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Python Turtle.shapesize方法代码示例

本文整理汇总了Python中turtle.Turtle.shapesize方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.shapesize方法的具体用法?Python Turtle.shapesize怎么用?Python Turtle.shapesize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Turtle的用法示例。


在下文中一共展示了Turtle.shapesize方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Lampe

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
class Lampe():
	lyser = False
	turtle = None


	def lag_skilpadde(self):
		""" Lager en egen skilpadde for denne lamen."""
		self.turtle = Turtle()
		self.turtle.penup()
		self.turtle.hideturtle()

		# Gult lys når vi lyser.
		self.turtle.shape('circle')
		self.turtle.color('yellow')
		self.turtle.shapesize(5)



	def slaa_paa(self):
		self.lyser = True
		self.turtle.showturtle()


	def slaa_av(self):
		self.lyser = False
		self.turtle.hideturtle()
开发者ID:Arxcis,项目名称:Python-V2016,代码行数:28,代码来源:LysAvogpaa.py

示例2: maketree

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
def maketree(x):
    p = Turtle(shape="triangle", visible=False)
    p.setundobuffer(None)
    p.fillcolor("green")
    p.shapesize(0.4)
    p.speed(0)
    p.left(90)
    p.penup()
    p.goto(x, -110)
    p.pendown()
    return tree([p], 140, 65, 0.6375)
开发者ID:1c71,项目名称:Program-Practice,代码行数:13,代码来源:tdemo_2rtrees_generators.py

示例3: maketree

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
def maketree():
    p = Turtle(shape="triangle", visible=False)
    p.setundobuffer(None)
    p.fillcolor("green")
    p.shapesize(0.4)
    p.speed(0)
    p.left(90)
    p.penup()
    p.backward(210)
    p.pendown()
    tree([p], 200, 65, 0.6375)
开发者ID:1c71,项目名称:Program-Practice,代码行数:13,代码来源:tdemo_rtree1.py

示例4: Screen

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
#!/usr/bin/python
# coding: utf-8

from turtle import Screen
from turtle import Turtle

s = Screen()
s.bgcolor('black')

ikea_lys = Turtle()
bestemors_lys = Turtle()

ikea_lys.shape('circle')
ikea_lys.color('black')
ikea_lys.shapesize(3)
bestemors_lys.shape('circle')
bestemors_lys.color('black')
bestemors_lys.shapesize(3)

class Lampe():
	lyser = False
	turtle = None


	def lag_skilpadde(self):
		""" Lager en egen skilpadde for denne lamen."""
		self.turtle = Turtle()
		self.turtle.penup()
		self.turtle.hideturtle()

		# Gult lys når vi lyser.
开发者ID:Arxcis,项目名称:Python-V2016,代码行数:33,代码来源:LysAvogpaa.py

示例5: Material

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
class Material(object):
    def __init__(self):
        self.gods_hand = Turtle()
        self.gods_hand.hideturtle()
        self.gods_hand.speed(0)
        
    def draw_line(self):
        self.gods_hand.penup()
        self.gods_hand.tracer(0, 0)
        self.gods_hand.goto(100, 100)
        self.gods_hand.pendown()
        self.gods_hand.fill(True)
        self.gods_hand.setheading(0)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(90)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(180)
        self.gods_hand.forward(50)
        self.gods_hand.setheading(270)
        self.gods_hand.forward(50)
        self.gods_hand.fill(False)
        self.gods_hand.penup()
        self.gods_hand.goto(120, 120)
        self.gods_hand.pendown()
        self.gods_hand.pencolor("Blue")
        self.gods_hand.fillcolor("Blue")
        self.gods_hand.fill(True)
        self.gods_hand.setheading(0)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(90)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(180)
        self.gods_hand.forward(10)
        self.gods_hand.setheading(270)
        self.gods_hand.forward(10)
        
        self.gods_hand.fill(False)
        self.gods_hand.penup()
        self.gods_hand.tracer(1, 1)
        
    def build_box(self, pos_x, pos_y, length_x, length_y, do_fill, color):
        pos_x, pos_y = coordinate_converter((pos_x, pos_y))
        
        self.gods_hand.tracer(0, 0)
        
        self.gods_hand.penup()
        self.gods_hand.goto(pos_x, pos_y)
        self.gods_hand.pendown()
        
        if do_fill:
            self.gods_hand.fill(True)
            
        self.gods_hand.color(color)
            
        for x in range(4, 0, -1):
            heading = x * 90
            self.gods_hand.setheading(heading)    
            self.gods_hand.forward(length_x)
        
        if do_fill:
            self.gods_hand.fill(False)
        
        self.gods_hand.tracer(1, 1)
                 
    def draw_human(self, pos_x, pos_y):
        self.gods_hand.tracer(0, 0)
        self.gods_hand.penup()
        self.gods_hand.goto(pos_x, pos_y)
        self.gods_hand.color("blue")
        self.gods_hand.shape("circle")
        self.gods_hand.shapesize(0, 0, 5)
        stampid = self.gods_hand.stamp()
        self.gods_hand.color("black")
        self.gods_hand.tracer(1, 1)
        return stampid
        
    def erase_human(self, stampid):
        self.gods_hand.clearstamp(stampid)
开发者ID:gorbyebrius,项目名称:utbildning,代码行数:80,代码来源:m2_world_emulator.py

示例6: Screen

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
            games. Bear in mind that the simplicity of the turtle library hurts its performance
             considerabily. Therefore is is seen as a stepping stone to other more powerful low-level
              libraries such as openGl, Vulkan and DirectX12
    -------------------------------------- Jonas -------------------- """

from turtle import Turtle, Screen

# --- Create objects---
screen = Screen()
tut1 = Turtle()
tut2 = Turtle()

# --- INIT turtles ---
tut1.speed(1)
tut1.penup()
tut1.shape("circle")
tut1.shapesize(5)
tut1.color("red")

tut2.speed(1)
tut2.penup()
tut2.shape("square")
tut2.shapesize(5)
tut2.color("blue")

# --- ACTION ---
tut1.forward(100)
tut2.backward(100)

screen.mainloop()
开发者ID:kenrem6,项目名称:pythonNoob,代码行数:32,代码来源:turtleGame1.py

示例7: Turtle

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import shapesize [as 别名]
s.setup(560,560)
s.title("A drunken turtle collecting ...")

s.tracer(False)
writer = Turtle(visible=False)
writer.penup()
writer.goto(0, -275)

coins = []
for i in range(-4,5):
  for j in range(-4, 5):
      if i == j == 0:
          continue
      c = Turtle(shape="circle")
      c.color("", "orange")
      c.shapesize(0.5)
      c.goto(40*i, 40*j)
      coins.append(c)
s.tracer(True)

DRUNKENNESS = 45       
t = Turtle(shape="turtle")
t.color("black","")
points = 0
while abs(t.xcor()) < 200 and abs(t.ycor()) < 200:
  t.forward(5)
  t.right(randint(-DRUNKENNESS, DRUNKENNESS))
  found = None
  for c in coins:
      if t.distance(c) < 10:
          found = c
开发者ID:ernestojfcosta,项目名称:IPRP,代码行数:33,代码来源:rqndom_walk.py


注:本文中的turtle.Turtle.shapesize方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。