本文整理汇总了Python中turtle.Turtle.shape方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.shape方法的具体用法?Python Turtle.shape怎么用?Python Turtle.shape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Turtle
的用法示例。
在下文中一共展示了Turtle.shape方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
def main():
# creating a window
window = Screen()
# window.bgcolor("orange")
remo = Turtle()
remo.shape("turtle")
remo.color("green")
remo.speed(50)
for i in range(36):
remo.circle(100)
remo.left(10)
remo.color("red")
for i in range(36):
remo.circle(80)
remo.left(10)
remo.color("yellow")
for i in range(36):
remo.circle(60)
remo.left(10)
window.exitonclick()
示例2: Lampe
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
class Lampe():
lyser = False
turtle = None
def lag_skilpadde(self):
""" Lager en egen skilpadde for denne lamen."""
self.turtle = Turtle()
self.turtle.penup()
self.turtle.hideturtle()
# Gult lys når vi lyser.
self.turtle.shape('circle')
self.turtle.color('yellow')
self.turtle.shapesize(5)
def slaa_paa(self):
self.lyser = True
self.turtle.showturtle()
def slaa_av(self):
self.lyser = False
self.turtle.hideturtle()
示例3: add_turtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
def add_turtle(name):
t = Turtle()
t.speed('fast')
#t.penup()
t.shape(turtle_shapes[len(turtles) % len(turtle_shapes)])
turtles[name] = t
t.setheading(90) # Point up
return t
示例4: placeTurtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
def placeTurtle(self,x,y):
newT = Turtle()
newTscreen = newT.getscreen()
newTscreen.tracer(0)
newT.up()
newT.goto(x,y)
newT.shape('turtle')
newT.setheading(random.randint(1,359))
newTscreen.tracer(1)
self.numTurtles = self.numTurtles + 1
self.turtleList.append(newT)
if self.numTurtles >= self.maxTurtles:
self.bigTscreen.onclick(None)
示例5: draw_art
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
def draw_art():
window = Screen()
window.bgcolor('cyan')
angie = Turtle()
angie.shape('turtle')
angie.color('blue')
angie.speed(2000)
# angie.left(105)
for j in range(80):
angie.right(5)
draw_rhombus(angie, 100)
angie.left(90)
angie.forward(300)
# Close window
window.exitonclick()
示例6: __init__
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
class TurtlePlace:
def __init__(self,maxTurtles,hWall=200,vWall=200):
self.bigT = Turtle()
self.bigTscreen = self.bigT.getscreen()
self.bigT.shape('turtle')
self.turtleList = []
self.bigTscreen.onclick(self.placeTurtle)
self.bigT.hideturtle()
self.numTurtles = 0
self.maxTurtles = maxTurtles
self.hWall = hWall
self.vWall = vWall
self.drawField(hWall,vWall)
mainloop()
def placeTurtle(self,x,y):
newT = AnimatedTurtle(self.hWall,self.vWall)
newTscreen = newT.getscreen()
newTscreen.tracer(0)
newT.up()
newT.goto(x,y)
newT.shape('turtle')
newT.setheading(random.randint(1,359))
newTscreen.tracer(1)
self.numTurtles = self.numTurtles + 1
self.turtleList.append(newT)
if self.numTurtles >= self.maxTurtles:
self.bigTscreen.onclick(None)
def drawField(self,hWall,vWall):
self.bigTscreen.tracer(0)
self.bigT.up()
self.bigT.goto(-hWall,-vWall)
self.bigT.down()
for i in range(4):
self.bigT.forward(2*hWall)
self.bigT.left(90)
self.bigTscreen.tracer(1)
示例7: Screen
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
#!/usr/bin/python
# coding: utf-8
from turtle import Screen
from turtle import Turtle
s = Screen()
s.bgcolor('black')
ikea_lys = Turtle()
bestemors_lys = Turtle()
ikea_lys.shape('circle')
ikea_lys.color('black')
ikea_lys.shapesize(3)
bestemors_lys.shape('circle')
bestemors_lys.color('black')
bestemors_lys.shapesize(3)
class Lampe():
lyser = False
turtle = None
def lag_skilpadde(self):
""" Lager en egen skilpadde for denne lamen."""
