本文整理匯總了C#中UnityEngine.Animator.GetComponent方法的典型用法代碼示例。如果您正苦於以下問題:C# Animator.GetComponent方法的具體用法?C# Animator.GetComponent怎麽用?C# Animator.GetComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類UnityEngine.Animator
的用法示例。
在下文中一共展示了Animator.GetComponent方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C#代碼示例。
示例1: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
var commonController = animator.GetComponent<CommonMenuController>();
commonController.MainMenuAnimator.SetBool("IsActive", false);
commonController.OptionsMenuAnimator.SetBool("IsActive", true);
commonController.AboutMenuAnimator.SetBool("IsActive", false);
}
示例2: OnStateExit
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.GetComponent<CharController>().Unlock();
}
示例3: OnStateEnter
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
base.OnStateEnter(animator, stateInfo, layerIndex);
animator.SetBool(CharController.AttackTrigger, false);
animator.GetComponent<CharController>().Lock();
}
示例4: OnStateExit
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller)
{
base.OnStateExit(animator, stateInfo, layerIndex, controller);
animator.GetComponent<Exit>().Open();
}