本文整理汇总了Python中turtle.Turtle.ht方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.ht方法的具体用法?Python Turtle.ht怎么用?Python Turtle.ht使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Turtle
的用法示例。
在下文中一共展示了Turtle.ht方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def main():
global screen
screen = Screen()
screen.colormode(255)
p = Turtle()
p.ht()
screen.tracer(75,0)
u = doit1(6, Turtle(undobuffersize=1))
s = doit2(7, Turtle(undobuffersize=1))
t = doit3(5, Turtle(undobuffersize=1))
v = doit4(6, Turtle(undobuffersize=1))
w = doit5(5, Turtle(undobuffersize=1))
a = clock()
while True:
done = 0
for b in u,s,t,v,w:
try:
next(b)
except:
done += 1
if done == 5:
break
screen.tracer(1,10)
b = clock()
return "runtime: {0:.2f} sec.".format(b-a)
示例2: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def main():
## create compound yellow/blue turtleshape for planets
global s
s = Screen()
s.setup(1120,840)
s.reset()
s.tracer(0, 0)
t = Turtle()
t.ht()
t.pu()
t.fd(6)
t.lt(90)
t.begin_poly()
t.circle(6, 180)
t.end_poly()
m1 = t.get_poly()
t.begin_poly()
t.circle(6,180)
t.end_poly()
m2 = t.get_poly()
planetshape = Shape("compound")
planetshape.addcomponent(m1,"orange")
planetshape.addcomponent(m2,"blue")
s.register_shape("planet", planetshape)
#s.tracer(1,0)
s.update()
## setup gravitational system
gs = GravSys()
sun = Star(1000000, Vec(-250,0), Vec(0,-0.35), gs, "circle")
sun.color("yellow")
sun.pensize(1.8)
sun.pu()
earth = Star(5000, Vec(450,0), Vec(0,70), gs, "planet")
earth.pencolor("green")
earth.shapesize(0.8)
rm=12.0583
vm=(8.0*5000/rm)**.5
moon = Star(1, Vec(450+rm,0), Vec(0,70+vm), gs, "planet")
moon.pencolor("blue")
moon.shapesize(0.5)
gs.init()
gs.start()
return "Done!"
示例3: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def main():
global screen, red, green, blue
screen = Screen()
screen.delay(0)
screen.setworldcoordinates(-1, -0.3, 3, 1.3)
red = ColorTurtle(0, .5)
green = ColorTurtle(1, .5)
blue = ColorTurtle(2, .5)
setbgcolor()
writer = Turtle()
writer.ht()
writer.pu()
writer.goto(1,1.15)
writer.write("DRAG!",align="center",font=("Arial",30,("bold","italic")))
return "EVENTLOOP"
示例4: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def main():
p = Turtle()
p.ht()
tracer(75,0)
u = doit1(6, Turtle(undobuffersize=1))
s = doit2(7, Turtle(undobuffersize=1))
t = doit3(5, Turtle(undobuffersize=1))
a = clock()
while True:
done = 0
for b in u,s,t:
try:
b.__next__()
except:
done += 1
if done == 3:
break
tracer(1,10)
b = clock()
return "runtime: %.2f sec." % (b-a)
示例5: createPlanetShape
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def createPlanetShape():
s.tracer(0,0)
t = Turtle()
t.ht()
t.pu()
t.fd(6)
t.lt(90)
t.begin_poly()
t.circle(6, 180)
t.end_poly()
m1 = t.get_poly()
t.begin_poly()
t.circle(6,180)
t.end_poly()
m2 = t.get_poly()
planetshape = Shape("compound")
planetshape.addcomponent(m1,"orange")
planetshape.addcomponent(m2,"blue")
s.register_shape("planet", planetshape)
s.tracer(True,0)
示例6: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def main():
s = Turtle()
s.reset()
s.getscreen().tracer(0,0)
s.ht()
s.pu()
s.fd(6)
s.lt(90)
s.begin_poly()
s.circle(6, 180)
s.end_poly()
m1 = s.get_poly()
s.begin_poly()
s.circle(6,180)
s.end_poly()
m2 = s.get_poly()
planetshape = Shape("compound")
planetshape.addcomponent(m1,"orange")
planetshape.addcomponent(m2,"blue")
s.getscreen().register_shape("planet", planetshape)
s.getscreen().tracer(1,0)
## setup gravitational system
gs = GravSys()
sun = Star(1000000, Vec(0,0), Vec(0,-2.5), gs, "circle")
sun.color("yellow")
sun.shapesize(1.8)
sun.pu()
earth = Star(12500, Vec(210,0), Vec(0,195), gs, "planet")
earth.pencolor("green")
earth.shapesize(0.8)
moon = Star(1, Vec(220,0), Vec(0,295), gs, "planet")
moon.pencolor("blue")
moon.shapesize(0.5)
gs.init()
gs.start()
return "Done!"
