本文整理匯總了Java中net.minecraft.world.WorldServer.getBlockState方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.getBlockState方法的具體用法?Java WorldServer.getBlockState怎麽用?Java WorldServer.getBlockState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.getBlockState方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: snowHeightAt
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
private static int snowHeightAt(WorldServer world, BlockPos pos) {
IBlockState currentBlock = world.getBlockState(pos);
if (currentBlock.getBlock() == Blocks.SNOW_LAYER) {
return snowHeightAt(world, pos.down()) + currentBlock.getValue(BlockSnow.LAYERS);
}
if (currentBlock.getBlock() == Blocks.AIR && world.getBlockState(pos.down()).getBlock() != Blocks.AIR) {
return snowHeightAt(world, pos.down());
}
return 0;
}
示例2: processUpdateSign
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void processUpdateSign(CPacketUpdateSign packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
this.playerEntity.markPlayerActive();
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
BlockPos blockpos = packetIn.getPosition();
if (worldserver.isBlockLoaded(blockpos))
{
IBlockState iblockstate = worldserver.getBlockState(blockpos);
TileEntity tileentity = worldserver.getTileEntity(blockpos);
if (!(tileentity instanceof TileEntitySign))
{
return;
}
TileEntitySign tileentitysign = (TileEntitySign)tileentity;
if (!tileentitysign.getIsEditable() || tileentitysign.getPlayer() != this.playerEntity)
{
this.serverController.logWarning("Player " + this.playerEntity.getName() + " just tried to change non-editable sign");
return;
}
String[] astring = packetIn.getLines();
for (int i = 0; i < astring.length; ++i)
{
tileentitysign.signText[i] = new TextComponentString(TextFormatting.getTextWithoutFormattingCodes(astring[i]));
}
tileentitysign.markDirty();
worldserver.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 3);
}
}
示例3: generateTower
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
EntityPigMage pigMage;
switch (tokens[0]) {
case "pigman_mage":
pigMage = new EntityPigMage(world);
pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
world.spawnEntity(pigMage);
break;
case "fortress_chest":
IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
chestState = chestState.withMirror(Mirror.FRONT_BACK);
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile != null && tile instanceof TileEntityLockableLoot)
((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
break;
}
}
}
示例4: generateMonument
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
MinecraftServer server = world.getMinecraftServer();
Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
PlacementSettings settings = new PlacementSettings();
settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
BlockPos size = template.getSize();
int airBlocks = 0;
for(int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
airBlocks++;
if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
return;
}
}
}
}
for (int x = 0; x < size.getX(); x++) {
for (int z = 0; z < size.getZ(); z++) {
if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
for (int y = 0; y < size.getY(); y++) {
BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
IBlockState checkState = world.getBlockState(checkPos);
if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
return;
}
}
}
}
}
}
template.addBlocksToWorld(world, pos, settings);
Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
String[] tokens = entry.getValue().split(" ");
if (tokens.length == 0)
return;
BlockPos dataPos = entry.getKey();
if (tokens[0].equals("pedestal")) {
IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
world.setBlockState(dataPos, chestState);
TileEntity tile = world.getTileEntity(dataPos);
if (tile instanceof TilePedestal) {
((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
}
}
}
}
示例5: PrepareForRemoteActivation
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void PrepareForRemoteActivation(WorldServer world, EntityPlayerMP player, BlockPos blockPosition, Vec3d playerPos)
{
IBlockState state = world.getBlockState(blockPosition);
int id = Block.getStateId(state);
TileEntity tile = world.getTileEntity(blockPosition);
NBTTagCompound tileUpdateTag = null;
NBTTagCompound tileReadTag = null;
if (tile != null)
{
tileUpdateTag = tile.getUpdateTag();
tile.writeToNBT(tileReadTag = new NBTTagCompound());
}
String modId = Util.getBlockModId(state.getBlock());
// make sure any old entries are properly cleaned up
CancelRemoteActivation(player);
m_playerData.put(player,
new RemoteGuiPlayerData(id, tileUpdateTag, tileReadTag, blockPosition, modId, world.provider.getDimension(), playerPos));
}