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Python Turtle.setposition方法代码示例

本文整理汇总了Python中turtle.Turtle.setposition方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.setposition方法的具体用法?Python Turtle.setposition怎么用?Python Turtle.setposition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在turtle.Turtle的用法示例。


在下文中一共展示了Turtle.setposition方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Turtle

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
from time import sleep
from turtle import Turtle
x , y = 80 , 80
x_top, y_top = -x//2, y//2
moteur = Turtle()
moteur.setposition(x_top, y_top)
for y0 in range(y_top, -y_top, -1):
    if((-1)*((-1)**(y0%2)) == 1):
        for x0 in range(x_top, -x_top, 1):
            moteur.setposition(x0, y0)
    else:
        for x0 in range(-x_top, x_top, -1):
            moteur.setposition(x0, y0)
sleep(20)
开发者ID:archaicmuse,项目名称:TRANH201-5,代码行数:16,代码来源:simulation.py

示例2: ParsonTurtle

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
class ParsonTurtle(Turtle):
  def __init__(self):
    self._turtle = Turtle()
    self._turtle.shape('turtle')
    self._commands = []

  def forward(self, dist, log=True):
    self._turtle.forward(dist)
    if log:
      self._commands.append("fwd" + str(dist))
  def fd(self, dist, log=True):
    return self.forward(dist, log=log)


  def backward(self, dist, log=True):
    self._turtle.backward(dist)
    if log:
      self._commands.append("bwd" + str(dist))
  def back(self, dist, log=True):
    return self.backward(dist, log=log)
  def bk(self, dist, log=True):
    return self.backward(dist, log=log)

  def left(self, angle, log=True):
    self._turtle.left(angle)
    if log:
      self._commands.append("lt" + str(angle))
  def lt(self, angle, log=True):
    return self.left(angle, log=log)

  def right(self, angle, log=True):
    self._turtle.right(angle)
    if log:
      self._commands.append("rt" + str(angle))
  def rt(self, angle, log=True):
    return self.right(angle, log=log)

  def goto(self, nx, ny, log=True):
    self._turtle.goto(nx, ny)
    if log:
      self._commands.append("gt" + str(nx) + "-" + str(ny))

  def setposition(self, nx, ny, log=True):
    self._turtle.setposition(nx, ny)
    if log:
      self._commands.append("setpos" + str(nx) + "-" + str(ny))
  def setpos(self, nx, ny, log=True):
    return self.setposition(nx, ny, log=log)

  def setx(self, nx, log=True):
    self._turtle.setx(nx)
    if log:
      self._commands.append("setx" + str(nx))

  def sety(self, ny, log=True):
    self._turtle.sety(ny)
    if log:
      self._commands.append("sety" + str(ny))

  def dot(self, size, color, log=True):
    self._turtle.dot(size, color)
    if log:
      self._commands.append("dot" + str(size) + "-" + str(color))

  def circle(self, radius, extent, log=True):
    self._turtle.circle(radius, extent)
    if log:
      self._commands.append("circle" + str(radius) + "-" + str(extent))

  def up(self, log=True):
    self._turtle.up()
    if log:
      self._commands.append("up")
  def penup(self, log=True):
    return self.up(log=log)
  def pu(self, log=True):
    return self.up(log=log)

  def down(self, log=True):
    self._turtle.down()
    if log:
      self._commands.append("down")
  def pendown(self, log=True):
    return self.down(log=log)
  def pd(self, log=True):
    return self.down(log=log)

  def speed(self, spd):
    self._turtle.speed(spd)

  def _logColorChange(self, command, color, green, blue):
    if blue is not None:
      self._commands.append("%s(%d, %d, %d)"%(command, color, green, blue))
    else:
      self._commands.append("%s(%s)"%(command, color))

  def pencolor(self, color, green=None, blue=None, log=True):
    if blue is not None:
      self._turtle.pencolor(color, green, blue)
    else:
#.........这里部分代码省略.........
开发者ID:vkaravir,项目名称:skulpt,代码行数:103,代码来源:__init__.py

