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Java WorldServer.updateEntities方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldServer.updateEntities方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.updateEntities方法的具體用法?Java WorldServer.updateEntities怎麽用?Java WorldServer.updateEntities使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.updateEntities方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: updateTimeLightAndEntities

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void updateTimeLightAndEntities()
{
    this.theProfiler.startSection("jobs");

    synchronized (this.futureTaskQueue)
    {
        while (!this.futureTaskQueue.isEmpty())
        {
            Util.func_181617_a((FutureTask)this.futureTaskQueue.poll(), logger);
        }
    }

    this.theProfiler.endStartSection("levels");

    for (int j = 0; j < this.worldServers.length; ++j)
    {
        long i = System.nanoTime();

        if (j == 0 || this.getAllowNether())
        {
            WorldServer worldserver = this.worldServers[j];
            this.theProfiler.startSection(worldserver.getWorldInfo().getWorldName());

            if (this.tickCounter % 20 == 0)
            {
                this.theProfiler.startSection("timeSync");
                this.serverConfigManager.sendPacketToAllPlayersInDimension(new S03PacketTimeUpdate(worldserver.getTotalWorldTime(), worldserver.getWorldTime(), worldserver.getGameRules().getBoolean("doDaylightCycle")), worldserver.provider.getDimensionId());
                this.theProfiler.endSection();
            }

            this.theProfiler.startSection("tick");

            try
            {
                worldserver.tick();
            }
            catch (Throwable throwable1)
            {
                CrashReport crashreport = CrashReport.makeCrashReport(throwable1, "Exception ticking world");
                worldserver.addWorldInfoToCrashReport(crashreport);
                throw new ReportedException(crashreport);
            }

            try
            {
                worldserver.updateEntities();
            }
            catch (Throwable throwable)
            {
                CrashReport crashreport1 = CrashReport.makeCrashReport(throwable, "Exception ticking world entities");
                worldserver.addWorldInfoToCrashReport(crashreport1);
                throw new ReportedException(crashreport1);
            }

            this.theProfiler.endSection();
            this.theProfiler.startSection("tracker");
            worldserver.getEntityTracker().updateTrackedEntities();
            this.theProfiler.endSection();
            this.theProfiler.endSection();
        }

        this.timeOfLastDimensionTick[j][this.tickCounter % 100] = System.nanoTime() - i;
    }

    this.theProfiler.endStartSection("connection");
    this.getNetworkSystem().networkTick();
    this.theProfiler.endStartSection("players");
    this.serverConfigManager.onTick();
    this.theProfiler.endStartSection("tickables");

    for (int k = 0; k < this.playersOnline.size(); ++k)
    {
        ((ITickable)this.playersOnline.get(k)).update();
    }

    this.theProfiler.endSection();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:78,代碼來源:MinecraftServer.java

示例2: updateTimeLightAndEntities

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void updateTimeLightAndEntities()
{
    this.theProfiler.startSection("jobs");

    synchronized (this.futureTaskQueue)
    {
        while (!this.futureTaskQueue.isEmpty())
        {
            Util.runTask((FutureTask)this.futureTaskQueue.poll(), LOG);
        }
    }

    this.theProfiler.endStartSection("levels");

    for (int j = 0; j < this.worldServers.length; ++j)
    {
        long i = System.nanoTime();

        if (j == 0 || this.getAllowNether())
        {
            WorldServer worldserver = this.worldServers[j];
            this.theProfiler.startSection(worldserver.getWorldInfo().getWorldName());

            if (this.tickCounter % 20 == 0)
            {
                this.theProfiler.startSection("timeSync");
                this.playerList.sendPacketToAllPlayersInDimension(new SPacketTimeUpdate(worldserver.getTotalWorldTime(), worldserver.getWorldTime(), worldserver.getGameRules().getBoolean("doDaylightCycle")), worldserver.provider.getDimensionType().getId());
                this.theProfiler.endSection();
            }

            this.theProfiler.startSection("tick");

            try
            {
                worldserver.tick();
            }
            catch (Throwable throwable1)
            {
                CrashReport crashreport = CrashReport.makeCrashReport(throwable1, "Exception ticking world");
                worldserver.addWorldInfoToCrashReport(crashreport);
                throw new ReportedException(crashreport);
            }

            try
            {
                worldserver.updateEntities();
            }
            catch (Throwable throwable)
            {
                CrashReport crashreport1 = CrashReport.makeCrashReport(throwable, "Exception ticking world entities");
                worldserver.addWorldInfoToCrashReport(crashreport1);
                throw new ReportedException(crashreport1);
            }

            this.theProfiler.endSection();
            this.theProfiler.startSection("tracker");
            worldserver.getEntityTracker().updateTrackedEntities();
            this.theProfiler.endSection();
            this.theProfiler.endSection();
        }

        this.timeOfLastDimensionTick[j][this.tickCounter % 100] = System.nanoTime() - i;
    }

    this.theProfiler.endStartSection("connection");
    this.getNetworkSystem().networkTick();
    this.theProfiler.endStartSection("players");
    this.playerList.onTick();
    this.theProfiler.endStartSection("tickables");

    for (int k = 0; k < this.tickables.size(); ++k)
    {
        ((ITickable)this.tickables.get(k)).update();
    }

    this.theProfiler.endSection();
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:78,代碼來源:MinecraftServer.java


注:本文中的net.minecraft.world.WorldServer.updateEntities方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。