本文整理匯總了C#中UnityEngine.Animator.GetLayerName方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetLayerName方法的具體用法?C# Animator.GetLayerName怎麽用?C# Animator.GetLayerName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Animator
的用法示例。
在下文中一共展示了Animator.GetLayerName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: Start
void Start()
{
animator = this.GetComponent<Animator>();
if (Fsm!=null)
{
string layerName = animator.GetLayerName(LayerIndex);
fsmStateLUT = new Dictionary<int, FsmState>();
foreach (FsmState state in Fsm.Fsm.States)
{
string fsmStateName = state.Name;
RegisterHash(state.Name,state);
if (!fsmStateName.StartsWith(layerName+"."))
{
RegisterHash(layerName+"."+state.Name,state);
}
}
}
}
示例2: GetLayerNames
/// <summary>
/// Get all the layer names.
/// </summary>
/// <returns>
/// The layer names.
/// </returns>
/// <param name='animator'>
/// Animator.
/// </param>
private static string[] GetLayerNames(Animator animator)
{
// AnimatorController animatorController = animator.runtimeAnimatorController as AnimatorController;
List<string> layerNames = new List<string>();
// for (int i = 0; i < animatorController.GetLayerCount(); i++)
// layerNames.Add(animatorController.GetLayerName(i));
for (int i = 0; i < animator.layerCount; i++)
layerNames.Add(animator.GetLayerName(i));
return layerNames.ToArray();
}