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Python Turtle.tracer方法代码示例

本文整理汇总了Python中turtle.Turtle.tracer方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.tracer方法的具体用法?Python Turtle.tracer怎么用?Python Turtle.tracer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Turtle的用法示例。


在下文中一共展示了Turtle.tracer方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def main():
    swarmSize = 100
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600, -600, 600, 600)
    t.speed(10)
    t.hideturtle()
    t.tracer(15)

    for i in range(swarmSize):
        if random.randrange(100) == 0:
            LeaderFish()
        else:
            FocalFish()

    for i in range(5):
        Obstacle()

    for turn in range(1000):
        for schooler in Schooler.swarm:
            schooler.getNewHeading()

        for schooler in Schooler.swarm:
            schooler.setHeadingAndMove()

    win.exitonclick()
开发者ID:Tyro17,项目名称:runestone,代码行数:28,代码来源:swarm.py

示例2: __init__

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
class TurtleDisplay:
    __start_point = None
    __scale = (2, -2)
    __offset = (-250, 250)
    
    def __init__(self):
        self.__turtle = Turtle()
    
    def add_point(self, point):
        x, y = self.translate(point)
        if self.__start_point:
            self.__turtle.goto(x, y)
        else:
#            self.__turtle.speed(0)
            self.__turtle.tracer(100)
            self.__start_point = point
            self.__turtle.penup()
            self.__turtle.goto(x, y)
            self.__turtle.pendown()

    def close_curve(self):
        x, y = self.translate(self.__start_point)
        self.__turtle.tracer(1)
        self.__turtle.goto(x, y)
        self.__start_point = None
        
    def close(self):
        print "Press enter to continue."
        raw_input()
    
    def translate(self, point):
        x, y = point
        xscale, yscale = self.__scale
        xoff, yoff = self.__offset
        return (xscale*x + xoff, yscale*y + yoff)
开发者ID:donkirkby,项目名称:donkirkby,代码行数:37,代码来源:turtle_display.py

示例3: maketree

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def maketree():
    p = Turtle()
    p.setundobuffer(None)
    p.hideturtle()
    p.speed(0)
    p.tracer(30,0)
    p.left(90)
    p.penup()
    p.forward(-210)
    p.pendown()
    t = tree([p], 200, 65, 0.6375)
    for x in t:
        pass
    print len(p.getscreen().turtles())
开发者ID:756613351,项目名称:python-source-code,代码行数:16,代码来源:tdemo_tree.py

示例4: maketree

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def maketree():
    p = Turtle()
    p.pencolor("#697C82")
    p.setundobuffer(None)
    p.hideturtle()
    p.speed(0)
    p.tracer(30, 0)
    p.left(90)
    p.penup()
    p.forward(-210)
    p.pendown()
    t = tree([p], 200, 65, 0.6375)
    for x in t:
        pass
开发者ID:ananelson,项目名称:dexy-blog,代码行数:16,代码来源:turtle-2.py

示例5: main

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def main():
    swarmSize = 50
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600,-600,600,600)
    t.speed(10)
    t.hideturtle()
    t.tracer(15)

    for i in range(swarmSize):
        FocalFish()

    for turn in range(300):
        for schooler in Schooler.swarm:
            schooler.getNewHeading()

        for schooler in Schooler.swarm:
            schooler.setHeadingAndMove()

    win.exitonclick()
开发者ID:Hndrx616,项目名称:Python-src-redact,代码行数:22,代码来源:fishSwarm.py

示例6: main

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def main():
    swarmSize = 30
    t = Turtle()
    win = Screen()
    win.setworldcoordinates(-600,-600,600,600)
    t.speed(10)
    t.tracer(15)
    t.hideturtle()

    for i in range(swarmSize):
        Schooler()

    #for turn in range(1000):
    while True:
        try:
            for schooler in Schooler.swarm:
                schooler.moveAllBoidsToNewPositions()
        except KeyboardInterrupt:
            break

    win.exitonclick()
开发者ID:dschoemehl,项目名称:Schooling,代码行数:23,代码来源:BoidsExample.py

示例7: main

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
def main():
    s = Turtle()
    s.reset()
    s.tracer(0,0)
    s.ht()
    s.pu()
    s.fd(6)
    s.lt(90)
    s.begin_poly()
    s.circle(6, 180)
    s.end_poly()
    m1 = s.get_poly()
    s.begin_poly()
    s.circle(6,180)
    s.end_poly()
    m2 = s.get_poly()

    planetshape = Shape("compound")
    planetshape.addcomponent(m1,"orange")
    planetshape.addcomponent(m2,"blue")
    s.getscreen().register_shape("planet", planetshape)
    s.tracer(1,0)

    ## setup gravitational system
    gs = GravSys()
    sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
    sun.color("yellow")
    sun.shapesize(1.8)
    sun.pu()
    earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet")
    earth.pencolor("green")
    earth.shapesize(0.8)
    moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet")
    moon.pencolor("blue")
    moon.shapesize(0.5)
    gs.init()
    gs.start()
    return "Done!"
开发者ID:0xcc,项目名称:python-read,代码行数:40,代码来源:tdemo_planet_and_moon.py

示例8: Material

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import tracer [as 别名]
class Material(object):
    def __init__(self):
        self.gods_hand = Turtle()
        self.gods_hand.hideturtle()
        self.gods_hand.speed(0)
        
    def draw_line(self):
        self.gods_hand.penup()
        self.gods_hand.tracer(0, 0)
        self.gods_hand.goto(100, 100)
        self.gods_hand.pendown()
        self.gods_hand.fill(True)
        self.gods_hand.setheading(0)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(90)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(180)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(270)
        self.gods_hand.forward(50)
        self.gods_hand.fill(False)
        self.gods_hand.penup()
        self.gods_hand.goto(120, 120)
        self.gods_hand.pendown()
        self.gods_hand.pencolor("Blue")
        self.gods_hand.fillcolor("Blue")
        self.gods_hand.fill(True)
        self.gods_hand.setheading(0)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(90)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(180)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(270)
        self.gods_hand.forward(10)
        
        self.gods_hand.fill(False)
        self.gods_hand.penup()
        self.gods_hand.tracer(1, 1)
        
    def build_box(self, pos_x, pos_y, length_x, length_y, do_fill, color):
        pos_x, pos_y = coordinate_converter((pos_x, pos_y))
        
        self.gods_hand.tracer(0, 0)
        
        self.gods_hand.penup()
        self.gods_hand.goto(pos_x, pos_y)
        self.gods_hand.pendown()
        
        if do_fill:
            self.gods_hand.fill(True)
            
        self.gods_hand.color(color)
            
        for x in range(4, 0, -1):
            heading = x * 90
            self.gods_hand.setheading(heading)    
            self.gods_hand.forward(length_x)
        
        if do_fill:
            self.gods_hand.fill(False)
        
        self.gods_hand.tracer(1, 1)
                 
    def draw_human(self, pos_x, pos_y):
        self.gods_hand.tracer(0, 0)
        self.gods_hand.penup()
        self.gods_hand.goto(pos_x, pos_y)
        self.gods_hand.color("blue")
        self.gods_hand.shape("circle")
        self.gods_hand.shapesize(0, 0, 5)
        stampid = self.gods_hand.stamp()
        self.gods_hand.color("black")
        self.gods_hand.tracer(1, 1)
        return stampid
        
    def erase_human(self, stampid):
        self.gods_hand.clearstamp(stampid)
开发者ID:gorbyebrius,项目名称:utbildning,代码行数:80,代码来源:m2_world_emulator.py


注:本文中的turtle.Turtle.tracer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。