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Java WorldServer.saveChunkData方法代碼示例

本文整理匯總了Java中net.minecraft.world.WorldServer.saveChunkData方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.saveChunkData方法的具體用法?Java WorldServer.saveChunkData怎麽用?Java WorldServer.saveChunkData使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.world.WorldServer的用法示例。


在下文中一共展示了WorldServer.saveChunkData方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: processCommand

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    MinecraftServer minecraftserver = MinecraftServer.getServer();
    sender.addChatMessage(new ChatComponentTranslation("commands.save.start", new Object[0]));

    if (minecraftserver.getConfigurationManager() != null)
    {
        minecraftserver.getConfigurationManager().saveAllPlayerData();
    }

    try
    {
        for (int i = 0; i < minecraftserver.worldServers.length; ++i)
        {
            if (minecraftserver.worldServers[i] != null)
            {
                WorldServer worldserver = minecraftserver.worldServers[i];
                boolean flag = worldserver.disableLevelSaving;
                worldserver.disableLevelSaving = false;
                worldserver.saveAllChunks(true, (IProgressUpdate)null);
                worldserver.disableLevelSaving = flag;
            }
        }

        if (args.length > 0 && "flush".equals(args[0]))
        {
            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushStart", new Object[0]));

            for (int j = 0; j < minecraftserver.worldServers.length; ++j)
            {
                if (minecraftserver.worldServers[j] != null)
                {
                    WorldServer worldserver1 = minecraftserver.worldServers[j];
                    boolean flag1 = worldserver1.disableLevelSaving;
                    worldserver1.disableLevelSaving = false;
                    worldserver1.saveChunkData();
                    worldserver1.disableLevelSaving = flag1;
                }
            }

            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushEnd", new Object[0]));
        }
    }
    catch (MinecraftException minecraftexception)
    {
        notifyOperators(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
        return;
    }

    notifyOperators(sender, this, "commands.save.success", new Object[0]);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:55,代碼來源:CommandSaveAll.java

示例2: execute

import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    sender.addChatMessage(new TextComponentTranslation("commands.save.start", new Object[0]));

    if (server.getPlayerList() != null)
    {
        server.getPlayerList().saveAllPlayerData();
    }

    try
    {
        for (int i = 0; i < server.worldServers.length; ++i)
        {
            if (server.worldServers[i] != null)
            {
                WorldServer worldserver = server.worldServers[i];
                boolean flag = worldserver.disableLevelSaving;
                worldserver.disableLevelSaving = false;
                worldserver.saveAllChunks(true, (IProgressUpdate)null);
                worldserver.disableLevelSaving = flag;
            }
        }

        if (args.length > 0 && "flush".equals(args[0]))
        {
            sender.addChatMessage(new TextComponentTranslation("commands.save.flushStart", new Object[0]));

            for (int j = 0; j < server.worldServers.length; ++j)
            {
                if (server.worldServers[j] != null)
                {
                    WorldServer worldserver1 = server.worldServers[j];
                    boolean flag1 = worldserver1.disableLevelSaving;
                    worldserver1.disableLevelSaving = false;
                    worldserver1.saveChunkData();
                    worldserver1.disableLevelSaving = flag1;
                }
            }

            sender.addChatMessage(new TextComponentTranslation("commands.save.flushEnd", new Object[0]));
        }
    }
    catch (MinecraftException minecraftexception)
    {
        notifyCommandListener(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
        return;
    }

    notifyCommandListener(sender, this, "commands.save.success", new Object[0]);
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:54,代碼來源:CommandSaveAll.java


注:本文中的net.minecraft.world.WorldServer.saveChunkData方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。