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Java EntityPlayerMP.setGameType方法代碼示例

本文整理匯總了Java中net.minecraft.entity.player.EntityPlayerMP.setGameType方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerMP.setGameType方法的具體用法?Java EntityPlayerMP.setGameType怎麽用?Java EntityPlayerMP.setGameType使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.setGameType方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: resetPlayerGameTypes

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
private void resetPlayerGameTypes()
{
    // Go through and set all the players to their correct game type:
    for (Map.Entry<String, String> entry : this.usernameToAgentnameMap.entrySet())
    {
        AgentSection as = getAgentSectionFromAgentName(entry.getValue());
        EntityPlayerMP player = getPlayerFromUsername(entry.getKey());
        if (as != null && player != null)
        {
            player.setGameType(GameType.getByName(as.getMode().name().toLowerCase()));
            // Also make sure we haven't accidentally left the player flying:
            player.capabilities.isFlying = false;
            player.sendPlayerAbilities();
        }
    }
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:17,代碼來源:ServerStateMachine.java

示例2: setGameType

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
protected void setGameType(WorldSettings.GameType p_71541_1_)
{
    MinecraftServer minecraftserver = MinecraftServer.getServer();
    minecraftserver.setGameType(p_71541_1_);

    if (minecraftserver.getForceGamemode())
    {
        for (EntityPlayerMP entityplayermp : MinecraftServer.getServer().getConfigurationManager().func_181057_v())
        {
            entityplayermp.setGameType(p_71541_1_);
            entityplayermp.fallDistance = 0.0F;
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:15,代碼來源:CommandDefaultGameMode.java

示例3: execute

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
@Override
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException {
	World world = sender.getEntityWorld();
	if (!world.isRemote) {
		EntityPlayerMP player = getCommandSenderAsPlayer(sender);

		if (args.length <= 0) {
			player.sendMessage(new TextComponentString("[ISH] /gm <gamemode>"));
			return;
		}
		if (args[0].equals("0") || args[0].equals("s") || args[0].equals("survival")) {
			player.setGameType(GameType.SURVIVAL);
			player.sendMessage(new TextComponentString("[ISH] Gamemode changed: SURVIVAL"));
		} else if (args[0].equals("1") || args[0].equals("c") || args[0].equals("creative")) {
			player.setGameType(GameType.CREATIVE);
			player.sendMessage(new TextComponentString("[ISH] Gamemode changed: CREATIVE"));
		} else if (args[0].equals("2") || args[0].equals("a") || args[0].equals("adventure")) {
			player.setGameType(GameType.ADVENTURE);
			player.sendMessage(new TextComponentString("[ISH] Gamemode changed: ADVENTURE"));
		} else if (args[0].equals("3") || args[0].equals("sp") || args[0].equals("spectator")) {
			player.setGameType(GameType.SPECTATOR);
			player.sendMessage(new TextComponentString("[ISH] Gamemode changed: SPECTATOR"));
		} else {
			player.sendMessage(new TextComponentString("[ISH] /gm <gamemode>"));
		}
	}
}
 
開發者ID:IvanSteklow,項目名稱:VanillaExtras,代碼行數:28,代碼來源:GamemodeCmd.java

示例4: initialisePlayer

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
private void initialisePlayer(String username, String agentname)
{
    AgentSection as = getAgentSectionFromAgentName(agentname);
    EntityPlayerMP player = getPlayerFromUsername(username);

    if (player != null && as != null)
    {
        if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
        {
            player.markPlayerActive();
            player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
            player.playerNetServerHandler.playerEntity = player;
        }

        // Reset their food and health:
        player.setHealth(player.getMaxHealth());
        player.getFoodStats().addStats(20, 40);
        player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
        disablePlayerGracePeriod(player);   // Otherwise player will be invulnerable for the first 60 ticks.
        player.extinguish();	// In case the player was left burning.

        // Set their initial position and speed:
        PosAndDirection pos = as.getAgentStart().getPlacement();
        if (pos != null) {
            player.rotationYaw = pos.getYaw().floatValue();
            player.rotationPitch = pos.getPitch().floatValue();
            player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
            player.onUpdate();	// Needed to force scene to redraw
        }
        player.setVelocity(0, 0, 0);	// Minimise chance of drift!

        // Set their inventory:
        if (as.getAgentStart().getInventory() != null)
            initialiseInventory(player, as.getAgentStart().getInventory());

        // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
        player.setGameType(GameType.SPECTATOR);
    }
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:40,代碼來源:ServerStateMachine.java

示例5: setDefaultGameType

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
/**
 * Set the default game type for the server. Also propogate the changes to all players if the server is set to force
 * game mode
 */
protected void setDefaultGameType(GameType gameType, MinecraftServer server)
{
    server.setGameType(gameType);

    if (server.getForceGamemode())
    {
        for (EntityPlayerMP entityplayermp : server.getPlayerList().getPlayerList())
        {
            entityplayermp.setGameType(gameType);
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:17,代碼來源:CommandDefaultGameMode.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.setGameType方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。