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Java WorldServer.setBlockState方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldServer.setBlockState方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.setBlockState方法的具體用法?Java WorldServer.setBlockState怎麽用?Java WorldServer.setBlockState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.setBlockState方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: incrementSnowHeight

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
private static void incrementSnowHeight(WorldServer world, BlockPos pos) {
  		pos = getSnowTopPosition(world, pos);
  		
  		int layers = snowHeightAt(world, pos);

  		// Check if we can snow here if this is the first snow layer
	if(layers == 0 && !world.canSnowAt(pos, true)) {
		return;
	} else if (!isSnowyArea(world, pos)) {
		return;
	}
	
	if (layers >= Config.maxSnowLayers ) {
		return;
	}
	
	if (layers == 0 || layers % 8 != 0) {
		// Continue stacking on current stack
		world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState().withProperty(BlockSnow.LAYERS, layers%8+1));
	} else {
		// Add onto stack on block above, this one is full
		world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState().withProperty(BlockSnow.LAYERS, layers%8+1));
	}
}
 
開發者ID:cam72cam,項目名稱:WinterWonderLand,代碼行數:25,代碼來源:WinterWonderLand.java

示例2: onTickSnowDecrease

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
private static void onTickSnowDecrease(WorldServer world) {
		for (Iterator<Chunk> iterator = world.getPersistentChunkIterable(world.getPlayerChunkMap().getChunkIterator()); iterator.hasNext();) {
			Chunk chunk = iterator.next();
			
			if (r.nextInt(Config.snowMeltRate) != 0) {
				continue;
			}
			
BlockPos pos = getRandomPosInChunk(chunk);
			
			pos = getSnowTopPosition(world, pos);
			
			int layers = snowHeightAt(world, pos);
			
			if (layers <= Config.snowMinLayers) {
				continue;
			}
			
			if (layers % 8 != 1) {
				// decrement layer
				world.setBlockState(pos, Blocks.SNOW_LAYER.getDefaultState().withProperty(BlockSnow.LAYERS, (layers-1)%8));
			} else {
				//remove last layer
				world.setBlockToAir(pos);
			}
		}
	}
 
開發者ID:cam72cam,項目名稱:WinterWonderLand,代碼行數:28,代碼來源:WinterWonderLand.java

示例3: transferPlayerToWorld

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
private static void transferPlayerToWorld(Entity entityIn, int lastDimension, WorldServer oldWorldIn, WorldServer toWorldIn, BlockPos pos, IBlockState state)
{
    net.minecraft.world.WorldProvider pOld = oldWorldIn.provider;
    net.minecraft.world.WorldProvider pNew = toWorldIn.provider;
    double moveFactor = pOld.getMovementFactor() / pNew.getMovementFactor();
    double d0 = entityIn.posX * moveFactor;
    double d1 = entityIn.posZ * moveFactor;
    double d2 = 8.0D;
    float f = entityIn.rotationYaw;
    oldWorldIn.profiler.startSection("moving");

    if (entityIn.dimension == 1)
    {
        BlockPos blockpos;

        if (lastDimension == 1)
        {
            blockpos = toWorldIn.getSpawnPoint();
        }
        else
        {
            blockpos = toWorldIn.getSpawnCoordinate();
        }

        d0 = (double)blockpos.getX();
        entityIn.posY = (double)blockpos.getY();
        d1 = (double)blockpos.getZ();
        entityIn.setLocationAndAngles(d0, entityIn.posY, d1, 90.0F, 0.0F);

        if (entityIn.isEntityAlive())
        {
            oldWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }
    }

    oldWorldIn.profiler.endSection();

    if (lastDimension != 1)
    {
        oldWorldIn.profiler.startSection("placing");

        if (entityIn.isEntityAlive())
        {
        	int y = toWorldIn.getTopSolidOrLiquidBlock(pos).getY();
        	BlockPos p = new BlockPos(pos.getX(), y, pos.getZ());
            entityIn.setLocationAndAngles(p.getX(), p.getY(), p.getZ(), entityIn.rotationYaw, entityIn.rotationPitch);
            if(state != null && toWorldIn.getBlockState(p.add(0, -1, 0)).getBlock() != state.getBlock())
            	toWorldIn.setBlockState(p.add(0, -1, 0), state, 3);
            toWorldIn.spawnEntity(entityIn);
            toWorldIn.updateEntityWithOptionalForce(entityIn, false);
        }

