本文整理匯總了Java中net.minecraft.entity.player.EntityPlayerMP.getUniqueID方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPlayerMP.getUniqueID方法的具體用法?Java EntityPlayerMP.getUniqueID怎麽用?Java EntityPlayerMP.getUniqueID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.player.EntityPlayerMP
的用法示例。
在下文中一共展示了EntityPlayerMP.getUniqueID方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: playerLoggedOut
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
/**
* Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
*/
public void playerLoggedOut(EntityPlayerMP playerIn)
{
playerIn.triggerAchievement(StatList.leaveGameStat);
this.writePlayerData(playerIn);
WorldServer worldserver = playerIn.getServerForPlayer();
if (playerIn.ridingEntity != null)
{
worldserver.removePlayerEntityDangerously(playerIn.ridingEntity);
logger.debug("removing player mount");
}
worldserver.removeEntity(playerIn);
worldserver.getPlayerManager().removePlayer(playerIn);
this.playerEntityList.remove(playerIn);
UUID uuid = playerIn.getUniqueID();
EntityPlayerMP entityplayermp = (EntityPlayerMP)this.uuidToPlayerMap.get(uuid);
if (entityplayermp == playerIn)
{
this.uuidToPlayerMap.remove(uuid);
this.playerStatFiles.remove(uuid);
}
this.sendPacketToAllPlayers(new S38PacketPlayerListItem(S38PacketPlayerListItem.Action.REMOVE_PLAYER, new EntityPlayerMP[] {playerIn}));
}
示例2: playerLoggedOut
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
/**
* Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
*/
public void playerLoggedOut(EntityPlayerMP playerIn)
{
WorldServer worldserver = playerIn.getServerWorld();
playerIn.addStat(StatList.LEAVE_GAME);
this.writePlayerData(playerIn);
if (playerIn.isRiding())
{
Entity entity = playerIn.getLowestRidingEntity();
if (entity.getRecursivePassengersByType(EntityPlayerMP.class).size() == 1)
{
LOG.debug("Removing player mount");
playerIn.dismountRidingEntity();
worldserver.removeEntityDangerously(entity);
for (Entity entity1 : entity.getRecursivePassengers())
{
worldserver.removeEntityDangerously(entity1);
}
worldserver.getChunkFromChunkCoords(playerIn.chunkCoordX, playerIn.chunkCoordZ).setChunkModified();
}
}
worldserver.removeEntity(playerIn);
worldserver.getPlayerChunkMap().removePlayer(playerIn);
this.playerEntityList.remove(playerIn);
UUID uuid = playerIn.getUniqueID();
EntityPlayerMP entityplayermp = (EntityPlayerMP)this.uuidToPlayerMap.get(uuid);
if (entityplayermp == playerIn)
{
this.uuidToPlayerMap.remove(uuid);
this.playerStatFiles.remove(uuid);
}
this.sendPacketToAllPlayers(new SPacketPlayerListItem(SPacketPlayerListItem.Action.REMOVE_PLAYER, new EntityPlayerMP[] {playerIn}));
}
示例3: playerLoggedOut
import net.minecraft.entity.player.EntityPlayerMP; //導入方法依賴的package包/類
/**
* Called when a player disconnects from the game. Writes player data to disk and removes them from the world.
*/
public void playerLoggedOut(EntityPlayerMP playerIn)
{
net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerLoggedOut(playerIn);
WorldServer worldserver = playerIn.getServerWorld();
playerIn.addStat(StatList.LEAVE_GAME);
this.writePlayerData(playerIn);
if (playerIn.isRiding())
{
Entity entity = playerIn.getLowestRidingEntity();
if (entity.getRecursivePassengersByType(EntityPlayerMP.class).size() == 1)
{
LOG.debug("Removing player mount");
playerIn.dismountRidingEntity();
worldserver.removeEntityDangerously(entity);
for (Entity entity1 : entity.getRecursivePassengers())
{
worldserver.removeEntityDangerously(entity1);
}
worldserver.getChunkFromChunkCoords(playerIn.chunkCoordX, playerIn.chunkCoordZ).setChunkModified();
}
}
worldserver.removeEntity(playerIn);
worldserver.getPlayerChunkMap().removePlayer(playerIn);
this.playerEntityList.remove(playerIn);
UUID uuid = playerIn.getUniqueID();
EntityPlayerMP entityplayermp = (EntityPlayerMP)this.uuidToPlayerMap.get(uuid);
if (entityplayermp == playerIn)
{
this.uuidToPlayerMap.remove(uuid);
this.playerStatFiles.remove(uuid);
}
net.minecraftforge.common.chunkio.ChunkIOExecutor.adjustPoolSize(this.getCurrentPlayerCount());
this.sendPacketToAllPlayers(new SPacketPlayerListItem(SPacketPlayerListItem.Action.REMOVE_PLAYER, new EntityPlayerMP[] {playerIn}));
}