本文整理匯總了C#中UnityEngine.Animator.ResetTrigger方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.ResetTrigger方法的具體用法?C# Animator.ResetTrigger怎麽用?C# Animator.ResetTrigger使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Animator
的用法示例。
在下文中一共展示了Animator.ResetTrigger方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: SetAllTriggers
public static void SetAllTriggers(Animator anim, bool triggerState)
{
foreach (AnimatorControllerParameter param in anim.parameters) {
if (param.type == AnimatorControllerParameterType.Trigger) {
if (triggerState) {
anim.SetTrigger(param.name);
} else {
anim.ResetTrigger(param.name);
}
}
}
}
示例2: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter (animator, stateInfo, layerIndex);
if (_fieldHash == -1) {
#if UNITY_EDITOR
if (string.IsNullOrEmpty (_triggerName)) {
Debug.LogWarning ("Trigger field name is empty", animator);
return;
}
#endif
_fieldHash = Animator.StringToHash (_triggerName);
}
if (_triggerValue) {
animator.SetTrigger (_fieldHash);
} else {
animator.ResetTrigger (_fieldHash);
}
}
示例3: OnStateUpdate
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.ResetTrigger(_parameter);
}