        oldWorldIn.profiler.endSection();
    }
    entityIn.setWorld(toWorldIn);
}
 
開發者ID:kenijey,項目名稱:harshencastle,代碼行數:57,代碼來源:HarshenUtils.java

示例4: generateTower

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void generateTower(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, TOWER_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, 0, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 3 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();
		EntityPigMage pigMage;

		switch (tokens[0]) {
		case "pigman_mage":
			pigMage = new EntityPigMage(world);
			pigMage.setPosition(dataPos.getX() + 0.5, dataPos.getY(), dataPos.getZ() + 0.5);
			pigMage.onInitialSpawn(world.getDifficultyForLocation(dataPos), null);
			world.spawnEntity(pigMage);
			break;
		case "fortress_chest":
			IBlockState chestState = Blocks.CHEST.getDefaultState().withRotation(settings.getRotation());
			chestState = chestState.withMirror(Mirror.FRONT_BACK);
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile != null && tile instanceof TileEntityLockableLoot)
				((TileEntityLockableLoot) tile).setLootTable(NETHER_BRIDGE_LOOT_TABLE, rand.nextLong());
			break;
		}
	}

}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:65,代碼來源:PigmanMageTowerGenerator.java

示例5: generateMonument

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void generateMonument(WorldServer world, BlockPos pos, Random rand) {
	MinecraftServer server = world.getMinecraftServer();
	Template template = world.getStructureTemplateManager().getTemplate(server, MONUMENT_STRUCTURE);
	PlacementSettings settings = new PlacementSettings();
	settings.setRotation(Rotation.values()[rand.nextInt(Rotation.values().length)]);
	
	BlockPos size = template.getSize();
	int airBlocks = 0;
	for(int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (world.isAirBlock(pos.add(template.transformedBlockPos(settings, new BlockPos(x, -1, z))))) {
				airBlocks++;
				if (airBlocks > 0.33 * (size.getX() * size.getZ())) {
					return;
				}
			}
		}
	}
	for (int x = 0; x < size.getX(); x++) {
		for (int z = 0; z < size.getZ(); z++) {
			if (x == 0 || x == size.getX() - 1 || z == 0 || z == size.getZ() - 1) {
				for (int y = 0; y < size.getY(); y++) {
					BlockPos checkPos = pos.add(template.transformedBlockPos(settings, new BlockPos(x, y, z)));
					IBlockState checkState = world.getBlockState(checkPos);
					if (!checkState.getBlock().isAir(checkState, world, checkPos)) {
						if (!(y <= 0 && (checkState.getBlock() == Blocks.NETHERRACK || checkState.getBlock() == Blocks.QUARTZ_ORE || checkState.getBlock() == Blocks.MAGMA))) {
							return;
						}
					}
				}
			}
		}
	}

	template.addBlocksToWorld(world, pos, settings);

	Map<BlockPos, String> dataBlocks = template.getDataBlocks(pos, settings);
	for (Entry<BlockPos, String> entry : dataBlocks.entrySet()) {
		String[] tokens = entry.getValue().split(" ");
		if (tokens.length == 0)
			return;

		BlockPos dataPos = entry.getKey();

		if (tokens[0].equals("pedestal")) {
			IBlockState chestState = InfernumBlocks.PEDESTAL.getDefaultState();
			world.setBlockState(dataPos, chestState);
			TileEntity tile = world.getTileEntity(dataPos);
			if (tile instanceof TilePedestal) {
				((TilePedestal) tile).setStack(new ItemStack(InfernumItems.KNOWLEDGE_BOOK));
			}
		}

	}

}
 
開發者ID:the-realest-stu,項目名稱:Infernum,代碼行數:57,代碼來源:InfernalMonumentGenerator.java


注:本文中的net.minecraft.world.WorldServer.setBlockState方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。