;
}
if (effect->ShouldBlockCompositorAnimations(aFrame)) {
result.Clear();
return result;
}
if (!effect->HasAnimationOfProperty(aProperty)) {
continue;
}
result.AppendElement(animation);
}
return result;
}
示例2:
// Helper function to factor out the common logic from
// GetAnimationsForCompositor and HasAnimationsForCompositor.
//
// Takes an optional array to fill with eligible animations.
//
// Returns true if there are eligible animations, false otherwise.
bool
FindAnimationsForCompositor(const nsIFrame* aFrame,
nsCSSProperty aProperty,
nsTArray<RefPtr<dom::Animation>>* aMatches /*out*/)
{
MOZ_ASSERT(!aMatches || aMatches->IsEmpty(),
"Matches array, if provided, should be empty");
EffectSet* effects = EffectSet::GetEffectSet(aFrame);
if (!effects || effects->IsEmpty()) {
return false;
}
if (aFrame->RefusedAsyncAnimation()) {
return false;
}
// The animation cascade will almost always be up-to-date by this point
// but there are some cases such as when we are restoring the refresh driver
// from test control after seeking where it might not be the case.
//
// Those cases are probably not important but just to be safe, let's make
// sure the cascade is up to date since if it *is* up to date, this is
// basically a no-op.
Maybe<Pair<dom::Element*, nsCSSPseudoElements::Type>> pseudoElement =
EffectCompositor::GetAnimationElementAndPseudoForFrame(aFrame);
if (pseudoElement) {
EffectCompositor::MaybeUpdateCascadeResults(pseudoElement->first(),
pseudoElement->second(),
aFrame->StyleContext());
}
if (!nsLayoutUtils::AreAsyncAnimationsEnabled()) {
if (nsLayoutUtils::IsAnimationLoggingEnabled()) {
nsCString message;
message.AppendLiteral("Performance warning: Async animations are "
"disabled");
AnimationUtils::LogAsyncAnimationFailure(message);
}
return false;
}
bool foundSome = false;
for (KeyframeEffectReadOnly* effect : *effects) {
MOZ_ASSERT(effect && effect->GetAnimation());
Animation* animation = effect->GetAnimation();
if (!animation->IsPlaying()) {
continue;
}
if (effect->ShouldBlockCompositorAnimations(aFrame)) {
if (aMatches) {
aMatches->Clear();
}
return false;
}
if (!effect->HasAnimationOfProperty(aProperty)) {
continue;
}
if (aMatches) {
aMatches->AppendElement(animation);
}
foundSome = true;
}
MOZ_ASSERT(!foundSome || !aMatches || !aMatches->IsEmpty(),
"If return value is true, matches array should be non-empty");
return foundSome;
}