本文整理汇总了Python中turtle.Turtle.backward方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.backward方法的具体用法?Python Turtle.backward怎么用?Python Turtle.backward使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Turtle
的用法示例。
在下文中一共展示了Turtle.backward方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: maketree
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
def maketree():
p = Turtle(shape="triangle", visible=False)
p.setundobuffer(None)
p.fillcolor("green")
p.shapesize(0.4)
p.speed(0)
p.left(90)
p.penup()
p.backward(210)
p.pendown()
tree([p], 200, 65, 0.6375)
示例2: __init__
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
class TurtleGTX:
def __init__(self, name = ''):
from turtle import Turtle
self.odometer = 0
self.name = name
self.turtle = Turtle()
def forward(self, distance):
try:
if self.odometer > 1000:
raise ValueError("Need to switch for a new tyre")
if distance > 0:
self.odometer += distance
self.turtle.forward(distance)
if distance < 0:
self.odometer += distance*(-1)
self.turtle.backward(distance*(-1))
except:
print("Need to switch for a new tyre")
def change_tyre(self):
self.odometer = 0
示例3: random_color
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
from turtle import Turtle
from random import random
def random_color():
return (random(),random(),random())
artist = Turtle()
artist.penup()
artist.pensize(400)
artist.speed(7)
artist.hideturtle()
artist.backward(200)
artist.left(90)
artist.forward(200)
artist.right(90)
artist.pendown()
while True:
for count in range(4):
artist.pencolor(random_color())
artist.forward(500)
artist.right(90)
input()
示例4: Turtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
from turtle import Turtle, mainloop
raptor = Turtle()
raptor.pencolor("red")
raptor.backward(200)
duckbill = Turtle()
duckbill.pencolor("green")
duckbill.forward(200)
mainloop()
示例5: ParsonTurtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
class ParsonTurtle(Turtle):
def __init__(self):
self._turtle = Turtle()
self._turtle.shape('turtle')
self._commands = []
def forward(self, dist, log=True):
self._turtle.forward(dist)
if log:
self._commands.append("fwd" + str(dist))
def fd(self, dist, log=True):
return self.forward(dist, log=log)
def backward(self, dist, log=True):
self._turtle.backward(dist)
if log:
self._commands.append("bwd" + str(dist))
def back(self, dist, log=True):
return self.backward(dist, log=log)
def bk(self, dist, log=True):
return self.backward(dist, log=log)
def left(self, angle, log=True):
self._turtle.left(angle)
if log:
self._commands.append("lt" + str(angle))
def lt(self, angle, log=True):
return self.left(angle, log=log)
def right(self, angle, log=True):
self._turtle.right(angle)
if log:
self._commands.append("rt" + str(angle))
def rt(self, angle, log=True):
return self.right(angle, log=log)
def goto(self, nx, ny, log=True):
self._turtle.goto(nx, ny)
if log:
self._commands.append("gt" + str(nx) + "-" + str(ny))
def setposition(self, nx, ny, log=True):
self._turtle.setposition(nx, ny)
if log:
self._commands.append("setpos" + str(nx) + "-" + str(ny))
def setpos(self, nx, ny, log=True):
return self.setposition(nx, ny, log=log)
def setx(self, nx, log=True):
self._turtle.setx(nx)
if log:
self._commands.append("setx" + str(nx))
def sety(self, ny, log=True):
self._turtle.sety(ny)
if log:
self._commands.append("sety" + str(ny))
def dot(self, size, color, log=True):
self._turtle.dot(size, color)
if log:
self._commands.append("dot" + str(size) + "-" + str(color))
def circle(self, radius, extent, log=True):
self._turtle.circle(radius, extent)
if log:
self._commands.append("circle" + str(radius) + "-" + str(extent))
def up(self, log=True):
self._turtle.up()
if log:
self._commands.append("up")
def penup(self, log=True):
return self.up(log=log)
def pu(self, log=True):
return self.up(log=log)
def down(self, log=True):
self._turtle.down()
if log:
self._commands.append("down")
def pendown(self, log=True):
return self.down(log=log)
def pd(self, log=True):
return self.down(log=log)
def speed(self, spd):
self._turtle.speed(spd)
def _logColorChange(self, command, color, green, blue):
if blue is not None:
self._commands.append("%s(%d, %d, %d)"%(command, color, green, blue))
else:
self._commands.append("%s(%s)"%(command, color))
def pencolor(self, color, green=None, blue=None, log=True):
if blue is not None:
self._turtle.pencolor(color, green, blue)
else:
#.........这里部分代码省略.........
