本文整理汇总了Python中turtle.Turtle.setpos方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.setpos方法的具体用法?Python Turtle.setpos怎么用?Python Turtle.setpos使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Turtle
的用法示例。
在下文中一共展示了Turtle.setpos方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: startTurtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def startTurtle():
t = Turtle()
t.speed(10)
t.up()
t.setpos(-dim/2,-dim/2)
colormode(255)
return t
示例2: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def main(configuration):
t = Turtle()
t.speed(10)
t.up()
t.setpos(-configuration['size']/2,-configuration['size']/2)
colormode(255)
sierpinski(t,configuration['level'],configuration['size'])
示例3: draw_table
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def draw_table(dimension: int, side: int, turtle: Turtle, x_coord: int, y_coord: int) -> None:
fill = False
for i in range(dimension ** 2):
if i % dimension == 0:
y_coord -= side
turtle.penup()
turtle.setpos(x_coord, y_coord)
turtle.pendown()
fill = fill != (dimension % 2 == 0)
if fill:
turtle.begin_fill()
for _ in range(4):
turtle.forward(side)
turtle.right(90)
if turtle.filling():
turtle.end_fill()
turtle.forward(side)
fill = not fill
done()
示例4: draw_telerik_logo
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def draw_telerik_logo(turtle: Turtle, side: int) -> None:
turtle.color('green')
turtle.penup()
turtle.setpos(-side * 1.5, side)
turtle.pendown()
turtle.left(45)
turtle.forward(side)
turtle.right(90)
turtle.forward(side * 2)
turtle.right(90)
for _ in range(2):
turtle.forward(side)
turtle.right(90)
turtle.forward(side * 2)
turtle.right(90)
turtle.forward(side)
示例5: draw_olympics_logo
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def draw_olympics_logo(turtle: Turtle, radius: int) -> None:
x_coord = -radius * 3
x_subtract = radius + 20
colors = ['blue', 'yellow', 'red', 'green', 'black']
for i in range(0, len(colors), 2):
turtle.penup()
turtle.setpos(x_coord, 0)
turtle.pendown()
turtle.color(colors[i])
turtle.circle(radius)
x_coord += x_subtract
if i + 1 != len(colors):
turtle.penup()
turtle.setpos(x_coord, -radius)
turtle.pendown()
turtle.color(colors[i + 1])
turtle.circle(radius)
x_coord += x_subtract
示例6: Turtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
# coding=utf-8
#
from turtle import Turtle
t = Turtle()
t.setpos(-200, 0)
for i in range(36):
t.forward(400)
t.right(170)
示例7: jump_to
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
def jump_to(t: Turtle, x: int, y: int):
t.penup()
t.setpos(x, y)
t.pendown()
示例8: Zelva
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setpos [as 别名]
from turtle import Turtle as Zelva
BARVY = {1: "red", 2: "blue", 3: "white"}
POZICE = {1: (0, 0), 2: (120, 0), 3: (120, 60), 4: (0, 60)} # Levý spodní # Pravý spodní # Pravý horní # Levý hodní
if __name__ == "__main__":
# Nakreslíme červenou vlajku
vlajky = {}
vlajka = (1, 2, 3, 4, 1)
vlajky[vlajka] = "Bílá země"
z = Zelva()
z.speed(1)
barva = vlajka[-1]
z.fillcolor(BARVY[barva]) # Poslední prvek je číslo barvy
z.color = "black"
z.hideturtle()
z.begin_fill()
for bod in vlajka[:-1]:
z.setpos(*POZICE[bod])
z.setpos(0, 0)
z.end_fill()