示例3: Turtle

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
        for char in self[index]:
            if char in self.actions:
                self.update()
                self.actions[char]()

 

if __name__=='__main__':
    import sys
    from turtle import Turtle
    turtle = Turtle()
    turtle.hideturtle()
    turtle.speed('fastest')
    turtle.screen.colormode(255)
    turtle.up()
    turtle.setposition(-200, 200)
    turtle.down()

    fractals = {
        'snowflake': L_System(turtle, 'F++F++F', {'F': 'F-F++F-F'}, 60),
        'dragon': L_System(turtle, 'FX', {'X': 'X+YF', 'Y': 'FX-Y'}, 90),
        'plant': L_System(turtle, 'FX', {'X': 'F-[[X]+X]+F[+FX]-X', 'F': 'FF'}, 25),
        'sierpinsky': L_System(turtle, 'FA', {'FA': 'FB-FA-FB', 'FB': 'FA+FB+FA'}, 60),
        'koch':L_System(turtle,'F',{'F':'F+F-F-F+F'},90)
    }

    name,num = sys.argv[1], int(sys.argv[2])
    fractals[name].draw(num)

    turtle.screen.exitonclick()
开发者ID:zarthon,项目名称:lSystems,代码行数:32,代码来源:L_SystemImplementation.py

示例4: Drawing

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
class Drawing():

    def __init__(self):
        """
        This drawing class is for practicing drawing simple or even geometrical 
        pictures with turtle module.
        Let's apply this method with easy examples.
        gb = turtle.Turtle() ; gb.rigth, left, forward, backward, circle, shape, 
        shapesize, penup, pendown, home, clear
        You can get a lot of detail information by googling 'python turtle'.
        """
        self.gb = Turtle()
        self.gb.shape('turtle')
        self.gb.speed(6)
        #self.screen = self.gb.getscreen()
        #w = 150
        #self.screen.setworldcoordinates(-w,-w,w,w)
        print 'A cute turtle is ready to draw!'
    def swirl(self,shape='turtle',speed=0):
        self.gb.shape(shape)
        self.gb.speed(speed)
        self.gb.color('black')
        for i in range(500):
            self.gb.forward(i)
            self.gb.right(98)

    def color_swirl(self,shape='turtle',speed=0):
        self.gb.shape(shape)
        self.gb.speed(speed)
        for i in range(500):
            color = colorsys.hsv_to_rgb(i/1000.0,1.0,1.0)
            self.gb.color(color)
            self.gb.forward(i)
            self.gb.right(98)

    def zigzag(self,shape='turtle',speed=0):
        self.gb.shape(shape)
        self.gb.speed(speed)
        for i in range(180):
            self.gb.forward(100)
            self.gb.right(30)
            self.gb.forward(20)
            self.gb.left(60)
            self.gb.forward(50)
            self.gb.right(30)
            self.gb.penup()
            self.gb.setposition(0,0)
            self.gb.pendown()
            self.gb.right(2)
            
    def square(self,shape='turtle',speed=0):
        self.gb.shape(shape)
        self.gb.speed(speed)
        for i in range(400):
            self.gb.forward(i)
            self.gb.left(90.5)

    def gohome(self):
        wiggle = [30,30,30,30]
        self.gb.shape('turtle')
        self.gb.speed(6)
        self.gb.clear()
        self.gb.penup()
        for tick in wiggle:
            self.gb.right(tick)
            self.gb.left(tick)
        self.gb.home()
        self.gb.clear()
        self.gb.pendown()
        self.gb.color('black')
开发者ID:EMCSlabs,项目名称:Programs,代码行数:72,代码来源:funfun.py

