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Java WorldServer.checkBlockCollision方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldServer.checkBlockCollision方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.checkBlockCollision方法的具體用法?Java WorldServer.checkBlockCollision怎麽用?Java WorldServer.checkBlockCollision使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.checkBlockCollision方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: processVehicleMove

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void processVehicleMove(CPacketVehicleMove packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (isMoveVehiclePacketInvalid(packetIn))
    {
        this.kickPlayerFromServer("Invalid move vehicle packet received");
    }
    else
    {
        Entity entity = this.playerEntity.getLowestRidingEntity();

        if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
        {
            WorldServer worldserver = this.playerEntity.getServerWorld();
            double d0 = entity.posX;
            double d1 = entity.posY;
            double d2 = entity.posZ;
            double d3 = packetIn.getX();
            double d4 = packetIn.getY();
            double d5 = packetIn.getZ();
            float f = packetIn.getYaw();
            float f1 = packetIn.getPitch();
            double d6 = d3 - this.lowestRiddenX;
            double d7 = d4 - this.lowestRiddenY;
            double d8 = d5 - this.lowestRiddenZ;
            double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
            double d10 = d6 * d6 + d7 * d7 + d8 * d8;

            if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
            {
                LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
            d6 = d3 - this.lowestRiddenX1;
            d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
            d8 = d5 - this.lowestRiddenZ1;
            entity.moveEntity(MoverType.PLAYER, d6, d7, d8);
            double d11 = d7;
            d6 = d3 - entity.posX;
            d7 = d4 - entity.posY;

            if (d7 > -0.5D || d7 < 0.5D)
            {
                d7 = 0.0D;
            }

            d8 = d5 - entity.posZ;
            d10 = d6 * d6 + d7 * d7 + d8 * d8;
            boolean flag1 = false;

            if (d10 > 0.0625D)
            {
                flag1 = true;
                LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
            }

            entity.setPositionAndRotation(d3, d4, d5, f, f1);
            boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();

            if (flag && (flag1 || !flag2))
            {
                entity.setPositionAndRotation(d0, d1, d2, f, f1);
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            this.serverController.getPlayerList().serverUpdateMovingPlayer(this.playerEntity);
            this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
            this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
            this.lowestRiddenX1 = entity.posX;
            this.lowestRiddenY1 = entity.posY;
            this.lowestRiddenZ1 = entity.posZ;
        }
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:80,代碼來源:NetHandlerPlayServer.java

示例2: processVehicleMove

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void processVehicleMove(CPacketVehicleMove packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());

    if (isMoveVehiclePacketInvalid(packetIn))
    {
        this.kickPlayerFromServer("Invalid move vehicle packet received");
    }
    else
    {
        Entity entity = this.playerEntity.getLowestRidingEntity();

        if (entity != this.playerEntity && entity.getControllingPassenger() == this.playerEntity && entity == this.lowestRiddenEnt)
        {
            WorldServer worldserver = this.playerEntity.getServerWorld();
            double d0 = entity.posX;
            double d1 = entity.posY;
            double d2 = entity.posZ;
            double d3 = packetIn.getX();
            double d4 = packetIn.getY();
            double d5 = packetIn.getZ();
            float f = packetIn.getYaw();
            float f1 = packetIn.getPitch();
            double d6 = d3 - this.lowestRiddenX;
            double d7 = d4 - this.lowestRiddenY;
            double d8 = d5 - this.lowestRiddenZ;
            double d9 = entity.motionX * entity.motionX + entity.motionY * entity.motionY + entity.motionZ * entity.motionZ;
            double d10 = d6 * d6 + d7 * d7 + d8 * d8;

            if (d10 - d9 > 100.0D && (!this.serverController.isSinglePlayer() || !this.serverController.getServerOwner().equals(entity.getName())))
            {
                LOGGER.warn("{} (vehicle of {}) moved too quickly! {},{},{}", new Object[] {entity.getName(), this.playerEntity.getName(), Double.valueOf(d6), Double.valueOf(d7), Double.valueOf(d8)});
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            boolean flag = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();
            d6 = d3 - this.lowestRiddenX1;
            d7 = d4 - this.lowestRiddenY1 - 1.0E-6D;
            d8 = d5 - this.lowestRiddenZ1;
            entity.moveEntity(d6, d7, d8);
            double d11 = d7;
            d6 = d3 - entity.posX;
            d7 = d4 - entity.posY;

            if (d7 > -0.5D || d7 < 0.5D)
            {
                d7 = 0.0D;
            }

            d8 = d5 - entity.posZ;
            d10 = d6 * d6 + d7 * d7 + d8 * d8;
            boolean flag1 = false;

            if (d10 > 0.0625D)
            {
                flag1 = true;
                LOGGER.warn("{} moved wrongly!", new Object[] {entity.getName()});
            }

            entity.setPositionAndRotation(d3, d4, d5, f, f1);
            boolean flag2 = worldserver.getCollisionBoxes(entity, entity.getEntityBoundingBox().contract(0.0625D)).isEmpty();

            if (flag && (flag1 || !flag2))
            {
                entity.setPositionAndRotation(d0, d1, d2, f, f1);
                this.netManager.sendPacket(new SPacketMoveVehicle(entity));
                return;
            }

            this.serverController.getPlayerList().serverUpdateMountedMovingPlayer(this.playerEntity);
            this.playerEntity.addMovementStat(this.playerEntity.posX - d0, this.playerEntity.posY - d1, this.playerEntity.posZ - d2);
            this.vehicleFloating = d11 >= -0.03125D && !this.serverController.isFlightAllowed() && !worldserver.checkBlockCollision(entity.getEntityBoundingBox().expandXyz(0.0625D).addCoord(0.0D, -0.55D, 0.0D));
            this.lowestRiddenX1 = entity.posX;
            this.lowestRiddenY1 = entity.posY;
            this.lowestRiddenZ1 = entity.posZ;
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:80,代碼來源:NetHandlerPlayServer.java


注:本文中的net.minecraft.world.WorldServer.checkBlockCollision方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。