本文整理汇总了Python中tile.Tile.draw_foreground方法的典型用法代码示例。如果您正苦于以下问题:Python Tile.draw_foreground方法的具体用法?Python Tile.draw_foreground怎么用?Python Tile.draw_foreground使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tile.Tile
的用法示例。
在下文中一共展示了Tile.draw_foreground方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: TileMap
# 需要导入模块: from tile import Tile [as 别名]
# 或者: from tile.Tile import draw_foreground [as 别名]
class TileMap():
height = 12
width = 12
BLOCK_SIZE = (60, 60)
TILE_UP = -1
TILE_DOWN = -2
TILE_LEFT = -1
TILE_RIGHT = -2
def __init__(self, filename):
self.x = 0
self.y = 0
self.save_path = filename
self.load()
mapdata = json.loads(open(MAPS_DIR + 'main_map.json').read())
self.tilemapping = map(None, *mapdata["map"])
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y])
def save(self, player):
self.tile.save()
player.save(self.save_path)
with open('{0}current_tile.json'.format(self.save_path), 'w') as f:
f.write(json.dumps(self.to_json()))
def load(self):
with open('{0}current_tile.json'.format(self.save_path), 'r') as f:
data = json.loads(f.read())
self.x = data['x']
self.y = data['y']
def to_json(self):
json = {'x': self.x, 'y': self.y}
return json
def set_tile(self, player, x, y):
self.x = x
self.y = y
self.save(player)
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y], TileMap.BLOCK_SIZE)
def update(self, player, enemy_group):
(px, py) = player.isOutOfBounds(
self.width,
self.height,
TileMap.TILE_LEFT,
TileMap.TILE_RIGHT,
TileMap.TILE_UP,
TileMap.TILE_DOWN
)
for enemy in enemy_group:
enemy.isOutOfBounds(
self.width,
self.height,
TileMap.TILE_LEFT,
TileMap.TILE_RIGHT,
TileMap.TILE_UP,
TileMap.TILE_DOWN
)
if (px == TileMap.TILE_LEFT and self.x - 1 >= 0 and self.tilemapping[self.x-1][self.y]):
self.x -= 1
self.save(player)
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y])
player.coords = (self.width-1, py)
return False
elif (px == TileMap.TILE_RIGHT and self.x + 1 < len(self.tilemapping) and self.tilemapping[self.x+1][self.y]):
self.x += 1
self.save(player)
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y])
player.coords = (0, py)
return False
if (py == TileMap.TILE_UP and self.y - 1 >= 0 and self.tilemapping[self.x][self.y-1]):
self.y -= 1
self.save(player)
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y])
player.coords = (px, self.height-1)
return False
elif (py == TileMap.TILE_DOWN and self.y + 1 < len(self.tilemapping[self.x]) and self.tilemapping[self.x][self.y+1]):
self.y += 1
self.save(player)
self.tile = Tile(self.save_path, self.tilemapping[self.x][self.y])
player.coords = (px, 0)
return False
return True
def draw(self, surface):
self.tile.draw_background(surface)
self.tile.draw_foreground(surface)
self.tile.draw_top(surface)