本文整理汇总了Python中tile.Tile.addItem方法的典型用法代码示例。如果您正苦于以下问题:Python Tile.addItem方法的具体用法?Python Tile.addItem怎么用?Python Tile.addItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tile.Tile
的用法示例。
在下文中一共展示了Tile.addItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: init_map
# 需要导入模块: from tile import Tile [as 别名]
# 或者: from tile.Tile import addItem [as 别名]
def init_map( file_ptr ):
current_tile = None
# read from the configuration file
config = configparser.ConfigParser()
config.read( file_ptr )
if len( config.sections() ) == 0:
raise IOException( "File not found." )
tile_record = dict()
sections = config.sections()
for section in sections:
tile = Tile()
try:
description = config.get( section, "description" )
tile.setDescription( description )
except (KeyError, configparser.NoOptionError):
pass
try:
itemlist = config.get( section, "items" )
itemlist = itemlist.split(" & ")
for item in itemlist:
atoms = item.split(" ")
item_name = atoms[-1].strip()
item_modifier = ' '.join( atoms[:-1] ).strip()
item_obj = Item(item_name, item_modifier)
tile.addItem( item_obj )
except (KeyError, configparser.NoOptionError):
pass
try:
actorlist = config.get( section, "actors" )
actorlist = actorlist.split(", ")
for actor in actorlist:
print( "Actors currently unsupported!" )
pass
except (KeyError, configparser.NoOptionError):
pass
try:
currentflag = config.get( section, "start" )
if current_tile != None:
print("Multiple start tiles detected!")
current_tile = tile
except (KeyError, configparser.NoOptionError):
pass
tile_record[ section ] = tile
for section in sections:
try:
north_target = config.get( section, "north" )
if north_target in tile_record.keys():
north_target = tile_record[ north_target ]
tile_record[ section ].linkTile( north_target, NORTH )
else:
print( "Link target %s not found." % north_target )
except (KeyError, configparser.NoOptionError):
pass
try:
south_target = config.get( section, "south" )
if south_target in tile_record.keys():
south_target = tile_record[ south_target ]
tile_record[ section ].linkTile( south_target, SOUTH )
else:
print( "Link target %s not found." % south_target )
except (KeyError, configparser.NoOptionError):
pass
try:
east_target = config.get( section, "east" )
if east_target in tile_record.keys():
east_target = tile_record[ east_target ]
tile_record[ section ].linkTile( east_target, EAST )
else:
print( "Link target %s not found." % east_target )
except (KeyError, configparser.NoOptionError):
pass
try:
west_target = config.get( section, "west" )
if west_target in tile_record.keys():
west_target = tile_record[ west_target ]
tile_record[ section ].linkTile( west_target, WEST )
else:
print( "Link target %s not found." % west_target )
except (KeyError, configparser.NoOptionError):
pass
try:
up_target = config.get( section, "up" )
if up_target in tile_record.keys():
up_target = tile_record[ up_target ]
#.........这里部分代码省略.........