示例5: MazeGraphics

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
class MazeGraphics(object):
    def __init__(self, config):
        self.width = config.getValueAsInt("maze", "maze_size")
        self.height = config.getValueAsInt("maze", "maze_size")
        self.bg_color = config.getValue("maze", "bg_color")
        self.line_color = config.getValue("maze", "line_color")
        self.line_centroid_color = config.getValue("maze", "line_centroid_color")
        self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
        self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
        self.path_color = config.getValue("maze", "path_color")
        self.screen = Screen()
        self.setupTurtle(self.width, self.height)

    def setupTurtle(self, width, height):
        self.screen.tracer(False)
        self.screen.screensize(width, height)
        # some basic turtle settings
        self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
        self.screen.title("Random Turtle Maze")
        self.screen.bgcolor(self.bg_color)
        self.screen.delay(None)
        self.designer = Turtle(visible=False)

    def drawGrid(self):
        for i in xrange(0, self.width + 1):
            self.drawXLines(i, self.width, self.line_color)
        for i in xrange(0, self.height + 1):
            self.drawYLines(i, self.width, self.line_color)
        self.screen.update()

    def drawXLines(self, position, width, color):
        self.drawLines(position, 0, width, color, 90)

    def drawYLines(self, position, width, color):
        self.drawLines(0, position, width, color, 0)

    def drawLines(self, xPosition, yPosition, width, color, heading):
        self.designer.up()
        self.designer.setposition(xPosition, yPosition)
        self.designer.color(color)
        self.designer.down()
        self.designer.setheading(heading)
        self.designer.forward(width)
        self.designer.up()

    def drawCentroid(self, cell, color):
        """
        Draw a centroid for animation purposes but then overwrite it.
        """
        self.designer.setposition(cell.centroid)
        self.designer.dot(5, color)
        self.screen.update()
        self.designer.dot(5, self.bg_color)

    def removeWall(self, posx, posy, heading, color):
        """
            We tear down walls to build the maze
        """
        self.designer.up()
        self.designer.setposition(posx, posy)
        self.designer.down()
        self.designer.color(color)
        self.designer.setheading(heading)
        self.designer.forward(1)
        self.designer.up()
        self.screen.update()

    def drawPath(self, cell1, cell2):
        """
            This draws a line for the solution as it's worked out.
        """
        self.designer.setposition(cell1.centroid)
        self.designer.color(self.path_color)
        direction = self.getDirection(cell1, cell2)
        if direction == "N":
            self.designer.setheading(90)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "S":
            self.designer.setheading(270)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "W":
            self.designer.setheading(0)
            self.designer.down()
            self.designer.forward(1)
            self.designer.up()
        elif direction == "E":
            self.designer.setheading(0)
            self.designer.down()
            self.designer.backward(1)
            self.designer.up()
        self.drawCentroid(cell2, self.line_centroid_color)
        self.screen.update()

    def getDirection(self, currCell, nextCell):
        direction = None
        if nextCell.x < currCell.x:
#.........这里部分代码省略.........
开发者ID:skroah,项目名称:pythonmaze,代码行数:103,代码来源:mazegraphics.py

示例6: Turtle

# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setposition [as 别名]
#!/usr/bin/python
import turtle,time
from turtle import Turtle
 
cursor = Turtle()
cursor.speed(2)
 
cursor.penup()
cursor.setposition(-70,0)
cursor.color('red')
cursor.pendown()
cursor.left(90)
cursor.forward(100)
cursor.right(150)
cursor.forward(115)
cursor.left(120)
cursor.forward(115)
cursor.right(150)
cursor.forward(100)
time.sleep(0.5)
cursor.clear()
 
cursor.penup()
cursor.setposition(-70,0)
cursor.right(180)
cursor.color('blue')
cursor.pendown()
cursor.right(30)
cursor.forward(115)
cursor.right(120)
cursor.forward(115)
开发者ID:mani1996,项目名称:Remember-My-Name,代码行数:33,代码来源:script.py


注:本文中的turtle.Turtle.setposition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。