當前位置: 首頁>>代碼示例>>Java>>正文


Java EntityPlayerMP.isEntityAlive方法代碼示例

本文整理匯總了Java中net.minecraft.entity.player.EntityPlayerMP.isEntityAlive方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerMP.isEntityAlive方法的具體用法?Java EntityPlayerMP.isEntityAlive怎麽用?Java EntityPlayerMP.isEntityAlive使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.player.EntityPlayerMP的用法示例。


在下文中一共展示了EntityPlayerMP.isEntityAlive方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: initialisePlayer

import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
private void initialisePlayer(String username, String agentname)
{
    AgentSection as = getAgentSectionFromAgentName(agentname);
    EntityPlayerMP player = getPlayerFromUsername(username);

    if (player != null && as != null)
    {
        if ((player.getHealth() <= 0 || player.isDead || !player.isEntityAlive()))
        {
            player.markPlayerActive();
            player = MinecraftServer.getServer().getConfigurationManager().recreatePlayerEntity(player, player.dimension, false);
            player.playerNetServerHandler.playerEntity = player;
        }

        // Reset their food and health:
        player.setHealth(player.getMaxHealth());
        player.getFoodStats().addStats(20, 40);
        player.maxHurtResistantTime = 1; // Set this to a low value so that lava will kill the player straight away.
        disablePlayerGracePeriod(player);   // Otherwise player will be invulnerable for the first 60 ticks.
        player.extinguish();	// In case the player was left burning.

        // Set their initial position and speed:
        PosAndDirection pos = as.getAgentStart().getPlacement();
        if (pos != null) {
            player.rotationYaw = pos.getYaw().floatValue();
            player.rotationPitch = pos.getPitch().floatValue();
            player.setPositionAndUpdate(pos.getX().doubleValue(),pos.getY().doubleValue(),pos.getZ().doubleValue());
            player.onUpdate();	// Needed to force scene to redraw
        }
        player.setVelocity(0, 0, 0);	// Minimise chance of drift!

        // Set their inventory:
        if (as.getAgentStart().getInventory() != null)
            initialiseInventory(player, as.getAgentStart().getInventory());

        // Set their game mode to spectator for now, to protect them while we wait for the rest of the cast to assemble:
        player.setGameType(GameType.SPECTATOR);
    }
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:40,代碼來源:ServerStateMachine.java


注:本文中的net.minecraft.entity.player.EntityPlayerMP.isEntityAlive方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。