self.turtle = Turtle()
self.turtle.penup()
self.turtle.hideturtle()
# Gult lys når vi lyser.
示例8: ParsonTurtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
class ParsonTurtle(Turtle):
def __init__(self):
self._turtle = Turtle()
self._turtle.shape('turtle')
self._commands = []
def forward(self, dist, log=True):
self._turtle.forward(dist)
if log:
self._commands.append("fwd" + str(dist))
def fd(self, dist, log=True):
return self.forward(dist, log=log)
def backward(self, dist, log=True):
self._turtle.backward(dist)
if log:
self._commands.append("bwd" + str(dist))
def back(self, dist, log=True):
return self.backward(dist, log=log)
def bk(self, dist, log=True):
return self.backward(dist, log=log)
def left(self, angle, log=True):
self._turtle.left(angle)
if log:
self._commands.append("lt" + str(angle))
def lt(self, angle, log=True):
return self.left(angle, log=log)
def right(self, angle, log=True):
self._turtle.right(angle)
if log:
self._commands.append("rt" + str(angle))
def rt(self, angle, log=True):
return self.right(angle, log=log)
def goto(self, nx, ny, log=True):
self._turtle.goto(nx, ny)
if log:
self._commands.append("gt" + str(nx) + "-" + str(ny))
def setposition(self, nx, ny, log=True):
self._turtle.setposition(nx, ny)
if log:
self._commands.append("setpos" + str(nx) + "-" + str(ny))
def setpos(self, nx, ny, log=True):
return self.setposition(nx, ny, log=log)
def setx(self, nx, log=True):
self._turtle.setx(nx)
if log:
self._commands.append("setx" + str(nx))
def sety(self, ny, log=True):
self._turtle.sety(ny)
if log:
self._commands.append("sety" + str(ny))
def dot(self, size, color, log=True):
self._turtle.dot(size, color)
if log:
self._commands.append("dot" + str(size) + "-" + str(color))
def circle(self, radius, extent, log=True):
self._turtle.circle(radius, extent)
if log:
self._commands.append("circle" + str(radius) + "-" + str(extent))
def up(self, log=True):
self._turtle.up()
if log:
self._commands.append("up")
def penup(self, log=True):
return self.up(log=log)
def pu(self, log=True):
return self.up(log=log)
def down(self, log=True):
self._turtle.down()
if log:
self._commands.append("down")
def pendown(self, log=True):
return self.down(log=log)
def pd(self, log=True):
return self.down(log=log)
def speed(self, spd):
self._turtle.speed(spd)
def _logColorChange(self, command, color, green, blue):
if blue is not None:
self._commands.append("%s(%d, %d, %d)"%(command, color, green, blue))
else:
self._commands.append("%s(%s)"%(command, color))
def pencolor(self, color, green=None, blue=None, log=True):
if blue is not None:
self._turtle.pencolor(color, green, blue)
else:
#.........这里部分代码省略.........
示例9: Material
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
class Material(object):
def __init__(self):
self.gods_hand = Turtle()
self.gods_hand.hideturtle()
self.gods_hand.speed(0)
def draw_line(self):
self.gods_hand.penup()
self.gods_hand.tracer(0, 0)
self.gods_hand.goto(100, 100)
self.gods_hand.pendown()
self.gods_hand.fill(True)
self.gods_hand.setheading(0)
self.gods_hand.forward(50)
self.gods_hand.setheading(90)
self.gods_hand.forward(50)
self.gods_hand.setheading(180)
self.gods_hand.forward(50)
self.gods_hand.setheading(270)
self.gods_hand.forward(50)
self.gods_hand.fill(False)
self.gods_hand.penup()
self.gods_hand.goto(120, 120)
self.gods_hand.pendown()
self.gods_hand.pencolor("Blue")
self.gods_hand.fillcolor("Blue")
self.gods_hand.fill(True)
self.gods_hand.setheading(0)
self.gods_hand.forward(10)
self.gods_hand.setheading(90)
self.gods_hand.forward(10)
self.gods_hand.setheading(180)
self.gods_hand.forward(10)
self.gods_hand.setheading(270)
self.gods_hand.forward(10)
self.gods_hand.fill(False)
self.gods_hand.penup()
self.gods_hand.tracer(1, 1)
def build_box(self, pos_x, pos_y, length_x, length_y, do_fill, color):
pos_x, pos_y = coordinate_converter((pos_x, pos_y))
self.gods_hand.tracer(0, 0)
self.gods_hand.penup()
self.gods_hand.goto(pos_x, pos_y)
self.gods_hand.pendown()
if do_fill:
self.gods_hand.fill(True)
self.gods_hand.color(color)
for x in range(4, 0, -1):
heading = x * 90
self.gods_hand.setheading(heading)
self.gods_hand.forward(length_x)
if do_fill:
self.gods_hand.fill(False)
self.gods_hand.tracer(1, 1)
def draw_human(self, pos_x, pos_y):
self.gods_hand.tracer(0, 0)
self.gods_hand.penup()
self.gods_hand.goto(pos_x, pos_y)
self.gods_hand.color("blue")
self.gods_hand.shape("circle")
self.gods_hand.shapesize(0, 0, 5)
stampid = self.gods_hand.stamp()
self.gods_hand.color("black")
self.gods_hand.tracer(1, 1)
return stampid
def erase_human(self, stampid):
self.gods_hand.clearstamp(stampid)
示例10: Drawing
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
class Drawing():
def __init__(self):
"""
This drawing class is for practicing drawing simple or even geometrical
pictures with turtle module.
