本文整理匯總了Java中net.minecraft.entity.player.EntityPlayerMP.isPotionActive方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerMP.isPotionActive方法的具體用法?Java EntityPlayerMP.isPotionActive怎麽用?Java EntityPlayerMP.isPotionActive使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.player.EntityPlayerMP
的用法示例。
在下文中一共展示了EntityPlayerMP.isPotionActive方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: updateAITasks
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
protected void updateAITasks()
{
super.updateAITasks();
if (this.isElder())
{
int i = 1200;
int j = 1200;
int k = 6000;
int l = 2;
if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
{
Potion potion = Potion.digSlowdown;
for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
{
public boolean apply(EntityPlayerMP p_apply_1_)
{
return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.theItemInWorldManager.survivalOrAdventure();
}
}))
{
if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
{
entityplayermp.playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(10, 0.0F));
entityplayermp.addPotionEffect(new PotionEffect(potion.id, 6000, 2));
}
}
}
if (!this.hasHome())
{
this.setHomePosAndDistance(new BlockPos(this), 16);
}
}
}
示例2: updateAITasks
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
protected void updateAITasks()
{
super.updateAITasks();
int i = 1200;
if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
{
Potion potion = MobEffects.MINING_FATIGUE;
List<EntityPlayerMP> list = this.world.<EntityPlayerMP>getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
{
public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
{
return EntityElderGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
}
});
int j = 2;
int k = 6000;
int l = 1200;
for (EntityPlayerMP entityplayermp : list)
{
if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
{
entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
}
}
}
if (!this.hasHome())
{
this.setHomePosAndDistance(new BlockPos(this), 16);
}
}
示例3: updateAITasks
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
protected void updateAITasks()
{
super.updateAITasks();
if (this.isElder())
{
int i = 1200;
int j = 1200;
int k = 6000;
int l = 2;
if ((this.ticksExisted + this.getEntityId()) % 1200 == 0)
{
Potion potion = MobEffects.MINING_FATIGUE;
for (EntityPlayerMP entityplayermp : this.worldObj.getPlayers(EntityPlayerMP.class, new Predicate<EntityPlayerMP>()
{
public boolean apply(@Nullable EntityPlayerMP p_apply_1_)
{
return EntityGuardian.this.getDistanceSqToEntity(p_apply_1_) < 2500.0D && p_apply_1_.interactionManager.survivalOrAdventure();
}
}))
{
if (!entityplayermp.isPotionActive(potion) || entityplayermp.getActivePotionEffect(potion).getAmplifier() < 2 || entityplayermp.getActivePotionEffect(potion).getDuration() < 1200)
{
entityplayermp.connection.sendPacket(new SPacketChangeGameState(10, 0.0F));
entityplayermp.addPotionEffect(new PotionEffect(potion, 6000, 2));
}
}
}
if (!this.hasHome())
{
this.setHomePosAndDistance(new BlockPos(this), 16);
}
}
}