本文整理匯總了Java中net.minecraft.world.WorldServer.notifyBlockUpdate方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.notifyBlockUpdate方法的具體用法?Java WorldServer.notifyBlockUpdate怎麽用?Java WorldServer.notifyBlockUpdate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.notifyBlockUpdate方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: processUpdateSign
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public void processUpdateSign(CPacketUpdateSign packetIn)
{
PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.playerEntity.getServerWorld());
this.playerEntity.markPlayerActive();
WorldServer worldserver = this.serverController.worldServerForDimension(this.playerEntity.dimension);
BlockPos blockpos = packetIn.getPosition();
if (worldserver.isBlockLoaded(blockpos))
{
IBlockState iblockstate = worldserver.getBlockState(blockpos);
TileEntity tileentity = worldserver.getTileEntity(blockpos);
if (!(tileentity instanceof TileEntitySign))
{
return;
}
TileEntitySign tileentitysign = (TileEntitySign)tileentity;
if (!tileentitysign.getIsEditable() || tileentitysign.getPlayer() != this.playerEntity)
{
this.serverController.logWarning("Player " + this.playerEntity.getName() + " just tried to change non-editable sign");
return;
}
String[] astring = packetIn.getLines();
for (int i = 0; i < astring.length; ++i)
{
tileentitysign.signText[i] = new TextComponentString(TextFormatting.getTextWithoutFormattingCodes(astring[i]));
}
tileentitysign.markDirty();
worldserver.notifyBlockUpdate(blockpos, iblockstate, iblockstate, 3);
}
}