示例7: Screen
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
import math
screen = Screen()
screenMinX = -screen.window_width() / 2
screenMinY = -screen.window_height() / 2
screenMaxX = screen.window_width() / 2
screenMaxY = screen.window_height() / 2
screen.setworldcoordinates(screenMinX, screenMinY, screenMaxX, screenMaxY)
screen.bgcolor("black")
offscreen_x = screenMinX - 100
t = Turtle()
t.penup()
t.ht()
t.speed(0)
t.goto(0, screenMaxY - 20)
t.color('grey')
t.write("Turtles in Space!!", align="center", font=("Arial", 20))
t.goto(0, screenMaxY - 33)
t.write("Use the arrow keys to move, 'x' to fire, 'q' to quit", align="center")
t.goto(0, 0)
t.color("red")
class Bullet(Turtle):
def __init__(self, screen, x, y, heading):
super().__init__()
self.speed(0)
self.penup()
示例8: TetrisBoard
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
class TetrisBoard(object):
def __init__(self, cols, rows):
self.cols, self.rows = cols, rows
self.screen = Screen()
self.screen.screensize(BLOCKWIDTH*cols-50, BLOCKWIDTH*rows-50)
self.screen.setup(BLOCKWIDTH*cols+12, BLOCKWIDTH*rows+12)
self.screen.title("Turtle Tetris")
self.screen.bgcolor("black")
self.writer = Turtle()
self.writer.ht()
self.label = None
self.grid = {}
self.screen.tracer(False)
for row in range(rows):
for col in range(cols):
self.grid[(col, row)] = TetrisTurtle(col, row)
self.screen.tracer(True)
self.brick = TetrisBrick(self)
self.result = 0
self.LEVEL = 0.6
self.keybuffer = KeyBuffer(self.screen,
["Right", "Left", "Up", "Down", "space", "Escape"])
self.reset()
self.screen.listen()
self.t1 = time()
def reset(self):
self.result = 0
self.LEVEL = 0.600
self.screen.tracer(False)
self.writer.clear()
if self.label:
self.writer.clearstamp(self.label)
for x in range(COLUMNS):
for y in range(ROWS):
self.grid[(x,y)].fillcolor("")
self.screen.tracer(True)
self.state = "NEWBRICK"
def blink(self, y, n=1):
for _ in range(n):
for color in ("white", "black"):
self.screen.tracer(False)
for x in range(COLUMNS):
self.grid[(x,y)].pencolor(color)
sleep(self.LEVEL/10.0)
self.screen.tracer(True)
def display_result(self):
tb = self
tb.writer.color("white", "gray20")
tb.writer.shape("square")
tb.writer.shapesize(5, 15)
tb.writer.goto(-4 ,0)
self.label = tb.writer.stamp()
tb.writer.goto(-2,3)
tb.writer.write(str(tb.result) + " rows!",
align="center", font = ("Courier", 24, "bold") )
tb.writer.goto(-2,-22)
tb.writer.write("New game : <spacebar>",
align="center", font = ("Courier", 16, "bold") )
tb.writer.goto(-2,-42)
tb.writer.write("Quit : <escape>",
align="center", font = ("Courier", 16, "bold") )
def getcolor(self, col, row):
return self.grid[(col, row)].fillcolor()
def setcolor(self, col, row, color):
return self.grid[(col, row)].fillcolor(color)
def rowfree(self, row):
return not any([self.getcolor(col, row) for col in range(COLUMNS)])
def rowfull(self, row):
return all([self.getcolor(col, row) for col in range(COLUMNS)])
def cleanup(self, shp):
try:
ymax = max([y for (x,y) in shp])
except ValueError:
self.state = "FINIS"
return
currenty = ymax
while currenty > 0:
if self.rowfull(currenty):
self.blink(currenty, 2)
self.result += 1
if self.result == 8:
self.LEVEL = 0.4
elif self.result == 20:
self.LEVEL = 0.25
y = currenty
while True:
self.screen.tracer(False)
for c in range(COLUMNS):
self.setcolor(c, y, self.getcolor(c, y-1))
self.screen.tracer(True)
if self.rowfree(y):
break
else:
y -= 1
else:
#.........这里部分代码省略.........
示例9: draw_bullseye
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
turtle.goto(x, y-radius)
turtle.pendown()
turtle.fill(True)
turtle.circle(radius)
turtle.fill(False)
def draw_bullseye(turtle, x, y, wn):
color = True
for radius in range(circle_radius, circle_inner_radius, -40):
if color:
turtle.fillcolor("red")
else:
turtle.fillcolor("white")
origin_circle(turtle,radius,x,y,wn)
color = not color
while True:
t1.speed(0)
wn = t1.getscreen()
t1.ht()
width = wn.window_width()
height = wn.window_height()
wn.screensize(width, height, None)
x = randint( -(width/2) + circle_radius, (width/2) - circle_radius)
y = randint( -(height/2) + circle_radius, (height/2) - circle_radius)
print x, y
print width, height
draw_bullseye(t1, x, y, wn)
time.sleep(3)
t1.clear()
示例10: create_turtles
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import ht [as 别名]
def create_turtles(ne):
for i in range(ne):
t = Turtle()
t.ht()
t.speed(0)
t.seth(i * 360.0 / ne)
t.width(3)
return s.turtles()