示例6: snowflake
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
from turtle import Turtle, Screen
def snowflake(t, iterations, size):
if iterations == 0: # Base Case
t.forward(size)
else:
pass
atuin = Turtle()
window = Screen()
atuin.color("#FFFFFF")
window.bgcolor("#0191C8")
atuin.penup()
atuin.backward(50)
atuin.pendown()
atuin.pensize(4)
num_sides = 3
iterations = 0
for i in range(num_sides):
snowflake(atuin, iterations, 100)
atuin.right(360 / num_sides)
window.exitonclick()
示例7: random_color
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
from turtle import Turtle
from random import random
def random_color():
return(random(),random(),random())
MorganFreeman = Turtle()
MorganFreeman.pensize(9)
MorganFreeman.speed(0)
while True:
for counter in range(50):
MorganFreeman.pencolor(random_color())
MorganFreeman.forward(counter)
MorganFreeman.backward(counter+25)
MorganFreeman.right(25)
MorganFreeman.penup()
MorganFreeman.right(90)
MorganFreeman.forward(50)
MorganFreeman.pendown()
for counter in range(50):
MorganFreeman.pencolor(random_color())
MorganFreeman.forward(counter)
MorganFreeman.backward(counter+25)
MorganFreeman.left(25)
示例8: random_color
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
from turtle import Turtle
from random import random
def random_color():
return(random(),random(),random())
nibles = Turtle()
nibles.pensize(7)
nibles.speed(0)
for counter in range(1,200):
nibles.pencolor(random_color())
nibles.right(10)
nibles.left(20)
nibles.backward(1)
nibles.forward(10)
nibles.
示例9: Screen
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
games. Bear in mind that the simplicity of the turtle library hurts its performance
considerabily. Therefore is is seen as a stepping stone to other more powerful low-level
libraries such as openGl, Vulkan and DirectX12
-------------------------------------- Jonas -------------------- """
from turtle import Turtle, Screen
# --- Create objects---
screen = Screen()
tut1 = Turtle()
tut2 = Turtle()
# --- INIT turtles ---
tut1.speed(1)
tut1.penup()
tut1.shape("circle")
tut1.shapesize(5)
tut1.color("red")
tut2.speed(1)
tut2.penup()
tut2.shape("square")
tut2.shapesize(5)
tut2.color("blue")
# --- ACTION ---
tut1.forward(100)
tut2.backward(100)
screen.mainloop()
示例10: MazeGraphics
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
class MazeGraphics(object):
def __init__(self, config):
self.width = config.getValueAsInt("maze", "maze_size")
self.height = config.getValueAsInt("maze", "maze_size")
self.bg_color = config.getValue("maze", "bg_color")
self.line_color = config.getValue("maze", "line_color")
self.line_centroid_color = config.getValue("maze", "line_centroid_color")
self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
self.path_color = config.getValue("maze", "path_color")
self.screen = Screen()
self.setupTurtle(self.width, self.height)
def setupTurtle(self, width, height):
self.screen.tracer(False)
self.screen.screensize(width, height)
# some basic turtle settings
self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
self.screen.title("Random Turtle Maze")
self.screen.bgcolor(self.bg_color)
self.screen.delay(None)
self.designer = Turtle(visible=False)
def drawGrid(self):
for i in xrange(0, self.width + 1):
self.drawXLines(i, self.width, self.line_color)
for i in xrange(0, self.height + 1):
self.drawYLines(i, self.width, self.line_color)
self.screen.update()
def drawXLines(self, position, width, color):
self.drawLines(position, 0, width, color, 90)
def drawYLines(self, position, width, color):
self.drawLines(0, position, width, color, 0)
def drawLines(self, xPosition, yPosition, width, color, heading):
self.designer.up()
self.designer.setposition(xPosition, yPosition)
self.designer.color(color)
self.designer.down()
self.designer.setheading(heading)
self.designer.forward(width)
self.designer.up()
def drawCentroid(self, cell, color):
"""
Draw a centroid for animation purposes but then overwrite it.
"""
self.designer.setposition(cell.centroid)
self.designer.dot(5, color)
self.screen.update()
self.designer.dot(5, self.bg_color)
def removeWall(self, posx, posy, heading, color):
"""
We tear down walls to build the maze
"""
self.designer.up()
self.designer.setposition(posx, posy)
self.designer.down()
self.designer.color(color)
self.designer.setheading(heading)
self.designer.forward(1)
self.designer.up()
self.screen.update()
def drawPath(self, cell1, cell2):
"""
This draws a line for the solution as it's worked out.
"""
self.designer.setposition(cell1.centroid)
self.designer.color(self.path_color)
direction = self.getDirection(cell1, cell2)
if direction == "N":
self.designer.setheading(90)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "S":
self.designer.setheading(270)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "W":
self.designer.setheading(0)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "E":
self.designer.setheading(0)
self.designer.down()
self.designer.backward(1)
self.designer.up()
self.drawCentroid(cell2, self.line_centroid_color)
self.screen.update()
def getDirection(self, currCell, nextCell):
direction = None
if nextCell.x < currCell.x:
#.........这里部分代码省略.........
示例11:
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
cursor.forward(100)
cursor.right(135)
cursor.forward(140)
cursor.left(135)
cursor.forward(100)
time.sleep(0.5)
cursor.clear()
cursor.penup()
cursor.setposition(-70,0)
cursor.color('black')
cursor.pendown()
cursor.right(90)
cursor.forward(100)
cursor.backward(50)
cursor.left(90)
cursor.forward(100)
cursor.left(90)
cursor.forward(50)
cursor.backward(100)
time.sleep(0.5)
cursor.clear()
cursor.penup()
cursor.right(180)
cursor.setposition(-300,0)
cursor.color('red')
cursor.pendown()
cursor.left(90)
示例12: main
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import backward [as 别名]
def main():
t = Turtle()
my_win = Screen()
t.width(12)
t.speed(10)
t.left(90)
t.up()
t.backward(100)
t.down()
t.color("brown")
tree(75, t)
my_win.exitonclick()