本文整理汇总了Python中tile.Tile.key_img方法的典型用法代码示例。如果您正苦于以下问题:Python Tile.key_img方法的具体用法?Python Tile.key_img怎么用?Python Tile.key_img使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tile.Tile
的用法示例。
在下文中一共展示了Tile.key_img方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: load
# 需要导入模块: from tile import Tile [as 别名]
# 或者: from tile.Tile import key_img [as 别名]
def load(self, ZONE_N):
'''(Zone, str) -> NoneType
Loads Zone from Zone given in ZONE_N. Assumes success. Format for
map files:
min <int_value>
max <int_value>
img <index> <img_name>
...
map
XYZ ...
...
min, max - optional entries to specific inclusive range for randomly
generated integers for tile values, which is used if given
a ? character
img - optional entry or entries to specify images for tiles
(images are not required by tiles). <img_name> is added to
a list, and <index> corresponds with the index in the list.
map - an array of tile entries, which are X,Y,Z,U , separated by spaces.
X is the type of tile to be loaded: 0 for default tile, 1
for trap, 2 is wall, 3 is key, 4 is lock, 5 is exit. Y is
the img index for the primary img to be used, where 0 means
no img. Z is the value
to be given to the tile, where ? means a random value
generated using min, max. U is the secondary img to be used, 0
for no img.'''
TILE_SIZE = get_tile_size()
# Seed random in case random values are to be generated
random.seed()
PATH = _get_zone_path(ZONE_N)
with open(PATH) as FILE:
min = None
max = None
img_list = [None] # None there for use of 0 for no img
line = FILE.readline()
while line:
data = line.split()
if data[0] == "min":
min = int(data[1])
elif data[0] == "max":
max = int(data[1])
elif data[0] == "start":
coord = (int(data[1]), int(data[2]))
elif data[0] == "img":
img_list.append(data[2])
elif data[0] == "map":
# Map is rest of file
line = FILE.readline()
for i in range(self.num_tiles_h): # Row number of data
data = line.split()
for j in range(self.num_tiles_w): # Column number of data
tile = data[j].split(",")
tile_s = Tile(j * TILE_SIZE, i * TILE_SIZE)
img_index = int(tile[1])
sec_img_index = int(tile[3])
#loads the image of the tile
if img_index:
tile_s.load_img(img_list[img_index])
#gives the tile a value
if tile[2] == "?":
# Randomize value given by min, max
tile_s.value = random.randint(min, max)
else:
tile_s.value = int(tile[2])
# Determine tile type
if tile[0] == "0": # Normal
pass
elif tile[0] == "1": # Trap
tile_s.trap = True
tile_s.load_trapimg(img_list[sec_img_index])
elif tile[0] == "2": # Wall
tile_s.wall = True
tile_s.wall_img = load_img(img_list[sec_img_index])
elif tile[0] == "3": # Key
tile_s.key = True
tile_s.key_img = load_img(img_list[sec_img_index])
elif tile[0] == "4": # Lock
tile_s.lock = True
tile_s.lock_img = load_img(img_list[sec_img_index])
elif tile[0] == "5": # Exit
tile_s.exit = True
tile_s.exit_img = load_img(img_list[sec_img_index])
self.map[j][i] = tile_s
line = FILE.readline()
line = FILE.readline()
self.player = Player(*coord) # Starting coords