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Java EntityPlayerMP.getTeam方法代碼示例

本文整理匯總了Java中net.minecraft.entity.player.EntityPlayerMP.getTeam方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerMP.getTeam方法的具體用法?Java EntityPlayerMP.getTeam怎麽用?Java EntityPlayerMP.getTeam使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.getTeam方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: sendMessageToTeamOrEvryPlayer

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
public void sendMessageToTeamOrEvryPlayer(EntityPlayer player, IChatComponent message)
{
    Team team = player.getTeam();

    if (team == null)
    {
        this.sendChatMsg(message);
    }
    else
    {
        for (int i = 0; i < this.playerEntityList.size(); ++i)
        {
            EntityPlayerMP entityplayermp = (EntityPlayerMP)this.playerEntityList.get(i);

            if (entityplayermp.getTeam() != team)
            {
                entityplayermp.addChatMessage(message);
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:22,代碼來源:ServerConfigurationManager.java

示例2: sendMessageToTeamOrAllPlayers

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
public void sendMessageToTeamOrAllPlayers(EntityPlayer player, ITextComponent message)
{
    Team team = player.getTeam();

    if (team == null)
    {
        this.sendChatMsg(message);
    }
    else
    {
        for (int i = 0; i < this.playerEntityList.size(); ++i)
        {
            EntityPlayerMP entityplayermp = (EntityPlayerMP)this.playerEntityList.get(i);

            if (entityplayermp.getTeam() != team)
            {
                entityplayermp.addChatMessage(message);
            }
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:22,代碼來源:PlayerList.java

示例3: onEntityDeath

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
@HarshenEvent
public void onEntityDeath(LivingDeathEvent event)
{
	event.setCanceled(true);
	World world = event.getEntityLiving().world;
	if(!world.isRemote)
	{
		boolean flag = world.getGameRules().getBoolean("showDeathMessages");
		EntityPlayerMP player = (EntityPlayerMP) event.getEntity();
		player.connection.sendPacket(new SPacketCombatEvent(player.getCombatTracker(), SPacketCombatEvent.Event.ENTITY_DIED, flag));
        if (flag)
        {
            Team team = player.getTeam();
            if (team != null && team.getDeathMessageVisibility() != Team.EnumVisible.ALWAYS)
                if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OTHER_TEAMS)
                	player.mcServer.getPlayerList().sendMessageToAllTeamMembers(player, player.getCombatTracker().getDeathMessage());
                else if (team.getDeathMessageVisibility() == Team.EnumVisible.HIDE_FOR_OWN_TEAM)
                	player.mcServer.getPlayerList().sendMessageToTeamOrAllPlayers(player, player.getCombatTracker().getDeathMessage());
            else
            	player.mcServer.getPlayerList().sendMessage(player.getCombatTracker().getDeathMessage());
        }

        for (ScoreObjective scoreobjective : world.getScoreboard().getObjectivesFromCriteria(IScoreCriteria.DEATH_COUNT))
            player.getWorldScoreboard().getOrCreateScore(player.getName(), scoreobjective).incrementScore();

        EntityLivingBase entitylivingbase = player.getAttackingEntity();

        if (entitylivingbase != null)
        {
            EntityList.EntityEggInfo entitylist$entityegginfo = EntityList.ENTITY_EGGS.get(EntityList.getKey(entitylivingbase));
            if (entitylist$entityegginfo != null)
            	player.addStat(entitylist$entityegginfo.entityKilledByStat);
        }
        player.addStat(StatList.DEATHS);
        player.takeStat(StatList.TIME_SINCE_DEATH);
        player.extinguish();
        HarshenUtils.setFlag(player, 0, false);
        player.getCombatTracker().reset();
        INVENTORY_MAP.put(event.getEntity().getUniqueID(), ((EntityPlayer)event.getEntity()).inventory.writeToNBT(new NBTTagList()));
        HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);
        if(HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getItemDamage() == 
        		HarshenUtils.getFirstOccuringItem(player, HarshenItems.SOUL_BINDING_PENDANT).getMaxDamage())
        			HarshenUtils.damageOccuringItemNoPacket(player, HarshenItems.SOUL_BINDING_PENDANT, 1);    	
	}	
	new HandlerHarshenInventory().onPlayerDeath(event);
}
 
開發者ID:kenijey,項目名稱:harshencastle,代碼行數:47,代碼來源:SoulBindingPendant.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.getTeam方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。