Let's apply this method with easy examples.
gb = turtle.Turtle() ; gb.rigth, left, forward, backward, circle, shape,
shapesize, penup, pendown, home, clear
You can get a lot of detail information by googling 'python turtle'.
"""
self.gb = Turtle()
self.gb.shape('turtle')
self.gb.speed(6)
#self.screen = self.gb.getscreen()
#w = 150
#self.screen.setworldcoordinates(-w,-w,w,w)
print 'A cute turtle is ready to draw!'
def swirl(self,shape='turtle',speed=0):
self.gb.shape(shape)
self.gb.speed(speed)
self.gb.color('black')
for i in range(500):
self.gb.forward(i)
self.gb.right(98)
def color_swirl(self,shape='turtle',speed=0):
self.gb.shape(shape)
self.gb.speed(speed)
for i in range(500):
color = colorsys.hsv_to_rgb(i/1000.0,1.0,1.0)
self.gb.color(color)
self.gb.forward(i)
self.gb.right(98)
def zigzag(self,shape='turtle',speed=0):
self.gb.shape(shape)
self.gb.speed(speed)
for i in range(180):
self.gb.forward(100)
self.gb.right(30)
self.gb.forward(20)
self.gb.left(60)
self.gb.forward(50)
self.gb.right(30)
self.gb.penup()
self.gb.setposition(0,0)
self.gb.pendown()
self.gb.right(2)
def square(self,shape='turtle',speed=0):
self.gb.shape(shape)
self.gb.speed(speed)
for i in range(400):
self.gb.forward(i)
self.gb.left(90.5)
def gohome(self):
wiggle = [30,30,30,30]
self.gb.shape('turtle')
self.gb.speed(6)
self.gb.clear()
self.gb.penup()
for tick in wiggle:
self.gb.right(tick)
self.gb.left(tick)
self.gb.home()
self.gb.clear()
self.gb.pendown()
self.gb.color('black')
示例11: Screen
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
games. Bear in mind that the simplicity of the turtle library hurts its performance
considerabily. Therefore is is seen as a stepping stone to other more powerful low-level
libraries such as openGl, Vulkan and DirectX12
-------------------------------------- Jonas -------------------- """
from turtle import Turtle, Screen
# --- Create objects---
screen = Screen()
tut1 = Turtle()
tut2 = Turtle()
# --- INIT turtles ---
tut1.speed(1)
tut1.penup()
tut1.shape("circle")
tut1.shapesize(5)
tut1.color("red")
tut2.speed(1)
tut2.penup()
tut2.shape("square")
tut2.shapesize(5)
tut2.color("blue")
# --- ACTION ---
tut1.forward(100)
tut2.backward(100)
screen.mainloop()
示例12: Turtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
# Turtle Docs: https://docs.python.org/2.7/library/turtle.html
from turtle import Turtle, Screen
# Create two objects: a Turtle with the name cursor and a Screen called window
cursor = Turtle()
window = Screen()
# Set the window background color to black
window.bgcolor("black")
# Make the cursor ink white, the width of the pen 3, the shape a turtle, and
# move at moderate speed
cursor.color("white")
cursor.width(3)
cursor.shape("turtle") # or "circle", "classic", etc.
cursor.speed(5) # 1 - 10
# Draw a square of side length 100 starting from the home position
cursor.home()
for i in range(4):
print cursor.position()
cursor.forward(100)
cursor.right(90)
print cursor.position()
# Move the turtle to (0, 100) without drawing anything,
# then draw a pentagon
cursor.penup()
cursor.sety(100)
print cursor.position()
示例13: setup
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
def setup():
t = Turtle()
t.reset
t.shape("circle")
t.delay(100)
示例14: Screen
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shape [as 别名]
__author__ = 'dmytrol'
from turtle import Screen, Turtle
import math
import random
screen = Screen()
screen.bgcolor(0.9, 0.9, 0.5)
jack = Turtle()
jack.shape("turtle")
def draw_triangle(k):
jack.color(random.random(), random.random(), random.random())
h = math.sqrt(k * k + k * k)
jack.begin_fill()
jack.right(45)
jack.forward(h)
jack.right(135)
jack.forward(k * 2)
jack.right(135)
jack.forward(h)
jack.penup()
jack.goto(0, 0)
jack.right(45)
jack.end_fill()
screen.listen()
def draw_pine_tree():
d = int(screen.textinput("Attention, please!",