本文整理汇总了Python中turtle.Turtle.setheading方法的典型用法代码示例。如果您正苦于以下问题:Python Turtle.setheading方法的具体用法?Python Turtle.setheading怎么用?Python Turtle.setheading使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle.Turtle
的用法示例。
在下文中一共展示了Turtle.setheading方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: add_turtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setheading [as 别名]
def add_turtle(name):
t = Turtle()
t.speed('fast')
#t.penup()
t.shape(turtle_shapes[len(turtles) % len(turtle_shapes)])
turtles[name] = t
t.setheading(90) # Point up
return t
示例2: placeTurtle
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setheading [as 别名]
def placeTurtle(self,x,y):
newT = Turtle()
newTscreen = newT.getscreen()
newTscreen.tracer(0)
newT.up()
newT.goto(x,y)
newT.shape('turtle')
newT.setheading(random.randint(1,359))
newTscreen.tracer(1)
self.numTurtles = self.numTurtles + 1
self.turtleList.append(newT)
if self.numTurtles >= self.maxTurtles:
self.bigTscreen.onclick(None)
示例3: Raptor
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setheading [as 别名]
class Raptor(object):
def __init__(self, distance, color, speed):
self.turtle = Turtle()
self.speed = speed
self.turtle.pencolor(color)
self.turtle.penup()
self.turtle.forward(distance)
self.turtle.pendown()
def move(self, target):
angle = self.turtle.towards(target)
self.turtle.setheading(angle)
self.turtle.forward(self.speed)
示例4: Material
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setheading [as 别名]
class Material(object):
def __init__(self):
self.gods_hand = Turtle()
self.gods_hand.hideturtle()
self.gods_hand.speed(0)
def draw_line(self):
self.gods_hand.penup()
self.gods_hand.tracer(0, 0)
self.gods_hand.goto(100, 100)
self.gods_hand.pendown()
self.gods_hand.fill(True)
self.gods_hand.setheading(0)
self.gods_hand.forward(50)
self.gods_hand.setheading(90)
self.gods_hand.forward(50)
self.gods_hand.setheading(180)
self.gods_hand.forward(50)
self.gods_hand.setheading(270)
self.gods_hand.forward(50)
self.gods_hand.fill(False)
self.gods_hand.penup()
self.gods_hand.goto(120, 120)
self.gods_hand.pendown()
self.gods_hand.pencolor("Blue")
self.gods_hand.fillcolor("Blue")
self.gods_hand.fill(True)
self.gods_hand.setheading(0)
self.gods_hand.forward(10)
self.gods_hand.setheading(90)
self.gods_hand.forward(10)
self.gods_hand.setheading(180)
self.gods_hand.forward(10)
self.gods_hand.setheading(270)
self.gods_hand.forward(10)
self.gods_hand.fill(False)
self.gods_hand.penup()
self.gods_hand.tracer(1, 1)
def build_box(self, pos_x, pos_y, length_x, length_y, do_fill, color):
pos_x, pos_y = coordinate_converter((pos_x, pos_y))
self.gods_hand.tracer(0, 0)
self.gods_hand.penup()
self.gods_hand.goto(pos_x, pos_y)
self.gods_hand.pendown()
if do_fill:
self.gods_hand.fill(True)
self.gods_hand.color(color)
for x in range(4, 0, -1):
heading = x * 90
self.gods_hand.setheading(heading)
self.gods_hand.forward(length_x)
if do_fill:
self.gods_hand.fill(False)
self.gods_hand.tracer(1, 1)
def draw_human(self, pos_x, pos_y):
self.gods_hand.tracer(0, 0)
self.gods_hand.penup()
self.gods_hand.goto(pos_x, pos_y)
self.gods_hand.color("blue")
self.gods_hand.shape("circle")
self.gods_hand.shapesize(0, 0, 5)
stampid = self.gods_hand.stamp()
self.gods_hand.color("black")
self.gods_hand.tracer(1, 1)
return stampid
def erase_human(self, stampid):
self.gods_hand.clearstamp(stampid)
示例5: MazeGraphics
# 需要导入模块: from turtle import Turtle [as 别名]
# 或者: from turtle.Turtle import setheading [as 别名]
class MazeGraphics(object):
def __init__(self, config):
self.width = config.getValueAsInt("maze", "maze_size")
self.height = config.getValueAsInt("maze", "maze_size")
self.bg_color = config.getValue("maze", "bg_color")
self.line_color = config.getValue("maze", "line_color")
self.line_centroid_color = config.getValue("maze", "line_centroid_color")
self.forward_centroid_color = config.getValue("maze", "forward_centroid_color")
self.reverse_centroid_color = config.getValue("maze", "reverse_centroid_color")
self.path_color = config.getValue("maze", "path_color")
self.screen = Screen()
self.setupTurtle(self.width, self.height)
def setupTurtle(self, width, height):
self.screen.tracer(False)
self.screen.screensize(width, height)
# some basic turtle settings
self.screen.setworldcoordinates(-1, -1, width + 1, height + 1)
self.screen.title("Random Turtle Maze")
self.screen.bgcolor(self.bg_color)
self.screen.delay(None)
self.designer = Turtle(visible=False)
def drawGrid(self):
for i in xrange(0, self.width + 1):
self.drawXLines(i, self.width, self.line_color)
for i in xrange(0, self.height + 1):
self.drawYLines(i, self.width, self.line_color)
self.screen.update()
def drawXLines(self, position, width, color):
self.drawLines(position, 0, width, color, 90)
def drawYLines(self, position, width, color):
self.drawLines(0, position, width, color, 0)
def drawLines(self, xPosition, yPosition, width, color, heading):
self.designer.up()
self.designer.setposition(xPosition, yPosition)
self.designer.color(color)
self.designer.down()
self.designer.setheading(heading)
self.designer.forward(width)
self.designer.up()
def drawCentroid(self, cell, color):
"""
Draw a centroid for animation purposes but then overwrite it.
"""
self.designer.setposition(cell.centroid)
self.designer.dot(5, color)
self.screen.update()
self.designer.dot(5, self.bg_color)
def removeWall(self, posx, posy, heading, color):
"""
We tear down walls to build the maze
"""
self.designer.up()
self.designer.setposition(posx, posy)
self.designer.down()
self.designer.color(color)
self.designer.setheading(heading)
self.designer.forward(1)
self.designer.up()
self.screen.update()
def drawPath(self, cell1, cell2):
"""
This draws a line for the solution as it's worked out.
"""
self.designer.setposition(cell1.centroid)
self.designer.color(self.path_color)
direction = self.getDirection(cell1, cell2)
if direction == "N":
self.designer.setheading(90)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "S":
self.designer.setheading(270)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "W":
self.designer.setheading(0)
self.designer.down()
self.designer.forward(1)
self.designer.up()
elif direction == "E":
self.designer.setheading(0)
self.designer.down()
self.designer.backward(1)
self.designer.up()
self.drawCentroid(cell2, self.line_centroid_color)
self.screen.update()
def getDirection(self, currCell, nextCell):
direction = None
if nextCell.x < currCell.x:
#.........这里部分代码省略.........