本文整理匯總了Java中net.minecraft.world.WorldServer.saveAllChunks方法的典型用法代碼示例。如果您正苦於以下問題:Java WorldServer.saveAllChunks方法的具體用法?Java WorldServer.saveAllChunks怎麽用?Java WorldServer.saveAllChunks使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.world.WorldServer
的用法示例。
在下文中一共展示了WorldServer.saveAllChunks方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: saveAllWorlds
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
* par1 indicates if a log message should be output.
*/
protected void saveAllWorlds(boolean dontLog)
{
if (!this.worldIsBeingDeleted)
{
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
if (!dontLog)
{
logger.info("Saving chunks for level \'" + worldserver.getWorldInfo().getWorldName() + "\'/" + worldserver.provider.getDimensionName());
}
try
{
worldserver.saveAllChunks(true, (IProgressUpdate)null);
}
catch (MinecraftException minecraftexception)
{
logger.warn(minecraftexception.getMessage());
}
}
}
}
}
示例2: saveAllWorlds
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
* par1 indicates if a log message should be output.
*/
public void saveAllWorlds(boolean isSilent)
{
for (WorldServer worldserver : this.worldServers)
{
if (worldserver != null)
{
if (!isSilent)
{
LOG.info("Saving chunks for level \'{}\'/{}", new Object[] {worldserver.getWorldInfo().getWorldName(), worldserver.provider.getDimensionType().getName()});
}
try
{
worldserver.saveAllChunks(true, (IProgressUpdate)null);
}
catch (MinecraftException minecraftexception)
{
LOG.warn(minecraftexception.getMessage());
}
}
}
}
示例3: saveWorld
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/** Safely saves a given world to disk */
public static void saveWorld(WorldServer world)
{
try
{
Boolean saveFlag = world.disableLevelSaving;
world.disableLevelSaving = true;
world.saveAllChunks(true, null);
world.disableLevelSaving = saveFlag;
}
catch (MinecraftException e)
{
e.printStackTrace();
}
}
示例4: unloadWorlds
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
public static void unloadWorlds(Hashtable<Integer, long[]> worldTickTimes) {
for (int id : unloadQueue) {
WorldServer w = worlds.get(id);
try {
if (w != null)
{
w.saveAllChunks(true, null);
}
else
{
FMLLog.warning("Unexpected world unload - world %d is already unloaded", id);
}
} catch (MinecraftException e) {
e.printStackTrace();
}
finally
{
if (w != null)
{
MinecraftForge.EVENT_BUS.post(new WorldEvent.Unload(w));
w.flush();
setWorld(id, null, w.getMinecraftServer());
}
}
}
unloadQueue.clear();
}
示例5: processCommand
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
* Callback when the command is invoked
*/
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
MinecraftServer minecraftserver = MinecraftServer.getServer();
sender.addChatMessage(new ChatComponentTranslation("commands.save.start", new Object[0]));
if (minecraftserver.getConfigurationManager() != null)
{
minecraftserver.getConfigurationManager().saveAllPlayerData();
}
try
{
for (int i = 0; i < minecraftserver.worldServers.length; ++i)
{
if (minecraftserver.worldServers[i] != null)
{
WorldServer worldserver = minecraftserver.worldServers[i];
boolean flag = worldserver.disableLevelSaving;
worldserver.disableLevelSaving = false;
worldserver.saveAllChunks(true, (IProgressUpdate)null);
worldserver.disableLevelSaving = flag;
}
}
if (args.length > 0 && "flush".equals(args[0]))
{
sender.addChatMessage(new ChatComponentTranslation("commands.save.flushStart", new Object[0]));
for (int j = 0; j < minecraftserver.worldServers.length; ++j)
{
if (minecraftserver.worldServers[j] != null)
{
WorldServer worldserver1 = minecraftserver.worldServers[j];
boolean flag1 = worldserver1.disableLevelSaving;
worldserver1.disableLevelSaving = false;
worldserver1.saveChunkData();
worldserver1.disableLevelSaving = flag1;
}
}
sender.addChatMessage(new ChatComponentTranslation("commands.save.flushEnd", new Object[0]));
}
}
catch (MinecraftException minecraftexception)
{
notifyOperators(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
return;
}
notifyOperators(sender, this, "commands.save.success", new Object[0]);
}
示例6: execute
import net.minecraft.world.WorldServer; //導入方法依賴的package包/類
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
sender.addChatMessage(new TextComponentTranslation("commands.save.start", new Object[0]));
if (server.getPlayerList() != null)
{
server.getPlayerList().saveAllPlayerData();
}
try
{
for (int i = 0; i < server.worldServers.length; ++i)
{
if (server.worldServers[i] != null)
{
WorldServer worldserver = server.worldServers[i];
boolean flag = worldserver.disableLevelSaving;
worldserver.disableLevelSaving = false;
worldserver.saveAllChunks(true, (IProgressUpdate)null);
worldserver.disableLevelSaving = flag;
}
}
if (args.length > 0 && "flush".equals(args[0]))
{
sender.addChatMessage(new TextComponentTranslation("commands.save.flushStart", new Object[0]));
for (int j = 0; j < server.worldServers.length; ++j)
{
if (server.worldServers[j] != null)
{
WorldServer worldserver1 = server.worldServers[j];
boolean flag1 = worldserver1.disableLevelSaving;
worldserver1.disableLevelSaving = false;
worldserver1.saveChunkData();
worldserver1.disableLevelSaving = flag1;
}
}
sender.addChatMessage(new TextComponentTranslation("commands.save.flushEnd", new Object[0]));
}
}
catch (MinecraftException minecraftexception)
{
notifyCommandListener(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
return;
}
notifyCommandListener(sender, this, "commands.save.success", new Object[0]);
}